diff options
author | Kenneth Graunke <[email protected]> | 2015-04-07 15:18:43 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2015-04-10 02:16:27 -0700 |
commit | 4b27391cadcc789a3befbd2b5a846012afa069b8 (patch) | |
tree | 632cd77f5cc4146335376da8a4211a7f91df1b8f /src/mesa | |
parent | feafe703998dd88ebea131741326eb229956656a (diff) |
nir: Move gl_shader_stage enum from mtypes.h to shader_enums.h.
I want to use this in some code that doesn't currently include mtypes.h.
It seems like a better place for it anyway.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/main/mtypes.h | 19 |
1 files changed, 0 insertions, 19 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 3784e3b4a77..61840282cdb 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -389,25 +389,6 @@ typedef enum BUFFER_BIT_COLOR6 | \ BUFFER_BIT_COLOR7) - -/** - * Shader stages. Note that these will become 5 with tessellation. - * - * The order must match how shaders are ordered in the pipeline. - * The GLSL linker assumes that if i<j, then the j-th shader is - * executed later than the i-th shader. - */ -typedef enum -{ - MESA_SHADER_VERTEX = 0, - MESA_SHADER_GEOMETRY = 1, - MESA_SHADER_FRAGMENT = 2, - MESA_SHADER_COMPUTE = 3, -} gl_shader_stage; - -#define MESA_SHADER_STAGES (MESA_SHADER_COMPUTE + 1) - - /** * Framebuffer configuration (aka visual / pixelformat) * Note: some of these fields should be boolean, but it appears that |