diff options
author | Chad Versace <[email protected]> | 2011-10-06 11:38:29 -0700 |
---|---|---|
committer | Chad Versace <[email protected]> | 2011-10-18 11:42:54 -0700 |
commit | 8c7c589c4e70d7cdcceb350aa4edd3d9eec4403e (patch) | |
tree | 2eca1b86a696ea13731617c1f9bbdbca14429008 /src/mesa/vbo | |
parent | fd7c46f53f3a7ae5c67f3c44ba283eeb4f72b366 (diff) |
vbo: Redeclare bind_array() as non-static vbo_bind_array()
This is necessary because i965 will need to call vbo_bind_array() when
cleaning up after a buffer resolve meta-op.
Detailed Explanation
--------------------
The vbo module tracks vertex attributes separately from the gl_context.
Specifically, the vbo module maintins vertex attributes in
vbo_exec_context::array::inputs, which is synchronized with
gl_context::Array::ArrayObj::VertexAttrib by vbo_bind_array().
vbo_draw_arrays() calls vbo_bind_array() to perform the synchronization
before calling the real draw call, vbo_context::draw_arrays.
Intel hardware accomplishes buffer resolves with a meta-op. Frequently,
that meta-op must be performed within glDraw* in the moment immediately
before the draw occurs (The hardware designers hate us...). After
performing the meta-op, but before calling vbo_bind_array(), the
gl_context's vertex attributes will have been restored to their original
state (that is, their state before the meta-op began), but the vbo
module's vertex attribute are those used in the last meta-op. Therefore we
must manually synchronize the two with vbo_bind_array() before continuing
with the original draw command (that is, the one requested with glDraw*).
See brw_predraw_resolve_buffers(), which will be added in a future commit.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
Diffstat (limited to 'src/mesa/vbo')
-rw-r--r-- | src/mesa/vbo/vbo.h | 1 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_exec_array.c | 10 |
2 files changed, 6 insertions, 5 deletions
diff --git a/src/mesa/vbo/vbo.h b/src/mesa/vbo/vbo.h index 26c3d4e0a72..9fbb07f3d72 100644 --- a/src/mesa/vbo/vbo.h +++ b/src/mesa/vbo/vbo.h @@ -133,6 +133,7 @@ void vbo_set_draw_func(struct gl_context *ctx, vbo_draw_func func); void vbo_check_buffers_are_unmapped(struct gl_context *ctx); +void vbo_bind_arrays(struct gl_context *ctx); void GLAPIENTRY _es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a); diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c index ceb6a647dfe..4e4f2c94798 100644 --- a/src/mesa/vbo/vbo_exec_array.c +++ b/src/mesa/vbo/vbo_exec_array.c @@ -563,8 +563,8 @@ recalculate_input_bindings(struct gl_context *ctx) * Note that this might set the _NEW_ARRAY dirty flag so state validation * must be done after this call. */ -static void -bind_arrays(struct gl_context *ctx) +void +vbo_bind_arrays(struct gl_context *ctx) { if (!ctx->Array.RebindArrays) { return; @@ -590,7 +590,7 @@ vbo_draw_arrays(struct gl_context *ctx, GLenum mode, GLint start, struct vbo_exec_context *exec = &vbo->exec; struct _mesa_prim prim[2]; - bind_arrays(ctx); + vbo_bind_arrays(ctx); /* Again... because we may have changed the bitmask of per-vertex varying * attributes. If we regenerate the fixed-function vertex program now @@ -804,7 +804,7 @@ vbo_validated_drawrangeelements(struct gl_context *ctx, GLenum mode, return; } - bind_arrays( ctx ); + vbo_bind_arrays( ctx ); /* check for dirty state again */ if (ctx->NewState) @@ -1129,7 +1129,7 @@ vbo_validated_multidrawelements(struct gl_context *ctx, GLenum mode, * same index buffer, or if we have to reset the index pointer per * primitive. */ - bind_arrays( ctx ); + vbo_bind_arrays( ctx ); /* check for dirty state again */ if (ctx->NewState) |