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authorIan Romanick <[email protected]>2012-12-04 15:09:39 -0800
committerIan Romanick <[email protected]>2013-01-11 18:13:52 -0800
commita0029021681a61d01e5a4603a32cf1bfdfca1d43 (patch)
treed6683baaab278e4320cc8989356a484f0025c319 /src/mesa
parent4f1e037acf1daf2eed76d8a3ff5890619723193f (diff)
mesa: Fix GL_SHADER_BINARY_FORMATS query
There were two bugs here. First, this and several other queries were not available in a desktop GL context with GL_ARB_ES2_compatibility. Second, GL_NUM_SHADER_BINARY_FORMATS returns zero, but GL_SHADER_BINARY_FORMATS writes one element of data to the buffer. If NUM is zero, no data should be written. Fixes piglit test 'arb_get_program_binary-overrun shader'. NOTE: This is a candidate for stable release branches. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/main/get_hash_params.py10
1 files changed, 2 insertions, 8 deletions
diff --git a/src/mesa/main/get_hash_params.py b/src/mesa/main/get_hash_params.py
index 3db820a7760..1c64a27854c 100644
--- a/src/mesa/main/get_hash_params.py
+++ b/src/mesa/main/get_hash_params.py
@@ -310,6 +310,8 @@ descriptor=[
[ "MAX_VARYING_VECTORS", "CONTEXT_INT(Const.MaxVarying), extra_ARB_ES2_compatibility_api_es2" ],
[ "MAX_VERTEX_UNIFORM_VECTORS", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_ES2_compatibility_api_es2" ],
[ "MAX_FRAGMENT_UNIFORM_VECTORS", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_ES2_compatibility_api_es2" ],
+ [ "NUM_SHADER_BINARY_FORMATS", "CONST(0), extra_ARB_ES2_compatibility_api_es2" ],
+ [ "SHADER_BINARY_FORMATS", "CONST(0), extra_ARB_ES2_compatibility_api_es2" ],
]},
# GLES3 is not a typo.
@@ -379,14 +381,6 @@ descriptor=[
[ "TEXTURE_EXTERNAL_OES", "LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_OES_EGL_image_external" ],
]},
-# Enums unique to OpenGL ES 2.0
-{ "apis": ["GLES2"], "params": [
-# OES_get_program_binary
- [ "NUM_SHADER_BINARY_FORMATS", "CONST(0), NO_EXTRA" ],
- [ "SHADER_BINARY_FORMATS", "CONST(0), NO_EXTRA" ],
-]},
-
-
# Remaining enums are only in OpenGL
{ "apis": ["GL", "GL_CORE"], "params": [
[ "ACCUM_RED_BITS", "BUFFER_INT(Visual.accumRedBits), NO_EXTRA" ],