diff options
author | Brian Paul <[email protected]> | 2011-06-02 20:56:23 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2011-06-02 21:49:49 -0600 |
commit | bbce18c647a9113baec7b5b17435fcc4f9acb52e (patch) | |
tree | 921eead7c94005e3647a4915a8857d2b40642dd8 /src/mesa | |
parent | 230c71d9ee02f09255aed9fdeec941f548f36124 (diff) |
mesa: refactor/consolidate uniform lookup code
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/main/uniforms.c | 183 |
1 files changed, 87 insertions, 96 deletions
diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c index 715ac760ab7..e16d0c05c4f 100644 --- a/src/mesa/main/uniforms.c +++ b/src/mesa/main/uniforms.c @@ -121,32 +121,72 @@ is_sampler_type(GLenum type) } -static struct gl_program_parameter * -get_uniform_parameter(const struct gl_shader_program *shProg, GLuint index) +/** + * Given a uniform index, return the vertex/geometry/fragment program + * that has that parameter, plus the position of the parameter in the + * parameter/constant buffer. + * \param shProg the shader program + * \param index the uniform index in [0, NumUniforms-1] + * \param progOut returns containing program + * \param posOut returns position of the uniform in the param/const buffer + * \return GL_TRUE for success, GL_FALSE for invalid index + */ +static GLboolean +find_uniform_parameter_pos(struct gl_shader_program *shProg, GLint index, + struct gl_program **progOut, GLint *posOut) { - const struct gl_program *prog = NULL; - GLint progPos; + struct gl_program *prog = NULL; + GLint pos; - progPos = shProg->Uniforms->Uniforms[index].VertPos; - if (progPos >= 0) { + if (!shProg->Uniforms || + index < 0 || + index >= (GLint) shProg->Uniforms->NumUniforms) { + return GL_FALSE; + } + + pos = shProg->Uniforms->Uniforms[index].VertPos; + if (pos >= 0) { prog = &shProg->VertexProgram->Base; } else { - progPos = shProg->Uniforms->Uniforms[index].FragPos; - if (progPos >= 0) { + pos = shProg->Uniforms->Uniforms[index].FragPos; + if (pos >= 0) { prog = &shProg->FragmentProgram->Base; - } else { - progPos = shProg->Uniforms->Uniforms[index].GeomPos; - if (progPos >= 0) { + } + else { + pos = shProg->Uniforms->Uniforms[index].GeomPos; + if (pos >= 0) { prog = &shProg->GeometryProgram->Base; } } } - if (!prog || progPos < 0) - return NULL; /* should never happen */ + if (!prog || pos < 0) + return GL_FALSE; /* should really never happen */ + + *progOut = prog; + *posOut = pos; + + return GL_TRUE; +} + + +/** + * Return pointer to a gl_program_parameter which corresponds to a uniform. + * \param shProg the shader program + * \param index the uniform index in [0, NumUniforms-1] + * \return gl_program_parameter point or NULL if index is invalid + */ +static const struct gl_program_parameter * +get_uniform_parameter(struct gl_shader_program *shProg, GLint index) +{ + struct gl_program *prog; + GLint progPos; - return &prog->Parameters->Parameters[progPos]; + if (find_uniform_parameter_pos(shProg, index, &prog, &progPos)) + return &prog->Parameters->Parameters[progPos]; + else + return NULL; } @@ -158,10 +198,8 @@ _mesa_get_active_uniform(struct gl_context *ctx, GLuint program, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *nameOut) { - const struct gl_shader_program *shProg; - const struct gl_program *prog = NULL; + struct gl_shader_program *shProg; const struct gl_program_parameter *param; - GLint progPos; shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveUniform"); if (!shProg) @@ -172,27 +210,9 @@ _mesa_get_active_uniform(struct gl_context *ctx, GLuint program, GLuint index, return; } - progPos = shProg->Uniforms->Uniforms[index].VertPos; - if (progPos >= 0) { - prog = &shProg->VertexProgram->Base; - } - else { - progPos = shProg->Uniforms->Uniforms[index].FragPos; - if (progPos >= 0) { - prog = &shProg->FragmentProgram->Base; - } else { - progPos = shProg->Uniforms->Uniforms[index].GeomPos; - if (progPos >= 0) { - prog = &shProg->GeometryProgram->Base; - } - } - } - - if (!prog || progPos < 0) - return; /* should never happen */ - - ASSERT(progPos < prog->Parameters->NumParameters); - param = &prog->Parameters->Parameters[progPos]; + param = get_uniform_parameter(shProg, index); + if (!param) + return; if (nameOut) { _mesa_copy_string(nameOut, maxLength, length, param->Name); @@ -313,53 +333,6 @@ get_uniform_rows_cols(const struct gl_program_parameter *p, /** - * Helper for get_uniform[fi]v() functions. - * Given a shader program name and uniform location, return a pointer - * to the shader program and return the program parameter position. - */ -static void -lookup_uniform_parameter(struct gl_context *ctx, GLuint program, GLint location, - struct gl_program **progOut, GLint *paramPosOut) -{ - struct gl_shader_program *shProg - = _mesa_lookup_shader_program_err(ctx, program, "glGetUniform[if]v"); - struct gl_program *prog = NULL; - GLint progPos = -1; - - /* if shProg is NULL, we'll have already recorded an error */ - - if (shProg) { - if (!shProg->Uniforms || - location < 0 || - location >= (GLint) shProg->Uniforms->NumUniforms) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfv(location)"); - } - else { - /* OK, find the gl_program and program parameter location */ - progPos = shProg->Uniforms->Uniforms[location].VertPos; - if (progPos >= 0) { - prog = &shProg->VertexProgram->Base; - } - else { - progPos = shProg->Uniforms->Uniforms[location].FragPos; - if (progPos >= 0) { - prog = &shProg->FragmentProgram->Base; - } else { - progPos = shProg->Uniforms->Uniforms[location].GeomPos; - if (progPos >= 0) { - prog = &shProg->GeometryProgram->Base; - } - } - } - } - } - - *progOut = prog; - *paramPosOut = progPos; -} - - -/** * GLGL uniform arrays and structs require special handling. * * The GL_ARB_shader_objects spec says that if you use @@ -414,14 +387,20 @@ static void _mesa_get_uniformfv(struct gl_context *ctx, GLuint program, GLint location, GLsizei bufSize, GLfloat *params) { + struct gl_shader_program *shProg = + _mesa_lookup_shader_program_err(ctx, program, "glGetUniformfv"); struct gl_program *prog; GLint paramPos, offset; - split_location_offset(&location, &offset); + if (!shProg) + return; - lookup_uniform_parameter(ctx, program, location, &prog, ¶mPos); + split_location_offset(&location, &offset); - if (prog) { + if (!find_uniform_parameter_pos(shProg, location, &prog, ¶mPos)) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfv(location)"); + } + else { const struct gl_program_parameter *p = &prog->Parameters->Parameters[paramPos]; GLint rows, cols, i, j, k; @@ -457,14 +436,20 @@ static void _mesa_get_uniformiv(struct gl_context *ctx, GLuint program, GLint location, GLsizei bufSize, GLint *params) { + struct gl_shader_program *shProg + = _mesa_lookup_shader_program_err(ctx, program, "glGetUniformiv"); struct gl_program *prog; GLint paramPos, offset; - split_location_offset(&location, &offset); + if (!shProg) + return; - lookup_uniform_parameter(ctx, program, location, &prog, ¶mPos); + split_location_offset(&location, &offset); - if (prog) { + if (!find_uniform_parameter(shProg, location, &prog, ¶mPos)) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformiv(location)"); + } + else { const struct gl_program_parameter *p = &prog->Parameters->Parameters[paramPos]; GLint rows, cols, i, j, k; @@ -501,14 +486,20 @@ static void _mesa_get_uniformuiv(struct gl_context *ctx, GLuint program, GLint location, GLsizei bufSize, GLuint *params) { + struct gl_shader_program *shProg + = _mesa_lookup_shader_program_err(ctx, program, "glGetUniformuiv"); struct gl_program *prog; GLint paramPos, offset; - split_location_offset(&location, &offset); + if (!shProg) + return; - lookup_uniform_parameter(ctx, program, location, &prog, ¶mPos); + split_location_offset(&location, &offset); - if (prog) { + if (!find_uniform_parameter(shProg, location, &prog, ¶mPos)) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformuiv(location)"); + } + else { const struct gl_program_parameter *p = &prog->Parameters->Parameters[paramPos]; GLint rows, cols, i, j, k; @@ -593,8 +584,8 @@ _mesa_get_uniform_location(struct gl_context *ctx, struct gl_shader_program *shP const GLint element = atoi(c + 1); if (element > 0) { /* get type of the uniform array element */ - struct gl_program_parameter *p; - p = get_uniform_parameter(shProg, location); + const struct gl_program_parameter *p = + get_uniform_parameter(shProg, location); if (p) { GLint rows, cols; get_matrix_dims(p->DataType, &rows, &cols); |