diff options
author | Nicolai Hähnle <[email protected]> | 2016-03-13 11:37:10 -0500 |
---|---|---|
committer | Nicolai Hähnle <[email protected]> | 2016-03-21 15:34:22 -0500 |
commit | 137954408172a5104f0f5650bae943d2ebf0aa07 (patch) | |
tree | d6a2bfd90bf5031d483357d942cedf17468f576e /src/mesa | |
parent | 96cd908fd34ef711100c9beaed03c3c8ffd5873d (diff) |
st/mesa: translate additional flags in MemoryBarrier
Re-order flags in the order in which they appear in the OpenGL spec in the
description of MemoryBarrier().
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/state_tracker/st_cb_texturebarrier.c | 21 |
1 files changed, 18 insertions, 3 deletions
diff --git a/src/mesa/state_tracker/st_cb_texturebarrier.c b/src/mesa/state_tracker/st_cb_texturebarrier.c index 2de150ba13a..6319b6258ac 100644 --- a/src/mesa/state_tracker/st_cb_texturebarrier.c +++ b/src/mesa/state_tracker/st_cb_texturebarrier.c @@ -63,16 +63,31 @@ st_MemoryBarrier(struct gl_context *ctx, GLbitfield barriers) struct pipe_context *pipe = st_context(ctx)->pipe; unsigned flags = 0; + if (barriers & GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT) + flags |= PIPE_BARRIER_VERTEX_BUFFER; + if (barriers & GL_ELEMENT_ARRAY_BARRIER_BIT) + flags |= PIPE_BARRIER_INDEX_BUFFER; + if (barriers & GL_UNIFORM_BARRIER_BIT) + flags |= PIPE_BARRIER_CONSTANT_BUFFER; + if (barriers & GL_TEXTURE_FETCH_BARRIER_BIT) + flags |= PIPE_BARRIER_TEXTURE; + if (barriers & GL_SHADER_IMAGE_ACCESS_BARRIER_BIT) + flags |= PIPE_BARRIER_IMAGE; + if (barriers & GL_COMMAND_BARRIER_BIT) + flags |= PIPE_BARRIER_INDIRECT_BUFFER; + if (barriers & GL_PIXEL_BUFFER_BARRIER_BIT) + flags |= PIPE_BARRIER_TEXTURE; if (barriers & GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT) flags |= PIPE_BARRIER_MAPPED_BUFFER; + if (barriers & GL_QUERY_BUFFER_BARRIER_BIT) + flags |= PIPE_BARRIER_QUERY_BUFFER; + if (barriers & GL_FRAMEBUFFER_BARRIER_BIT) + flags |= PIPE_BARRIER_FRAMEBUFFER; if (barriers & GL_ATOMIC_COUNTER_BARRIER_BIT) flags |= PIPE_BARRIER_SHADER_BUFFER; if (barriers & GL_SHADER_STORAGE_BARRIER_BIT) flags |= PIPE_BARRIER_SHADER_BUFFER; - if (barriers & GL_QUERY_BUFFER_BARRIER_BIT) - flags |= PIPE_BARRIER_QUERY_BUFFER; - if (flags && pipe->memory_barrier) pipe->memory_barrier(pipe, flags); } |