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authorMichal Krol <[email protected]>2006-04-25 10:11:59 +0000
committerMichal Krol <[email protected]>2006-04-25 10:11:59 +0000
commit6acf1e93a291511cfb20b0e2aeda6e71ceb62a62 (patch)
tree9c959b0fc2c5e6f49f5625813294d2048d48959c /src/mesa/swrast
parentcb0ae25a4efd85128f47aa30b772abb7245d53f6 (diff)
Remove carriage returns.
Diffstat (limited to 'src/mesa/swrast')
-rw-r--r--src/mesa/swrast/s_arbshader.h68
-rw-r--r--src/mesa/swrast/s_triangle.c6
2 files changed, 37 insertions, 37 deletions
diff --git a/src/mesa/swrast/s_arbshader.h b/src/mesa/swrast/s_arbshader.h
index 7a99ad725e4..7cce6f83625 100644
--- a/src/mesa/swrast/s_arbshader.h
+++ b/src/mesa/swrast/s_arbshader.h
@@ -1,34 +1,34 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 2006 David Airlie All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * DAVID AIRLIE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef S_ARBSHADER_H
-#define S_ARBSHADER_H
-
-#include "s_context.h"
-
-extern void _swrast_exec_arbshader (GLcontext *ctx, struct sw_span *span);
-
-#endif
-
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 2006 David Airlie All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * DAVID AIRLIE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef S_ARBSHADER_H
+#define S_ARBSHADER_H
+
+#include "s_context.h"
+
+extern void _swrast_exec_arbshader (GLcontext *ctx, struct sw_span *span);
+
+#endif
+
diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c
index 93df57d77c2..f2703723459 100644
--- a/src/mesa/swrast/s_triangle.c
+++ b/src/mesa/swrast/s_triangle.c
@@ -892,7 +892,7 @@ fast_persp_span(GLcontext *ctx, struct sw_span *span,
#define INTERP_RGB 1
#define INTERP_ALPHA 1
#define INTERP_SPEC 1
-#define INTERP_MULTITEX 1
+#define INTERP_MULTITEX 1
#define INTERP_VARYING 1
#define RENDER_SPAN( span ) _swrast_write_rgba_span(ctx, &span);
#include "s_tritemp.h"
@@ -1072,7 +1072,7 @@ _swrast_choose_triangle( GLcontext *ctx )
}
}
- if (ctx->Texture._EnabledCoordUnits || ctx->FragmentProgram._Active ||
+ if (ctx->Texture._EnabledCoordUnits || ctx->FragmentProgram._Active ||
ctx->ATIFragmentShader._Enabled || ctx->ShaderObjects._FragmentShaderPresent) {
/* Ugh, we do a _lot_ of tests to pick the best textured tri func */
const struct gl_texture_object *texObj2D;
@@ -1089,7 +1089,7 @@ _swrast_choose_triangle( GLcontext *ctx )
/* First see if we can use an optimized 2-D texture function */
if (ctx->Texture._EnabledCoordUnits == 0x1
&& !ctx->FragmentProgram._Active
- && !ctx->ATIFragmentShader._Enabled
+ && !ctx->ATIFragmentShader._Enabled
&& !ctx->ShaderObjects._FragmentShaderPresent
&& ctx->Texture.Unit[0]._ReallyEnabled == TEXTURE_2D_BIT
&& texObj2D->WrapS == GL_REPEAT