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authorBrian Paul <[email protected]>2018-02-05 09:33:58 -0700
committerBrian Paul <[email protected]>2018-02-06 15:36:47 -0700
commite7a4536e648b37f10a4501f9d295be70b8900269 (patch)
treee8e1ce0de33703af64a20db84790eaa43a31dd91 /src/mesa/vbo/vbo_exec_array.c
parentd9ab39ea6531028e0558356c8ccf530719fcd2b1 (diff)
mesa: rename gl_vertex_array_object::_VertexAttrib -> _VertexArray
Since the type is gl_vertex_array. Update comment to explain that these arrays are only used by the VBO module. Also rename some local variables in _mesa_update_vao_derived_arrays(). Reviewed-by: Mathias Fröhlich <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo_exec_array.c')
-rw-r--r--src/mesa/vbo/vbo_exec_array.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index b30e044a879..9ce0aa38dc2 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -332,7 +332,7 @@ recalculate_input_bindings(struct gl_context *ctx)
struct vbo_context *vbo = vbo_context(ctx);
struct vbo_exec_context *exec = &vbo->exec;
const struct gl_vertex_array_object *vao = ctx->Array.VAO;
- const struct gl_vertex_array *vertexAttrib = vao->_VertexAttrib;
+ const struct gl_vertex_array *vertexAttrib = vao->_VertexArray;
const struct gl_vertex_array **inputs = &exec->array.inputs[0];
/* May shuffle the position and generic0 bits around */