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authorMarek Olšák <[email protected]>2017-11-15 23:53:04 +0100
committerMarek Olšák <[email protected]>2017-11-25 17:18:22 +0100
commit78942e7dbfd234ce080b2773b9317a61deb77788 (patch)
tree71a93812dcc3229abee231c51ec40f39aa1aeb51 /src/mesa/vbo/vbo_exec_array.c
parent43abaf2ad0c1c42e56e47732395cc98912a050e8 (diff)
mesa: shrink VERT_ATTRIB bitfields to 32 bits
There are only 32 vertex attribs now. Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo_exec_array.c')
-rw-r--r--src/mesa/vbo/vbo_exec_array.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index e3421fa9b51..024d4d6c80e 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -299,7 +299,7 @@ recalculate_input_bindings(struct gl_context *ctx)
const struct gl_array_attributes *array = ctx->Array.VAO->VertexAttrib;
struct gl_vertex_array *vertexAttrib = ctx->Array.VAO->_VertexAttrib;
const struct gl_vertex_array **inputs = &exec->array.inputs[0];
- GLbitfield64 const_inputs = 0x0;
+ GLbitfield const_inputs = 0x0;
GLuint i;
switch (get_program_mode(ctx)) {