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authorTimothy Arceri <[email protected]>2019-10-28 09:58:31 +1100
committerTimothy Arceri <[email protected]>2019-10-28 11:24:38 +0000
commit255de06c5990797832678d7af01876a1afca5b50 (patch)
tree3e17df349ea8b38c0acb4ac570a39c833858b47b /src/mesa
parent7ae1be102877c2623d16ff72a2ef198de6c301fe (diff)
util: remove LIST_ADDTAIL macro
Just use the inlined function directly. The macro was replaced with the function in ebe304fa540f. Reviewed-by: Eric Engestrom <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/state_tracker/st_context.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c
index 83667994293..78d951d2a11 100644
--- a/src/mesa/state_tracker/st_context.c
+++ b/src/mesa/state_tracker/st_context.c
@@ -307,7 +307,7 @@ st_save_zombie_sampler_view(struct st_context *st,
* while free_zombie_resource_views() is called from another.
*/
simple_mtx_lock(&st->zombie_sampler_views.mutex);
- LIST_ADDTAIL(&entry->node, &st->zombie_sampler_views.list.node);
+ list_addtail(&entry->node, &st->zombie_sampler_views.list.node);
simple_mtx_unlock(&st->zombie_sampler_views.mutex);
}
@@ -340,7 +340,7 @@ st_save_zombie_shader(struct st_context *st,
* while free_zombie_shaders() is called from another.
*/
simple_mtx_lock(&st->zombie_shaders.mutex);
- LIST_ADDTAIL(&entry->node, &st->zombie_shaders.list.node);
+ list_addtail(&entry->node, &st->zombie_shaders.list.node);
simple_mtx_unlock(&st->zombie_shaders.mutex);
}