diff options
author | Marek Olšák <[email protected]> | 2016-11-18 19:49:55 +0100 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2016-11-22 18:05:51 +0100 |
commit | b818df1e714ed8bd2f1c3a68ee842cd81a0d7cf4 (patch) | |
tree | ec681ad62ab1b0322c8dab0244b2032fa226d5bf /src/mesa | |
parent | 6dfdf52b6af416fccf28420d64585d809d745b0a (diff) |
glsl: add gl_linked_shader::SourceChecksum
for debugging
v2: wrap all checksums in #ifdef DEBUG
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/main/mtypes.h | 8 | ||||
-rw-r--r-- | src/mesa/main/shaderapi.c | 6 | ||||
-rw-r--r-- | src/mesa/program/prog_print.c | 4 |
3 files changed, 17 insertions, 1 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 485f5f18f48..26b19653cb8 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2282,6 +2282,10 @@ struct gl_linked_shader { gl_shader_stage Stage; +#ifdef DEBUG + unsigned SourceChecksum; +#endif + struct gl_program *Program; /**< Post-compile assembly code */ /** @@ -2414,7 +2418,9 @@ struct gl_shader GLboolean CompileStatus; bool IsES; /**< True if this shader uses GLSL ES */ - GLuint SourceChecksum; /**< for debug/logging purposes */ +#ifdef DEBUG + unsigned SourceChecksum; /**< for debug/logging purposes */ +#endif const GLchar *Source; /**< Source code string */ GLchar *InfoLog; diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index 9592857f0f2..83ee0d4ca7d 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -1149,10 +1149,16 @@ print_shader_info(const struct gl_shader_program *shProg) printf("Mesa: glUseProgram(%u)\n", shProg->Name); for (i = 0; i < shProg->NumShaders; i++) { +#ifdef DEBUG printf(" %s shader %u, checksum %u\n", _mesa_shader_stage_to_string(shProg->Shaders[i]->Stage), shProg->Shaders[i]->Name, shProg->Shaders[i]->SourceChecksum); +#else + printf(" %s shader %u\n", + _mesa_shader_stage_to_string(shProg->Shaders[i]->Stage), + shProg->Shaders[i]->Name); +#endif } if (shProg->_LinkedShaders[MESA_SHADER_VERTEX]) printf(" vert prog %u\n", diff --git a/src/mesa/program/prog_print.c b/src/mesa/program/prog_print.c index bdeb8fd6752..0a4bc51e954 100644 --- a/src/mesa/program/prog_print.c +++ b/src/mesa/program/prog_print.c @@ -976,7 +976,11 @@ _mesa_write_shader_to_file(const struct gl_shader *shader) return; } +#ifdef DEBUG fprintf(f, "/* Shader %u source, checksum %u */\n", shader->Name, shader->SourceChecksum); +#else + fprintf(f, "/* Shader %u source */\n", shader->Name); +#endif fputs(shader->Source, f); fprintf(f, "\n"); |