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authorBrian Paul <[email protected]>2002-02-17 01:58:59 +0000
committerBrian Paul <[email protected]>2002-02-17 01:58:59 +0000
commit4f252bd98048736a489b07f973c8e7f39d713877 (patch)
treeee1efc40a3452a00bec05afdf856a11f5c1770c6 /src/mesa/swrast
parentc14a5a6c6285b29860a722359faa11a16da4eac9 (diff)
Lots of improvements in the 2D texture sampling code. Fewer function calls
and no more switches inside loops. To do: give the 1D/3D/cube routines the same treatment.
Diffstat (limited to 'src/mesa/swrast')
-rw-r--r--src/mesa/swrast/s_texture.c427
1 files changed, 315 insertions, 112 deletions
diff --git a/src/mesa/swrast/s_texture.c b/src/mesa/swrast/s_texture.c
index 07e005b1502..1e881a3e0c8 100644
--- a/src/mesa/swrast/s_texture.c
+++ b/src/mesa/swrast/s_texture.c
@@ -1,4 +1,4 @@
-/* $Id: s_texture.c,v 1.52 2002/02/16 23:44:46 brianp Exp $ */
+/* $Id: s_texture.c,v 1.53 2002/02/17 01:58:59 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -184,16 +184,25 @@
}
+#define COMPUTE_LINEAR_REPEAT_TEXEL_LOCATION(S, U, SIZE, I0, I1) \
+{ \
+ U = S * SIZE - 0.5F; \
+ I0 = IFLOOR(U) & (SIZE - 1); \
+ I1 = (I0 + 1) & (SIZE - 1); \
+}
+
+
/*
* Compute linear mipmap levels for given lambda.
*/
#define COMPUTE_LINEAR_MIPMAP_LEVEL(tObj, lambda, level) \
{ \
if (lambda < 0.0F) \
- lambda = 0.0F; \
+ level = tObj->BaseLevel; \
else if (lambda > tObj->_MaxLambda) \
- lambda = tObj->_MaxLambda; \
- level = (GLint) (tObj->BaseLevel + lambda); \
+ level = (GLint) (tObj->BaseLevel + tObj->_MaxLambda); \
+ else \
+ level = (GLint) (tObj->BaseLevel + lambda); \
}
@@ -202,11 +211,14 @@
*/
#define COMPUTE_NEAREST_MIPMAP_LEVEL(tObj, lambda, level) \
{ \
+ GLfloat l; \
if (lambda <= 0.5F) \
- lambda = 0.0F; \
+ l = 0.0F; \
else if (lambda > tObj->_MaxLambda + 0.4999F) \
- lambda = tObj->_MaxLambda + 0.4999F; \
- level = (GLint) (tObj->BaseLevel + lambda + 0.5F); \
+ l = tObj->_MaxLambda + 0.4999F; \
+ else \
+ l = lambda; \
+ level = (GLint) (tObj->BaseLevel + l + 0.5F); \
if (level > tObj->_MaxLevel) \
level = tObj->_MaxLevel; \
}
@@ -752,16 +764,98 @@ sample_2d_linear(GLcontext *ctx,
}
+/*
+ * As above, but we know WRAP_S == REPEAT and WRAP_T == REPEAT
+ * and we're not using a paletted texture.
+ */
+static void
+sample_2d_linear_repeat(GLcontext *ctx,
+ const struct gl_texture_object *tObj,
+ const struct gl_texture_image *img,
+ const GLfloat texcoord[4],
+ GLchan rgba[])
+{
+ const GLint width = img->Width2;
+ const GLint height = img->Height2;
+ GLint i0, j0, i1, j1;
+ GLfloat u, v;
+
+ ASSERT(tObj->WrapS == GL_REPEAT);
+ ASSERT(tObj->WrapT == GL_REPEAT);
+ ASSERT(img->Format != GL_COLOR_INDEX);
+
+ COMPUTE_LINEAR_REPEAT_TEXEL_LOCATION(texcoord[0], u, width, i0, i1);
+ COMPUTE_LINEAR_REPEAT_TEXEL_LOCATION(texcoord[1], v, height, j0, j1);
+
+ {
+ const GLfloat a = FRAC(u);
+ const GLfloat b = FRAC(v);
+
+#if CHAN_TYPE == GL_FLOAT || CHAN_TYPE == GL_UNSIGNED_SHORT
+ const GLfloat w00 = (1.0F-a) * (1.0F-b);
+ const GLfloat w10 = a * (1.0F-b);
+ const GLfloat w01 = (1.0F-a) * b ;
+ const GLfloat w11 = a * b ;
+#else /* CHAN_BITS == 8 */
+ /* compute sample weights in fixed point in [0,WEIGHT_SCALE] */
+ const GLint w00 = IROUND_POS((1.0F-a) * (1.0F-b) * WEIGHT_SCALE);
+ const GLint w10 = IROUND_POS( a * (1.0F-b) * WEIGHT_SCALE);
+ const GLint w01 = IROUND_POS((1.0F-a) * b * WEIGHT_SCALE);
+ const GLint w11 = IROUND_POS( a * b * WEIGHT_SCALE);
+#endif
+ GLchan t00[4];
+ GLchan t10[4];
+ GLchan t01[4];
+ GLchan t11[4];
+
+ (*img->FetchTexel)(img, i0, j0, 0, (GLvoid *) t00);
+ (*img->FetchTexel)(img, i1, j0, 0, (GLvoid *) t10);
+ (*img->FetchTexel)(img, i0, j1, 0, (GLvoid *) t01);
+ (*img->FetchTexel)(img, i1, j1, 0, (GLvoid *) t11);
+
+#if CHAN_TYPE == GL_FLOAT
+ rgba[0] = w00 * t00[0] + w10 * t10[0] + w01 * t01[0] + w11 * t11[0];
+ rgba[1] = w00 * t00[1] + w10 * t10[1] + w01 * t01[1] + w11 * t11[1];
+ rgba[2] = w00 * t00[2] + w10 * t10[2] + w01 * t01[2] + w11 * t11[2];
+ rgba[3] = w00 * t00[3] + w10 * t10[3] + w01 * t01[3] + w11 * t11[3];
+#elif CHAN_TYPE == GL_UNSIGNED_SHORT
+ rgba[0] = (GLchan) (w00 * t00[0] + w10 * t10[0] +
+ w01 * t01[0] + w11 * t11[0] + 0.5);
+ rgba[1] = (GLchan) (w00 * t00[1] + w10 * t10[1] +
+ w01 * t01[1] + w11 * t11[1] + 0.5);
+ rgba[2] = (GLchan) (w00 * t00[2] + w10 * t10[2] +
+ w01 * t01[2] + w11 * t11[2] + 0.5);
+ rgba[3] = (GLchan) (w00 * t00[3] + w10 * t10[3] +
+ w01 * t01[3] + w11 * t11[3] + 0.5);
+#else /* CHAN_BITS == 8 */
+ rgba[0] = (GLchan) ((w00 * t00[0] + w10 * t10[0] +
+ w01 * t01[0] + w11 * t11[0]) >> WEIGHT_SHIFT);
+ rgba[1] = (GLchan) ((w00 * t00[1] + w10 * t10[1] +
+ w01 * t01[1] + w11 * t11[1]) >> WEIGHT_SHIFT);
+ rgba[2] = (GLchan) ((w00 * t00[2] + w10 * t10[2] +
+ w01 * t01[2] + w11 * t11[2]) >> WEIGHT_SHIFT);
+ rgba[3] = (GLchan) ((w00 * t00[3] + w10 * t10[3] +
+ w01 * t01[3] + w11 * t11[3]) >> WEIGHT_SHIFT);
+#endif
+
+ }
+
+}
+
+
static void
sample_2d_nearest_mipmap_nearest(GLcontext *ctx,
const struct gl_texture_object *tObj,
- const GLfloat texcoord[4], GLfloat lambda,
- GLchan rgba[4])
+ GLuint n, GLfloat texcoord[][4],
+ const GLfloat lambda[], GLchan rgba[][4])
{
- GLint level;
- COMPUTE_NEAREST_MIPMAP_LEVEL(tObj, lambda, level);
- sample_2d_nearest(ctx, tObj, tObj->Image[level], texcoord, rgba);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ GLint level;
+ COMPUTE_NEAREST_MIPMAP_LEVEL(tObj, lambda[i], level);
+ sample_2d_nearest(ctx, tObj, tObj->Image[level], texcoord[i], rgba[i]);
+ }
}
@@ -769,12 +863,15 @@ sample_2d_nearest_mipmap_nearest(GLcontext *ctx,
static void
sample_2d_linear_mipmap_nearest(GLcontext *ctx,
const struct gl_texture_object *tObj,
- const GLfloat texcoord[4], GLfloat lambda,
- GLchan rgba[4])
+ GLuint n, GLfloat texcoord[][4],
+ const GLfloat lambda[], GLchan rgba[][4])
{
- GLint level;
- COMPUTE_NEAREST_MIPMAP_LEVEL(tObj, lambda, level);
- sample_2d_linear(ctx, tObj, tObj->Image[level], texcoord, rgba);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ GLint level;
+ COMPUTE_NEAREST_MIPMAP_LEVEL(tObj, lambda[i], level);
+ sample_2d_linear(ctx, tObj, tObj->Image[level], texcoord[i], rgba[i]);
+ }
}
@@ -782,57 +879,91 @@ sample_2d_linear_mipmap_nearest(GLcontext *ctx,
static void
sample_2d_nearest_mipmap_linear(GLcontext *ctx,
const struct gl_texture_object *tObj,
- const GLfloat texcoord[4], GLfloat lambda,
- GLchan rgba[4])
+ GLuint n, GLfloat texcoord[][4],
+ const GLfloat lambda[], GLchan rgba[][4])
{
- GLint level;
-
- COMPUTE_LINEAR_MIPMAP_LEVEL(tObj, lambda, level);
-
- if (level >= tObj->_MaxLevel) {
- sample_2d_nearest(ctx, tObj, tObj->Image[tObj->_MaxLevel], texcoord, rgba);
- }
- else {
- GLchan t0[4], t1[4]; /* texels */
- const GLfloat f = FRAC(lambda);
- sample_2d_nearest(ctx, tObj, tObj->Image[level ], texcoord, t0);
- sample_2d_nearest(ctx, tObj, tObj->Image[level+1], texcoord, t1);
- rgba[RCOMP] = (GLchan) INTCAST ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]);
- rgba[GCOMP] = (GLchan) INTCAST ((1.0F-f) * t0[GCOMP] + f * t1[GCOMP]);
- rgba[BCOMP] = (GLchan) INTCAST ((1.0F-f) * t0[BCOMP] + f * t1[BCOMP]);
- rgba[ACOMP] = (GLchan) INTCAST ((1.0F-f) * t0[ACOMP] + f * t1[ACOMP]);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ GLint level;
+ COMPUTE_LINEAR_MIPMAP_LEVEL(tObj, lambda[i], level);
+ if (level >= tObj->_MaxLevel) {
+ sample_2d_nearest(ctx, tObj, tObj->Image[tObj->_MaxLevel],
+ texcoord[i], rgba[i]);
+ }
+ else {
+ GLchan t0[4], t1[4]; /* texels */
+ const GLfloat f = FRAC(lambda[i]);
+ sample_2d_nearest(ctx, tObj, tObj->Image[level ], texcoord[i], t0);
+ sample_2d_nearest(ctx, tObj, tObj->Image[level+1], texcoord[i], t1);
+ rgba[i][RCOMP] = (GLchan) INTCAST ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]);
+ rgba[i][GCOMP] = (GLchan) INTCAST ((1.0F-f) * t0[GCOMP] + f * t1[GCOMP]);
+ rgba[i][BCOMP] = (GLchan) INTCAST ((1.0F-f) * t0[BCOMP] + f * t1[BCOMP]);
+ rgba[i][ACOMP] = (GLchan) INTCAST ((1.0F-f) * t0[ACOMP] + f * t1[ACOMP]);
+ }
}
}
+/* Trilinear filtering */
static void
-sample_2d_linear_mipmap_linear(GLcontext *ctx,
- const struct gl_texture_object *tObj,
- const GLfloat texcoord[4], GLfloat lambda,
- GLchan rgba[4])
+sample_2d_linear_mipmap_linear( GLcontext *ctx,
+ const struct gl_texture_object *tObj,
+ GLuint n, GLfloat texcoord[][4],
+ const GLfloat lambda[], GLchan rgba[][4] )
{
- GLint level;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ GLint level;
+ COMPUTE_LINEAR_MIPMAP_LEVEL(tObj, lambda[i], level);
+ if (level >= tObj->_MaxLevel) {
+ sample_2d_linear(ctx, tObj, tObj->Image[tObj->_MaxLevel],
+ texcoord[i], rgba[i]);
+ }
+ else {
+ GLchan t0[4], t1[4]; /* texels */
+ const GLfloat f = FRAC(lambda[i]);
+ sample_2d_linear(ctx, tObj, tObj->Image[level ], texcoord[i], t0);
+ sample_2d_linear(ctx, tObj, tObj->Image[level+1], texcoord[i], t1);
+ rgba[i][RCOMP] = (GLchan) INTCAST ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]);
+ rgba[i][GCOMP] = (GLchan) INTCAST ((1.0F-f) * t0[GCOMP] + f * t1[GCOMP]);
+ rgba[i][BCOMP] = (GLchan) INTCAST ((1.0F-f) * t0[BCOMP] + f * t1[BCOMP]);
+ rgba[i][ACOMP] = (GLchan) INTCAST ((1.0F-f) * t0[ACOMP] + f * t1[ACOMP]);
+ }
+ }
+}
- COMPUTE_LINEAR_MIPMAP_LEVEL(tObj, lambda, level);
- if (level >= tObj->_MaxLevel) {
- sample_2d_linear(ctx, tObj, tObj->Image[tObj->_MaxLevel], texcoord, rgba);
- }
- else {
- GLchan t0[4], t1[4]; /* texels */
- const GLfloat f = FRAC(lambda);
- sample_2d_linear(ctx, tObj, tObj->Image[level ], texcoord, t0);
- sample_2d_linear(ctx, tObj, tObj->Image[level+1], texcoord, t1);
- rgba[RCOMP] = (GLchan) INTCAST ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]);
- rgba[GCOMP] = (GLchan) INTCAST ((1.0F-f) * t0[GCOMP] + f * t1[GCOMP]);
- rgba[BCOMP] = (GLchan) INTCAST ((1.0F-f) * t0[BCOMP] + f * t1[BCOMP]);
- rgba[ACOMP] = (GLchan) INTCAST ((1.0F-f) * t0[ACOMP] + f * t1[ACOMP]);
+static void
+sample_2d_linear_mipmap_linear_repeat( GLcontext *ctx,
+ const struct gl_texture_object *tObj,
+ GLuint n, GLfloat texcoord[][4],
+ const GLfloat lambda[], GLchan rgba[][4] )
+{
+ GLuint i;
+ ASSERT(tObj->WrapS == GL_REPEAT);
+ ASSERT(tObj->WrapT == GL_REPEAT);
+ for (i = 0; i < n; i++) {
+ GLint level;
+ COMPUTE_LINEAR_MIPMAP_LEVEL(tObj, lambda[i], level);
+ if (level >= tObj->_MaxLevel) {
+ sample_2d_linear_repeat(ctx, tObj, tObj->Image[tObj->_MaxLevel],
+ texcoord[i], rgba[i]);
+ }
+ else {
+ GLchan t0[4], t1[4]; /* texels */
+ const GLfloat f = FRAC(lambda[i]);
+ sample_2d_linear_repeat(ctx, tObj, tObj->Image[level ], texcoord[i], t0);
+ sample_2d_linear_repeat(ctx, tObj, tObj->Image[level+1], texcoord[i], t1);
+ rgba[i][RCOMP] = (GLchan) INTCAST ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]);
+ rgba[i][GCOMP] = (GLchan) INTCAST ((1.0F-f) * t0[GCOMP] + f * t1[GCOMP]);
+ rgba[i][BCOMP] = (GLchan) INTCAST ((1.0F-f) * t0[BCOMP] + f * t1[BCOMP]);
+ rgba[i][ACOMP] = (GLchan) INTCAST ((1.0F-f) * t0[ACOMP] + f * t1[ACOMP]);
+ }
}
}
-
static void
sample_nearest_2d( GLcontext *ctx, GLuint texUnit,
const struct gl_texture_object *tObj, GLuint n,
@@ -970,8 +1101,16 @@ sample_lambda_2d( GLcontext *ctx, GLuint texUnit,
GLuint n, GLfloat texcoords[][4],
const GLfloat lambda[], GLchan rgba[][4] )
{
+ const struct gl_texture_image *tImg = tObj->Image[tObj->BaseLevel];
const GLfloat minMagThresh = SWRAST_CONTEXT(ctx)->_MinMagThresh[texUnit];
GLuint i;
+ GLint minStart, minEnd; /* texels with minification */
+ GLint magStart, magEnd; /* texels with magnification */
+
+ const GLboolean repeatNoBorder = (tObj->WrapS == GL_REPEAT)
+ && (tObj->WrapT == GL_REPEAT)
+ && (tImg->Border == 0)
+ && (tImg->Format != GL_COLOR_INDEX);
#ifdef DEBUG
ASSERT (span_is_monotonous(n, lambda) == GL_TRUE);
@@ -980,84 +1119,148 @@ sample_lambda_2d( GLcontext *ctx, GLuint texUnit,
/* since lambda is monotonous-array use this check first */
if (lambda[0] <= minMagThresh && lambda[n-1] <= minMagThresh) {
/* magnification for whole span */
- const struct gl_texture_image *img = tObj->Image[tObj->BaseLevel];
- switch (tObj->MagFilter) {
+ magStart = 0;
+ magEnd = n;
+ minStart = minEnd = 0;
+ }
+ else if (lambda[0] > minMagThresh && lambda[n-1] > minMagThresh) {
+ /* minification for whole span */
+ minStart = 0;
+ minEnd = n;
+ magStart = magEnd = 0;
+ }
+ else {
+ /* a mix of minification and magnification */
+ if (lambda[0] > minMagThresh) {
+ /* start with minification */
+ for (i = 1; i < n; i++) {
+ if (lambda[i] <= minMagThresh)
+ break;
+ }
+ minStart = 0;
+ minEnd = i;
+ magStart = i;
+ magEnd = n;
+ }
+ else {
+ /* start with magnification */
+ for (i = 1; i < n; i++) {
+ if (lambda[i] <= minMagThresh)
+ break;
+ }
+ magStart = 0;
+ magEnd = i;
+ minStart = i;
+ minEnd = n;
+ }
+ }
+
+#ifdef DEBUG
+ /* Verify the min/mag Start/End values */
+ {
+ GLint i;
+ for (i = 0; i < n; i++) {
+ if (lambda[i] > minMagThresh) {
+ /* minification */
+ assert(i >= minStart);
+ assert(i < minEnd);
+ }
+ else {
+ /* magnification */
+ assert(i >= magStart);
+ assert(i < magEnd);
+ }
+ }
+ }
+#endif
+
+ if (minStart < minEnd) {
+ /* do the minified texels */
+ const GLuint m = (GLuint) (minEnd - minStart);
+ switch (tObj->MinFilter) {
case GL_NEAREST:
- if (tObj->WrapS == GL_REPEAT && tObj->WrapT == GL_REPEAT &&
- img->Border == 0) {
- switch (img->Format) {
+ if (repeatNoBorder) {
+ switch (tImg->Format) {
case GL_RGB:
- opt_sample_rgb_2d(ctx, texUnit, tObj, n, texcoords,
- NULL, rgba);
+ opt_sample_rgb_2d(ctx, texUnit, tObj, m, texcoords + minStart,
+ NULL, rgba + minStart);
break;
case GL_RGBA:
- opt_sample_rgba_2d(ctx, texUnit, tObj, n, texcoords,
- NULL, rgba);
+ opt_sample_rgba_2d(ctx, texUnit, tObj, m, texcoords + minStart,
+ NULL, rgba + minStart);
break;
default:
- sample_nearest_2d(ctx, texUnit, tObj, n, texcoords,
- NULL, rgba);
+ sample_nearest_2d(ctx, texUnit, tObj, m, texcoords + minStart,
+ NULL, rgba + minStart );
}
}
else {
- sample_nearest_2d(ctx, texUnit, tObj, n, texcoords,
- NULL, rgba);
+ sample_nearest_2d(ctx, texUnit, tObj, m, texcoords + minStart,
+ NULL, rgba + minStart);
}
break;
case GL_LINEAR:
- sample_linear_2d(ctx, texUnit, tObj, n, texcoords,
- NULL, rgba);
+ sample_linear_2d(ctx, texUnit, tObj, m, texcoords + minStart,
+ NULL, rgba + minStart);
+ break;
+ case GL_NEAREST_MIPMAP_NEAREST:
+ sample_2d_nearest_mipmap_nearest(ctx, tObj, m, texcoords + minStart,
+ lambda + minStart, rgba + minStart);
+ break;
+ case GL_LINEAR_MIPMAP_NEAREST:
+ sample_2d_linear_mipmap_nearest(ctx, tObj, m, texcoords + minStart,
+ lambda + minStart, rgba + minStart);
+ break;
+ case GL_NEAREST_MIPMAP_LINEAR:
+ sample_2d_nearest_mipmap_linear(ctx, tObj, m, texcoords + minStart,
+ lambda + minStart, rgba + minStart);
+ break;
+ case GL_LINEAR_MIPMAP_LINEAR:
+ if (repeatNoBorder)
+ sample_2d_linear_mipmap_linear_repeat(ctx, tObj, m,
+ texcoords + minStart, lambda + minStart, rgba + minStart);
+ else
+ sample_2d_linear_mipmap_linear(ctx, tObj, m, texcoords + minStart,
+ lambda + minStart, rgba + minStart);
break;
default:
- _mesa_problem(NULL, "Bad mag filter in sample_lambda_2d");
+ _mesa_problem(NULL, "Bad min filter in sample_2d_texture");
+ return;
}
}
- else {
- const struct gl_texture_image *tImg = tObj->Image[tObj->BaseLevel];
- for (i = 0; i < n; i++) {
- if (lambda[i] > minMagThresh) {
- /* minification */
- switch (tObj->MinFilter) {
- case GL_NEAREST:
- sample_2d_nearest(ctx, tObj, tImg, texcoords[i], rgba[i]);
- break;
- case GL_LINEAR:
- sample_2d_linear(ctx, tObj, tImg, texcoords[i], rgba[i]);
- break;
- case GL_NEAREST_MIPMAP_NEAREST:
- sample_2d_nearest_mipmap_nearest(ctx, tObj, texcoords[i],
- lambda[i], rgba[i]);
- break;
- case GL_LINEAR_MIPMAP_NEAREST:
- sample_2d_linear_mipmap_nearest(ctx, tObj, texcoords[i],
- lambda[i], rgba[i]);
- break;
- case GL_NEAREST_MIPMAP_LINEAR:
- sample_2d_nearest_mipmap_linear(ctx, tObj, texcoords[i],
- lambda[i], rgba[i]);
- break;
- case GL_LINEAR_MIPMAP_LINEAR:
- sample_2d_linear_mipmap_linear(ctx, tObj, texcoords[i],
- lambda[i], rgba[i] );
- break;
- default:
- _mesa_problem(NULL, "Bad min filter in sample_2d_texture");
- return;
+
+ if (magStart < magEnd) {
+ /* do the magnified texels */
+ const GLuint m = (GLuint) (magEnd - magStart);
+
+ switch (tObj->MagFilter) {
+ case GL_NEAREST:
+ if (repeatNoBorder) {
+ switch (tImg->Format) {
+ case GL_RGB:
+ opt_sample_rgb_2d(ctx, texUnit, tObj, m, texcoords + magStart,
+ NULL, rgba + magStart);
+ break;
+ case GL_RGBA:
+ opt_sample_rgba_2d(ctx, texUnit, tObj, m, texcoords + magStart,
+ NULL, rgba + magStart);
+ break;
+ default:
+ sample_nearest_2d(ctx, texUnit, tObj, m, texcoords + magStart,
+ NULL, rgba + magStart );
}
}
else {
- /* magnification */
- switch (tObj->MagFilter) {
- case GL_NEAREST:
- sample_2d_nearest(ctx, tObj, tImg, texcoords[i], rgba[i]);
- break;
- case GL_LINEAR:
- sample_2d_linear(ctx, tObj, tImg, texcoords[i], rgba[i] );
- break;
- default:
- _mesa_problem(NULL, "Bad mag filter in sample_2d_texture");
- }
+ sample_nearest_2d(ctx, texUnit, tObj, m, texcoords + magStart,
+ NULL, rgba + magStart);
}
+ break;
+ case GL_LINEAR:
+ sample_linear_2d(ctx, texUnit, tObj, m, texcoords + magStart,
+ NULL, rgba + magStart);
+ break;
+ default:
+ _mesa_problem(NULL, "Bad mag filter in sample_lambda_2d");
}
}
}