diff options
author | Brian Paul <[email protected]> | 2016-10-26 09:33:49 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2016-10-28 09:25:30 -0700 |
commit | c538846e313c43858fb118db012b592513c0ed29 (patch) | |
tree | 6135053f2f97c58a680462a523471db4b3095802 /src/mesa/vbo/vbo_exec_array.c | |
parent | 161db1335b8dd1f3e2a9abbe82d3b8921d2da314 (diff) |
mesa: rename gl_client_array -> gl_vertex_array
The term "client array" is a legacy thing dating back to the pre-VBO
era when _all_ vertex arrays lived in client memory.
Nowadays, it only contains vertex array state which is derived from
gl_array_attributes and gl_vertex_buffer_binding. It's used by the
VBO module and some drivers.
Reviewed-by: Anuj Phogat <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo_exec_array.c')
-rw-r--r-- | src/mesa/vbo/vbo_exec_array.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c index 08030c454ce..6a96167fbbc 100644 --- a/src/mesa/vbo/vbo_exec_array.c +++ b/src/mesa/vbo/vbo_exec_array.c @@ -243,8 +243,8 @@ recalculate_input_bindings(struct gl_context *ctx) struct vbo_context *vbo = vbo_context(ctx); struct vbo_exec_context *exec = &vbo->exec; const struct gl_array_attributes *array = ctx->Array.VAO->VertexAttrib; - struct gl_client_array *vertexAttrib = ctx->Array.VAO->_VertexAttrib; - const struct gl_client_array **inputs = &exec->array.inputs[0]; + struct gl_vertex_array *vertexAttrib = ctx->Array.VAO->_VertexAttrib; + const struct gl_vertex_array **inputs = &exec->array.inputs[0]; GLbitfield64 const_inputs = 0x0; GLuint i; |