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authorKeith Packard <[email protected]>2007-12-17 22:43:48 -0800
committerKeith Packard <[email protected]>2007-12-18 10:22:04 -0800
commita183efc132c8db1bb42525ac177ffff96f69a59b (patch)
treee4106d93ea70e4b9fbe635704983e34b1dd24a78 /src/mesa/tnl_dd
parent6f1bfdc4bf5b72ac705b8cbb2dc431e133dcb5b8 (diff)
[Intel] Centralize mipmap pitch computations.
mipmap pitches must account for the device alignment requirements, which used to be fairly simple; just align to a 4-byte boundary. However, to allow textures to be drawn to under TTM, they now need to be aligned to a 64-byte boundary. Placing all of the alignment constraints in a single function allows this new constraint to be applied uniformly. There was some pitch constraining code in intel_miptree_create, but that was modifying the pitch long after the miptree had been layed out, so it only served to wreck the mipmap and cause rendering errors.
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