diff options
author | Timothy Arceri <[email protected]> | 2016-03-10 15:04:02 +1100 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2016-03-31 12:52:57 +1100 |
commit | 7234be0338813c0acd5b700ea2f7f20f7a972e51 (patch) | |
tree | 3e1759d5ae65af24a12253620e92dbbaa2deef30 /src/mesa | |
parent | 9e317271d7694d912da99e524294156b6c2de96e (diff) |
glsl: add transform feedback buffers to resource list
Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_link.cpp | 2 | ||||
-rw-r--r-- | src/mesa/program/ir_to_mesa.cpp | 2 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 2 |
3 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_link.cpp b/src/mesa/drivers/dri/i965/brw_link.cpp index b512f8b6ee1..c7d6fb8c79b 100644 --- a/src/mesa/drivers/dri/i965/brw_link.cpp +++ b/src/mesa/drivers/dri/i965/brw_link.cpp @@ -260,6 +260,6 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg) if (brw->precompile && !brw_shader_precompile(ctx, shProg)) return false; - build_program_resource_list(shProg); + build_program_resource_list(ctx, shProg); return true; } diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp index 1d9047ee6fd..35a68562001 100644 --- a/src/mesa/program/ir_to_mesa.cpp +++ b/src/mesa/program/ir_to_mesa.cpp @@ -2976,7 +2976,7 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) _mesa_reference_program(ctx, &linked_prog, NULL); } - build_program_resource_list(prog); + build_program_resource_list(ctx, prog); return prog->LinkStatus; } diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp index 5e18e8be029..23786b85529 100644 --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp @@ -6811,7 +6811,7 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) validate_ir_tree(ir); } - build_program_resource_list(prog); + build_program_resource_list(ctx, prog); for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { struct gl_program *linked_prog; |