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authorBrian Paul <[email protected]>2013-12-13 09:33:49 -0700
committerBrian Paul <[email protected]>2013-12-13 16:06:06 -0700
commit31b0e7d02429d33a36279ddf4dbc414056aff34f (patch)
treed5bd093ef71947540db3d37ce69fbddfdcccb065 /src/mesa
parent9f9860b004e4e3ca423514fc0ed79cedd2e4d7d4 (diff)
st/mesa: add const qualifiers in sampler validation code
Reviewed-by: Roland Scheidegger <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/state_tracker/st_atom_sampler.c6
-rw-r--r--src/mesa/state_tracker/st_texture.h6
2 files changed, 9 insertions, 3 deletions
diff --git a/src/mesa/state_tracker/st_atom_sampler.c b/src/mesa/state_tracker/st_atom_sampler.c
index 989e42c08cd..447788cc3df 100644
--- a/src/mesa/state_tracker/st_atom_sampler.c
+++ b/src/mesa/state_tracker/st_atom_sampler.c
@@ -130,7 +130,7 @@ convert_sampler(struct st_context *st,
struct pipe_sampler_state *sampler,
GLuint texUnit)
{
- struct gl_texture_object *texobj;
+ const struct gl_texture_object *texobj;
struct gl_context *ctx = st->ctx;
struct gl_sampler_object *msamp;
@@ -175,8 +175,8 @@ convert_sampler(struct st_context *st,
msamp->BorderColor.ui[1] ||
msamp->BorderColor.ui[2] ||
msamp->BorderColor.ui[3]) {
- struct st_texture_object *stobj = st_texture_object(texobj);
- struct gl_texture_image *teximg;
+ const struct st_texture_object *stobj = st_texture_object_const(texobj);
+ const struct gl_texture_image *teximg;
const GLboolean is_integer = texobj->_IsIntegerFormat;
union pipe_color_union border_color;
diff --git a/src/mesa/state_tracker/st_texture.h b/src/mesa/state_tracker/st_texture.h
index c15aeaea685..ac93d9655bc 100644
--- a/src/mesa/state_tracker/st_texture.h
+++ b/src/mesa/state_tracker/st_texture.h
@@ -112,6 +112,12 @@ st_texture_object(struct gl_texture_object *obj)
return (struct st_texture_object *) obj;
}
+static INLINE const struct st_texture_object *
+st_texture_object_const(const struct gl_texture_object *obj)
+{
+ return (const struct st_texture_object *) obj;
+}
+
static INLINE struct pipe_resource *
st_get_texobj_resource(struct gl_texture_object *texObj)