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authorChad Versace <[email protected]>2011-03-12 17:49:41 -0800
committerKenneth Graunke <[email protected]>2011-03-14 13:03:50 -0700
commit1842b89f77bb7bd283b61e27cd69c643f2a60a22 (patch)
tree06112682f2a4f309e23da0beba831a72bff5e2f1 /src/mesa
parente0cbb154f2cb62e3ae0354dc4f14185dbad2bef2 (diff)
i965: Fix tex_swizzle when depth mode is GL_RED
Change swizzle from (x000) to (x001). Signed-off-by: Chad Versace <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c
index 390b3d6b7ef..ca17e80c8da 100644
--- a/src/mesa/drivers/dri/i965/brw_wm.c
+++ b/src/mesa/drivers/dri/i965/brw_wm.c
@@ -377,9 +377,10 @@ static void brw_wm_populate_key( struct brw_context *brw,
} else if (t->DepthMode == GL_LUMINANCE) {
swizzles[3] = SWIZZLE_ONE;
} else if (t->DepthMode == GL_RED) {
+ /* See table 3.23 of the GL 3.0 spec. */
swizzles[1] = SWIZZLE_ZERO;
swizzles[2] = SWIZZLE_ZERO;
- swizzles[3] = SWIZZLE_ZERO;
+ swizzles[3] = SWIZZLE_ONE;
}
}