diff options
author | Courtney Goeltzenleuchter <[email protected]> | 2013-11-13 16:24:56 -0700 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2014-01-20 11:31:56 -0800 |
commit | cbb271a48845c2d236f31327df316d42888a1907 (patch) | |
tree | a860c48f113d8171d31d77bacf1c341627e4c099 /src/mesa/tnl/t_rasterpos.c | |
parent | 5b84226c31e941219422f6d60c31524081b7a188 (diff) |
mesa: Convert gl_context::Viewport to gl_context::ViewportArray
Only element 0 of the array is used anywhere at this time, so there
should be no changes.
v4: Split out from a single megapatch. Suggested by Ken.
Signed-off-by: Courtney Goeltzenleuchter <[email protected]>
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/tnl/t_rasterpos.c')
-rw-r--r-- | src/mesa/tnl/t_rasterpos.c | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/mesa/tnl/t_rasterpos.c b/src/mesa/tnl/t_rasterpos.c index 3ee5c454793..e538c348fd8 100644 --- a/src/mesa/tnl/t_rasterpos.c +++ b/src/mesa/tnl/t_rasterpos.c @@ -409,19 +409,19 @@ _tnl_RasterPos(struct gl_context *ctx, const GLfloat vObj[4]) ndc[1] = clip[1] * d; ndc[2] = clip[2] * d; /* wincoord = viewport_mapping(ndc) */ - ctx->Current.RasterPos[0] = (ndc[0] * ctx->Viewport._WindowMap.m[MAT_SX] - + ctx->Viewport._WindowMap.m[MAT_TX]); - ctx->Current.RasterPos[1] = (ndc[1] * ctx->Viewport._WindowMap.m[MAT_SY] - + ctx->Viewport._WindowMap.m[MAT_TY]); - ctx->Current.RasterPos[2] = (ndc[2] * ctx->Viewport._WindowMap.m[MAT_SZ] - + ctx->Viewport._WindowMap.m[MAT_TZ]) + ctx->Current.RasterPos[0] = (ndc[0] * ctx->ViewportArray[0]._WindowMap.m[MAT_SX] + + ctx->ViewportArray[0]._WindowMap.m[MAT_TX]); + ctx->Current.RasterPos[1] = (ndc[1] * ctx->ViewportArray[0]._WindowMap.m[MAT_SY] + + ctx->ViewportArray[0]._WindowMap.m[MAT_TY]); + ctx->Current.RasterPos[2] = (ndc[2] * ctx->ViewportArray[0]._WindowMap.m[MAT_SZ] + + ctx->ViewportArray[0]._WindowMap.m[MAT_TZ]) / ctx->DrawBuffer->_DepthMaxF; ctx->Current.RasterPos[3] = clip[3]; if (ctx->Transform.DepthClamp) { ctx->Current.RasterPos[3] = CLAMP(ctx->Current.RasterPos[3], - ctx->Viewport.Near, - ctx->Viewport.Far); + ctx->ViewportArray[0].Near, + ctx->ViewportArray[0].Far); } /* compute raster distance */ |