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authorJuan A. Suarez Romero <[email protected]>2017-06-28 13:40:48 +0200
committerJuan A. Suarez Romero <[email protected]>2017-06-28 16:19:55 +0200
commit89d4008ac85714bab8c49974377fd37970f6d66a (patch)
tree9e940621f86d1256934f0b48c6863764e658d151 /src/mesa
parent7bbcf3ac70933393dc9567e36a94fb4abc1748e7 (diff)
mesa: do not use format string as literal string
This fixes a couple of errors when building in Android: external/mesa3d/src/mesa/main/shaderapi.c:293:49: error: format string is not a string literal (potentially insecure) [-Werror,-Wformat-security] _mesa_error(ctx, GL_INVALID_OPERATION, caller); ^~~~~~ external/mesa3d/src/mesa/main/shaderapi.c:293:49: note: treat the string as an argument to avoid this _mesa_error(ctx, GL_INVALID_OPERATION, caller); ^ Reviewed-by: Samuel Pitoiset <[email protected]> Signed-off-by: Juan A. Suarez Romero <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/main/shaderapi.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 0e46a09e7db..84189f0719f 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -290,7 +290,7 @@ attach_shader_err(struct gl_context *ctx, GLuint program, GLuint shader,
* "The error INVALID_OPERATION is generated by AttachObjectARB
* if <obj> is already attached to <containerObj>."
*/
- _mesa_error(ctx, GL_INVALID_OPERATION, caller);
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", caller);
return;
} else if (same_type_disallowed &&
shProg->Shaders[i]->Stage == sh->Stage) {
@@ -302,7 +302,7 @@ attach_shader_err(struct gl_context *ctx, GLuint program, GLuint shader,
* is generated if [...] another shader object of the same type
* as shader is already attached to program."
*/
- _mesa_error(ctx, GL_INVALID_OPERATION, caller);
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", caller);
return;
}
}