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authorTimothy Arceri <[email protected]>2019-10-30 11:24:37 +1100
committerTimothy Arceri <[email protected]>2019-11-01 11:33:33 +1100
commit0e186c18ba1157ae9dc6c1d6256925ceeab00344 (patch)
tree394afcdf37585531baa63e81deab26731cc17cb3 /src/mesa
parent8fa13db25163d36460d779dd4ea0ede19227cdbf (diff)
glsl: just use NIR to lower outputs when driver can't read outputs
This will allow us to stop lowering gl_FragData in GLSL IR for NIR drivers which means we won't need the special GLSL IR type handling for building the resource list in a NIR based linker. i965 has been doing this since b828f7a27b2b. Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/state_tracker/st_glsl_to_nir.cpp9
1 files changed, 3 insertions, 6 deletions
diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp
index 0e249377ce6..d0ca8b0877b 100644
--- a/src/mesa/state_tracker/st_glsl_to_nir.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp
@@ -340,6 +340,7 @@ st_nir_preprocess(struct st_context *st, struct gl_program *prog,
struct gl_shader_program *shader_program,
gl_shader_stage stage)
{
+ struct pipe_screen *screen = st->pipe->screen;
const nir_shader_compiler_options *options =
st->ctx->Const.ShaderCompilerOptions[prog->info.stage].NirOptions;
assert(options);
@@ -376,7 +377,8 @@ st_nir_preprocess(struct st_context *st, struct gl_program *prog,
NIR_PASS_V(nir, nir_lower_io_to_temporaries,
nir_shader_get_entrypoint(nir),
true, true);
- } else if (nir->info.stage == MESA_SHADER_FRAGMENT) {
+ } else if (nir->info.stage == MESA_SHADER_FRAGMENT ||
+ !screen->get_param(screen, PIPE_CAP_TGSI_CAN_READ_OUTPUTS)) {
NIR_PASS_V(nir, nir_lower_io_to_temporaries,
nir_shader_get_entrypoint(nir),
true, false);
@@ -660,7 +662,6 @@ st_link_nir(struct gl_context *ctx,
struct gl_shader_program *shader_program)
{
struct st_context *st = st_context(ctx);
- struct pipe_screen *screen = st->pipe->screen;
unsigned num_linked_shaders = 0;
unsigned last_stage = 0;
@@ -691,10 +692,6 @@ st_link_nir(struct gl_context *ctx,
_mesa_generate_parameters_list_for_uniforms(ctx, shader_program, shader,
prog->Parameters);
- /* Remove reads from output registers. */
- if (!screen->get_param(screen, PIPE_CAP_TGSI_CAN_READ_OUTPUTS))
- lower_output_reads(shader->Stage, shader->ir);
-
if (ctx->_Shader->Flags & GLSL_DUMP) {
_mesa_log("\n");
_mesa_log("GLSL IR for linked %s program %d:\n",