From c538846e313c43858fb118db012b592513c0ed29 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 26 Oct 2016 09:33:49 -0700 Subject: mesa: rename gl_client_array -> gl_vertex_array The term "client array" is a legacy thing dating back to the pre-VBO era when _all_ vertex arrays lived in client memory. Nowadays, it only contains vertex array state which is derived from gl_array_attributes and gl_vertex_buffer_binding. It's used by the VBO module and some drivers. Reviewed-by: Anuj Phogat --- src/mesa/vbo/vbo_exec_array.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/mesa/vbo/vbo_exec_array.c') diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c index 08030c454ce..6a96167fbbc 100644 --- a/src/mesa/vbo/vbo_exec_array.c +++ b/src/mesa/vbo/vbo_exec_array.c @@ -243,8 +243,8 @@ recalculate_input_bindings(struct gl_context *ctx) struct vbo_context *vbo = vbo_context(ctx); struct vbo_exec_context *exec = &vbo->exec; const struct gl_array_attributes *array = ctx->Array.VAO->VertexAttrib; - struct gl_client_array *vertexAttrib = ctx->Array.VAO->_VertexAttrib; - const struct gl_client_array **inputs = &exec->array.inputs[0]; + struct gl_vertex_array *vertexAttrib = ctx->Array.VAO->_VertexAttrib; + const struct gl_vertex_array **inputs = &exec->array.inputs[0]; GLbitfield64 const_inputs = 0x0; GLuint i; -- cgit v1.2.3