From 6acf1e93a291511cfb20b0e2aeda6e71ceb62a62 Mon Sep 17 00:00:00 2001 From: Michal Krol Date: Tue, 25 Apr 2006 10:11:59 +0000 Subject: Remove carriage returns. --- src/mesa/swrast/s_arbshader.h | 68 +++++++++++++++++++++---------------------- src/mesa/swrast/s_triangle.c | 6 ++-- 2 files changed, 37 insertions(+), 37 deletions(-) (limited to 'src/mesa/swrast') diff --git a/src/mesa/swrast/s_arbshader.h b/src/mesa/swrast/s_arbshader.h index 7a99ad725e4..7cce6f83625 100644 --- a/src/mesa/swrast/s_arbshader.h +++ b/src/mesa/swrast/s_arbshader.h @@ -1,34 +1,34 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5 - * - * Copyright (C) 2006 David Airlie All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * DAVID AIRLIE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#ifndef S_ARBSHADER_H -#define S_ARBSHADER_H - -#include "s_context.h" - -extern void _swrast_exec_arbshader (GLcontext *ctx, struct sw_span *span); - -#endif - +/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2006 David Airlie All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * DAVID AIRLIE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef S_ARBSHADER_H +#define S_ARBSHADER_H + +#include "s_context.h" + +extern void _swrast_exec_arbshader (GLcontext *ctx, struct sw_span *span); + +#endif + diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c index 93df57d77c2..f2703723459 100644 --- a/src/mesa/swrast/s_triangle.c +++ b/src/mesa/swrast/s_triangle.c @@ -892,7 +892,7 @@ fast_persp_span(GLcontext *ctx, struct sw_span *span, #define INTERP_RGB 1 #define INTERP_ALPHA 1 #define INTERP_SPEC 1 -#define INTERP_MULTITEX 1 +#define INTERP_MULTITEX 1 #define INTERP_VARYING 1 #define RENDER_SPAN( span ) _swrast_write_rgba_span(ctx, &span); #include "s_tritemp.h" @@ -1072,7 +1072,7 @@ _swrast_choose_triangle( GLcontext *ctx ) } } - if (ctx->Texture._EnabledCoordUnits || ctx->FragmentProgram._Active || + if (ctx->Texture._EnabledCoordUnits || ctx->FragmentProgram._Active || ctx->ATIFragmentShader._Enabled || ctx->ShaderObjects._FragmentShaderPresent) { /* Ugh, we do a _lot_ of tests to pick the best textured tri func */ const struct gl_texture_object *texObj2D; @@ -1089,7 +1089,7 @@ _swrast_choose_triangle( GLcontext *ctx ) /* First see if we can use an optimized 2-D texture function */ if (ctx->Texture._EnabledCoordUnits == 0x1 && !ctx->FragmentProgram._Active - && !ctx->ATIFragmentShader._Enabled + && !ctx->ATIFragmentShader._Enabled && !ctx->ShaderObjects._FragmentShaderPresent && ctx->Texture.Unit[0]._ReallyEnabled == TEXTURE_2D_BIT && texObj2D->WrapS == GL_REPEAT -- cgit v1.2.3