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authorIan Romanick <[email protected]>2017-06-02 16:21:25 -0700
committerMarge Bot <[email protected]>2020-05-14 15:35:43 +0000
commit5be77851907ef4401596c88916b682a311449b1f (patch)
tree15f2fb6966659dac79b0308ab1b7308ce96fd53d /src/mesa
parente5d2fbf3528ed96f6b0afc953232983b8753b03a (diff)
meta: Use same vertex coordinates for GLSL and FF clears
text data bss dec hex filename 12243446 1344936 1290748 14879130 e3099a before/lib64/dri/i965_dri.so 12243286 1344936 1290748 14878970 e308fa after/lib64/dri/i965_dri.so Reviewed-by: Jason Ekstrand <[email protected]> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/856>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/drivers/common/meta.c20
1 files changed, 8 insertions, 12 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index aecc6d10b1c..6d1ad339e57 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -1679,7 +1679,6 @@ meta_clear(struct gl_context *ctx, GLbitfield buffers, bool glsl)
GLbitfield metaSave;
const GLuint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1;
struct gl_framebuffer *fb = ctx->DrawBuffer;
- float x0, y0, x1, y1, z;
struct vertex verts[4];
int i;
@@ -1715,21 +1714,12 @@ meta_clear(struct gl_context *ctx, GLbitfield buffers, bool glsl)
assert(!fb->_IntegerBuffers);
if (glsl) {
meta_glsl_clear_init(ctx, clear);
-
- x0 = ((float) fb->_Xmin / fb->Width) * 2.0f - 1.0f;
- y0 = ((float) fb->_Ymin / fb->Height) * 2.0f - 1.0f;
- x1 = ((float) fb->_Xmax / fb->Width) * 2.0f - 1.0f;
- y1 = ((float) fb->_Ymax / fb->Height) * 2.0f - 1.0f;
- z = -invert_z(ctx->Depth.Clear);
} else {
_mesa_meta_setup_vertex_objects(ctx, &clear->VAO, &clear->buf_obj, false,
3, 0, 4);
- x0 = (float) fb->_Xmin;
- y0 = (float) fb->_Ymin;
- x1 = (float) fb->_Xmax;
- y1 = (float) fb->_Ymax;
- z = invert_z(ctx->Depth.Clear);
+ /* setup projection matrix */
+ _mesa_load_identity_matrix(ctx, &ctx->ProjectionMatrixStack);
}
if (glsl) {
@@ -1776,6 +1766,12 @@ meta_clear(struct gl_context *ctx, GLbitfield buffers, bool glsl)
}
/* vertex positions */
+ const float x0 = ((float) fb->_Xmin / fb->Width) * 2.0f - 1.0f;
+ const float y0 = ((float) fb->_Ymin / fb->Height) * 2.0f - 1.0f;
+ const float x1 = ((float) fb->_Xmax / fb->Width) * 2.0f - 1.0f;
+ const float y1 = ((float) fb->_Ymax / fb->Height) * 2.0f - 1.0f;
+ const float z = -invert_z(ctx->Depth.Clear);
+
verts[0].x = x0;
verts[0].y = y0;
verts[0].z = z;