diff options
author | Anuj Phogat <[email protected]> | 2013-01-07 15:55:31 -0800 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2013-01-15 15:08:12 -0800 |
commit | 252573ae0fe6c928885f005cf6e77200b45601fb (patch) | |
tree | 1910a5021dff5daed20fff232fe109a679c41b68 /src/mesa/vbo | |
parent | f727fc630462c91f19a59e8b48e3a4224dd0ec52 (diff) |
mesa: Fix GL error generation in glBlitFramebuffer()
V2:
If mask has GL_STENCIL_BUFFER_BIT set, the depth formats for
readRenderBuffer and drawRenderBuffer must match unless one of the two
buffers doesn't have depth, in which case it's not blitted, so the
format check should be ignored. Same comment goes for stencil formats
in depth renderbuffers if mask has GL_DEPTH_BUFFER_BIT set.
v3 (Kayden): Refactor code to be a bit more readable.
Signed-off-by: Anuj Phogat <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/vbo')
0 files changed, 0 insertions, 0 deletions