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authorStéphane Marchesin <[email protected]>2011-06-24 14:07:31 -0700
committerStéphane Marchesin <[email protected]>2011-06-24 14:32:48 -0700
commit407832b0d251515307dc0712863e243435baa4c2 (patch)
treef1821f7987e33f0d46d0cb0e90a5917253ee2de5 /src/mesa
parent100a37587f9919d986e6af6f7e2ddecdc5bcfd09 (diff)
st/mesa: add PIPE_FORMAT_R8G8B8A8_UNORM as the first RGBA format.
Otherwise we can end up creating RGBA render targets (which are BGRA on the hardware), and then we bind them as RGBA textures (which are RGBA on the hardware). This generates software fallbacks every time we bind the frame as a texture.
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/state_tracker/st_format.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_format.c b/src/mesa/state_tracker/st_format.c
index b8c0d1f029e..fa5d8f5050a 100644
--- a/src/mesa/state_tracker/st_format.c
+++ b/src/mesa/state_tracker/st_format.c
@@ -616,7 +616,7 @@ static const struct format_mapping format_map[] = {
},
{
{ 4, GL_RGBA, GL_RGBA8, 0 },
- { DEFAULT_RGBA_FORMATS }
+ { PIPE_FORMAT_R8G8B8A8_UNORM, DEFAULT_RGBA_FORMATS }
},
{
{ GL_BGRA, 0 },