diff options
author | Kristian Høgsberg Kristensen <[email protected]> | 2015-12-10 12:06:17 -0800 |
---|---|---|
committer | Kristian Høgsberg Kristensen <[email protected]> | 2015-12-29 10:39:25 -0800 |
commit | 42dd2c028d38570d89323a110f4cbcf75481a0e5 (patch) | |
tree | 45e172f44d7c7d3c96c5dbd7709957936b38dbbd /src/mesa | |
parent | 70d8dbc9a116c32bb15ef333f5b9db4d13201b4b (diff) |
mesa/vbo: Add draw_id field to struct _mesa_prim
The drivers will need this for passing in gl_DrawIDARB. For indirect
multidraw calls, we get the prim array and prim[i].draw_id == i and is
redundant. But for non-indirect calls, we get one primitive at a time
and need the draw_id field.
Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/vbo/vbo.h | 1 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_exec_array.c | 4 |
2 files changed, 5 insertions, 0 deletions
diff --git a/src/mesa/vbo/vbo.h b/src/mesa/vbo/vbo.h index 00e843c9a0f..cef3b8cd792 100644 --- a/src/mesa/vbo/vbo.h +++ b/src/mesa/vbo/vbo.h @@ -58,6 +58,7 @@ struct _mesa_prim { GLint basevertex; GLuint num_instances; GLuint base_instance; + GLuint draw_id; GLsizeiptr indirect_offset; }; diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c index e27fdd90532..502b2885892 100644 --- a/src/mesa/vbo/vbo_exec_array.c +++ b/src/mesa/vbo/vbo_exec_array.c @@ -1341,6 +1341,7 @@ vbo_validated_multidrawelements(struct gl_context *ctx, GLenum mode, prim[i].indexed = 1; prim[i].num_instances = 1; prim[i].base_instance = 0; + prim[i].draw_id = i; prim[i].is_indirect = 0; if (basevertex != NULL) prim[i].basevertex = basevertex[i]; @@ -1371,6 +1372,7 @@ vbo_validated_multidrawelements(struct gl_context *ctx, GLenum mode, prim[0].indexed = 1; prim[0].num_instances = 1; prim[0].base_instance = 0; + prim[0].draw_id = i; prim[0].is_indirect = 0; if (basevertex != NULL) prim[0].basevertex = basevertex[i]; @@ -1598,6 +1600,7 @@ vbo_validated_multidrawarraysindirect(struct gl_context *ctx, prim[i].mode = mode; prim[i].indirect_offset = offset; prim[i].is_indirect = 1; + prim[i].draw_id = i; } check_buffers_are_unmapped(exec->array.inputs); @@ -1684,6 +1687,7 @@ vbo_validated_multidrawelementsindirect(struct gl_context *ctx, prim[i].indexed = 1; prim[i].indirect_offset = offset; prim[i].is_indirect = 1; + prim[i].draw_id = i; } check_buffers_are_unmapped(exec->array.inputs); |