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authorAndres Rodriguez <[email protected]>2018-02-07 14:38:52 -0500
committerAndres Rodriguez <[email protected]>2018-02-07 14:50:21 -0500
commit83990dd529095dc0c2ce228bc8003c145ddf9e73 (patch)
tree030bc15bb1246d94f67bbdcfd65cb6a3ed5157c7 /src/mesa
parentd7bec6f7a6a2a35c80be939db8532011af1e9b67 (diff)
mesa: fix incorrect type when allocating arrays
The array members are have type 'struct gl_buffer_object *' Found by coverity. Signed-off-by: Andres Rodriguez <[email protected]> Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/main/externalobjects.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/main/externalobjects.c b/src/mesa/main/externalobjects.c
index 35545c2e556..56bf817a6e6 100644
--- a/src/mesa/main/externalobjects.c
+++ b/src/mesa/main/externalobjects.c
@@ -736,7 +736,7 @@ _mesa_WaitSemaphoreEXT(GLuint semaphore,
FLUSH_VERTICES(ctx, 0);
FLUSH_CURRENT(ctx, 0);
- bufObjs = malloc(sizeof(struct gl_buffer_object **) * numBufferBarriers);
+ bufObjs = malloc(sizeof(struct gl_buffer_object *) * numBufferBarriers);
if (!bufObjs) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "%s(numBufferBarriers=%u)",
func, numBufferBarriers);
@@ -747,7 +747,7 @@ _mesa_WaitSemaphoreEXT(GLuint semaphore,
bufObjs[i] = _mesa_lookup_bufferobj(ctx, buffers[i]);
}
- texObjs = malloc(sizeof(struct gl_texture_object **) * numTextureBarriers);
+ texObjs = malloc(sizeof(struct gl_texture_object *) * numTextureBarriers);
if (!texObjs) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "%s(numTextureBarriers=%u)",
func, numTextureBarriers);
@@ -797,7 +797,7 @@ _mesa_SignalSemaphoreEXT(GLuint semaphore,
FLUSH_VERTICES(ctx, 0);
FLUSH_CURRENT(ctx, 0);
- bufObjs = malloc(sizeof(struct gl_buffer_object **) * numBufferBarriers);
+ bufObjs = malloc(sizeof(struct gl_buffer_object *) * numBufferBarriers);
if (!bufObjs) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "%s(numBufferBarriers=%u)",
func, numBufferBarriers);
@@ -808,7 +808,7 @@ _mesa_SignalSemaphoreEXT(GLuint semaphore,
bufObjs[i] = _mesa_lookup_bufferobj(ctx, buffers[i]);
}
- texObjs = malloc(sizeof(struct gl_texture_object **) * numTextureBarriers);
+ texObjs = malloc(sizeof(struct gl_texture_object *) * numTextureBarriers);
if (!texObjs) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "%s(numTextureBarriers=%u)",
func, numTextureBarriers);