diff options
author | Eric Anholt <[email protected]> | 2011-10-11 20:41:01 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2011-11-03 23:29:52 -0700 |
commit | b832ac974f2b5a0f07ff9b7bb9338e8d6942eb74 (patch) | |
tree | fb6bd704b944d2c84df0f7f82d18adff249562a4 /src/mesa/swrast | |
parent | ff27e058bc93338ef0dbe322ab4e588ea4bbec0d (diff) |
swrast: Make the packed depth/stencil read fastpath use MapRenderbuffer.
This also makes it handle 24/8 vs 8/24, fixing piglit
depthstencil-default_fb-readpixels-24_8 on i965. While here, avoid
incorrectly fast-pathing if packing->SwapBytes is set.
v2: Move the unpack code to format_unpack.c, fix BUFFER_DEPTH typo
v3: Fix signed/unsigned comparison.
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/swrast')
-rw-r--r-- | src/mesa/swrast/s_readpix.c | 84 |
1 files changed, 55 insertions, 29 deletions
diff --git a/src/mesa/swrast/s_readpix.c b/src/mesa/swrast/s_readpix.c index 6351ec123ea..587cabee3b5 100644 --- a/src/mesa/swrast/s_readpix.c +++ b/src/mesa/swrast/s_readpix.c @@ -365,6 +365,55 @@ read_rgba_pixels( struct gl_context *ctx, } } +/** + * For a packed depth/stencil buffer being read as depth/stencil, memcpy the + * data (possibly swapping 8/24 vs 24/8 as we go). + */ +static GLboolean +fast_read_depth_stencil_pixels(struct gl_context *ctx, + GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum type, GLvoid *pixels, + const struct gl_pixelstore_attrib *packing) +{ + struct gl_framebuffer *fb = ctx->ReadBuffer; + struct gl_renderbuffer *rb = fb->Attachment[BUFFER_DEPTH].Renderbuffer; + struct gl_renderbuffer *stencilRb = fb->Attachment[BUFFER_STENCIL].Renderbuffer; + GLubyte *dst, *map; + int stride, dstStride, i; + + if (rb != stencilRb) + return GL_FALSE; + + if (type != GL_UNSIGNED_INT_24_8) + return GL_FALSE; + + if (rb->Format != MESA_FORMAT_Z24_S8 && + rb->Format != MESA_FORMAT_S8_Z24) + return GL_FALSE; + + ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT, + &map, &stride); + + dstStride = _mesa_image_row_stride(packing, width, + GL_DEPTH_STENCIL_EXT, type); + dst = (GLubyte *) _mesa_image_address2d(packing, pixels, + width, height, + GL_DEPTH_STENCIL_EXT, + type, 0, 0); + + for (i = 0; i < height; i++) { + _mesa_unpack_uint_24_8_depth_stencil_row(rb->Format, width, + map, (GLuint *)dst); + map += stride; + dst += dstStride; + } + + ctx->Driver.UnmapRenderbuffer(ctx, rb); + + return GL_TRUE; +} + /** * Read combined depth/stencil values. @@ -390,40 +439,17 @@ read_depth_stencil_pixels(struct gl_context *ctx, if (!depthRb || !stencilRb) return; - depthRb = ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer; - stencilRb = ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer; - - if (depthRb->_BaseFormat == GL_DEPTH_STENCIL_EXT && - depthRb->Format == MESA_FORMAT_Z24_S8 && - type == GL_UNSIGNED_INT_24_8 && - depthRb == stencilRb && - depthRb->GetRow && /* May be null if depthRb is a wrapper around - * separate depth and stencil buffers. */ - !scaleOrBias && - !stencilTransfer) { - /* This is the ideal case. - * Reading GL_DEPTH_STENCIL pixels from combined depth/stencil buffer. - * Plus, no pixel transfer ops to worry about! - */ - GLint i; - GLint dstStride = _mesa_image_row_stride(packing, width, - GL_DEPTH_STENCIL_EXT, type); - GLubyte *dst = (GLubyte *) _mesa_image_address2d(packing, pixels, - width, height, - GL_DEPTH_STENCIL_EXT, - type, 0, 0); - for (i = 0; i < height; i++) { - depthRb->GetRow(ctx, depthRb, width, x, y + i, dst); - dst += dstStride; - } + if (!scaleOrBias && !stencilTransfer && !packing->SwapBytes) { + if (fast_read_depth_stencil_pixels(ctx, x, y, width, height, type, + pixels, packing)) + return; } - else { + /* Reading GL_DEPTH_STENCIL pixels from separate depth/stencil buffers, * or we need pixel transfer. */ + { GLint i; - depthRb = ctx->ReadBuffer->_DepthBuffer; - stencilRb = ctx->ReadBuffer->_StencilBuffer; for (i = 0; i < height; i++) { GLstencil stencilVals[MAX_WIDTH]; |