diff options
author | Keith Whitwell <[email protected]> | 2001-07-12 22:09:21 +0000 |
---|---|---|
committer | Keith Whitwell <[email protected]> | 2001-07-12 22:09:21 +0000 |
commit | 1182ffeec39bf419928ba862c225e80a439fee7a (patch) | |
tree | af9e3f9019e3c59cb73d770eb60e94c5c77bdd25 /src/mesa/swrast_setup/swrast_setup.h | |
parent | fae7b778b81b686ef419f971064b5fe12fb4ead3 (diff) |
Rename some of the tnl->Driver.* functions to tnl->Driver.Render.*, to make it
clear that these are owned by t_vb_render.c.
Make swrast_setup opaque - it now hooks itself directly into
tnl->Driver.Render.*. Add a _swsetup_Wakeup() call that does this.
Update X11 (tested), osmesa and FX drivers for this change.
FX compiles but is probably broken as the changes there are large. It was the
only remaining driver that used the internal _swsetup_ functions for
interp and copy_pv. This usage has been replaced with code from the DRI
tdfx driver.
Diffstat (limited to 'src/mesa/swrast_setup/swrast_setup.h')
-rw-r--r-- | src/mesa/swrast_setup/swrast_setup.h | 50 |
1 files changed, 6 insertions, 44 deletions
diff --git a/src/mesa/swrast_setup/swrast_setup.h b/src/mesa/swrast_setup/swrast_setup.h index bec8d90c1f3..1a4b0364429 100644 --- a/src/mesa/swrast_setup/swrast_setup.h +++ b/src/mesa/swrast_setup/swrast_setup.h @@ -1,4 +1,4 @@ -/* $Id: swrast_setup.h,v 1.8 2001/03/12 00:48:43 gareth Exp $ */ +/* $Id: swrast_setup.h,v 1.9 2001/07/12 22:09:21 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -30,6 +30,10 @@ /* Public interface to the swrast_setup module. This module provides * an implementation of the driver interface to t_vb_render.c, and uses * the software rasterizer (swrast) to perform actual rasterization. + * + * The internals of the implementation are private, but can be hooked + * into tnl at any time (except between RenderStart/RenderEnd) by + * calling _swsetup_Wakeup(). */ #ifndef SWRAST_SETUP_H @@ -45,48 +49,6 @@ extern void _swsetup_InvalidateState( GLcontext *ctx, GLuint new_state ); extern void -_swsetup_BuildProjectedVertices( GLcontext *ctx, - GLuint start, - GLuint end, - GLuint new_inputs ); - -extern void -_swsetup_Quad( GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3 ); - -extern void -_swsetup_Triangle( GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2 ); - -extern void -_swsetup_Line( GLcontext *ctx, GLuint v0, GLuint v1 ); - -extern void -_swsetup_Points( GLcontext *ctx, GLuint first, GLuint last ); - -extern void -_swsetup_RenderPrimitive( GLcontext *ctx, GLenum mode ); - -extern void -_swsetup_RenderStart( GLcontext *ctx ); - -extern void -_swsetup_RenderFinish( GLcontext *ctx ); - -extern void -_swsetup_RenderProjectInterpVerts( GLcontext *ctx ); - -extern void -_swsetup_RenderInterp( GLcontext *ctx, GLfloat t, - GLuint dst, GLuint out, GLuint in, - GLboolean force_boundary ); -extern void -_swsetup_RenderCopyPV( GLcontext *ctx, GLuint dst, GLuint src ); - -extern void -_swsetup_RenderClippedPolygon( GLcontext *ctx, const GLuint *elts, GLuint n ); - -extern void -_swsetup_RenderClippedLine( GLcontext *ctx, GLuint ii, GLuint jj ); - - +_swsetup_Wakeup( GLcontext *ctx ); #endif |