diff options
author | Brian Paul <[email protected]> | 2001-02-06 21:42:48 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2001-02-06 21:42:48 +0000 |
commit | 8e39ad2cd67d49be40ff0822f3269affdf83d601 (patch) | |
tree | 5797d44b4e687d7c891fd1899fe4cc875919b544 /src/mesa/swrast/s_texture.c | |
parent | 16461f7c53f3bd88ec20458edfc247df14cde721 (diff) |
Overhaul of texture image handling.
1. gl_texture_image struct's Data pointer points to images in driver's format.
2. Added FetchTexel() function pointer to struct gl_texture_image.
3. Changed Driver Tex[Sub]Image functions, return void now.
4. Texture storage/fetch code in new texstore.c file.
5. Removed texture.[ch] - functions moved to state.c
Note: FX driver updates not finished yet.
Diffstat (limited to 'src/mesa/swrast/s_texture.c')
-rw-r--r-- | src/mesa/swrast/s_texture.c | 839 |
1 files changed, 279 insertions, 560 deletions
diff --git a/src/mesa/swrast/s_texture.c b/src/mesa/swrast/s_texture.c index 1123cdcdafa..80fd98b70f5 100644 --- a/src/mesa/swrast/s_texture.c +++ b/src/mesa/swrast/s_texture.c @@ -1,4 +1,4 @@ -/* $Id: s_texture.c,v 1.8 2001/01/06 22:46:13 gareth Exp $ */ +/* $Id: s_texture.c,v 1.9 2001/02/06 21:42:49 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -39,62 +39,6 @@ - -/* - * Paletted texture sampling. - * Input: tObj - the texture object - * index - the palette index (8-bit only) - * Output: red, green, blue, alpha - the texel color - */ -static void -palette_sample(const struct gl_texture_object *tObj, - GLint index, GLchan rgba[4] ) -{ - GLcontext *ctx = _mesa_get_current_context(); /* THIS IS A HACK */ - const GLchan *palette; - GLenum format; - - if (ctx->Texture.SharedPalette) { - ASSERT(!ctx->Texture.Palette.FloatTable); - palette = (const GLchan *) ctx->Texture.Palette.Table; - format = ctx->Texture.Palette.Format; - } - else { - ASSERT(!tObj->Palette.FloatTable); - palette = (const GLchan *) tObj->Palette.Table; - format = tObj->Palette.Format; - } - - switch (format) { - case GL_ALPHA: - rgba[ACOMP] = palette[index]; - return; - case GL_LUMINANCE: - case GL_INTENSITY: - rgba[RCOMP] = palette[index]; - return; - case GL_LUMINANCE_ALPHA: - rgba[RCOMP] = palette[(index << 1) + 0]; - rgba[ACOMP] = palette[(index << 1) + 1]; - return; - case GL_RGB: - rgba[RCOMP] = palette[index * 3 + 0]; - rgba[GCOMP] = palette[index * 3 + 1]; - rgba[BCOMP] = palette[index * 3 + 2]; - return; - case GL_RGBA: - rgba[RCOMP] = palette[(index << 2) + 0]; - rgba[GCOMP] = palette[(index << 2) + 1]; - rgba[BCOMP] = palette[(index << 2) + 2]; - rgba[ACOMP] = palette[(index << 2) + 3]; - return; - default: - gl_problem(NULL, "Bad palette format in palette_sample"); - } -} - - - /* * These values are used in the fixed-point arithmetic used * for linear filtering. @@ -215,74 +159,16 @@ palette_sample(const struct gl_texture_object *tObj, /* 1-D Texture Sampling Functions */ /**********************************************************************/ - -/* - * Given 1-D texture image and an (i) texel column coordinate, return the - * texel color. - */ -static void -get_1d_texel( const struct gl_texture_object *tObj, - const struct gl_texture_image *img, GLint i, - GLchan rgba[4] ) -{ - const GLchan *texel; - -#ifdef DEBUG - GLint width = img->Width; - assert(i >= 0); - assert(i < width); -#endif - - switch (img->Format) { - case GL_COLOR_INDEX: - { - GLint index = img->Data[i]; - palette_sample(tObj, index, rgba); - return; - } - case GL_ALPHA: - rgba[ACOMP] = img->Data[ i ]; - return; - case GL_LUMINANCE: - case GL_INTENSITY: - rgba[RCOMP] = img->Data[ i ]; - return; - case GL_LUMINANCE_ALPHA: - texel = img->Data + i * 2; - rgba[RCOMP] = texel[0]; - rgba[ACOMP] = texel[1]; - return; - case GL_RGB: - texel = img->Data + i * 3; - rgba[RCOMP] = texel[0]; - rgba[GCOMP] = texel[1]; - rgba[BCOMP] = texel[2]; - return; - case GL_RGBA: - texel = img->Data + i * 4; - rgba[RCOMP] = texel[0]; - rgba[GCOMP] = texel[1]; - rgba[BCOMP] = texel[2]; - rgba[ACOMP] = texel[3]; - return; - default: - gl_problem(NULL, "Bad format in get_1d_texel"); - return; - } -} - - - /* * Return the texture sample for coordinate (s) using GL_NEAREST filter. */ static void -sample_1d_nearest( const struct gl_texture_object *tObj, - const struct gl_texture_image *img, - GLfloat s, GLchan rgba[4] ) +sample_1d_nearest(GLcontext *ctx, + const struct gl_texture_object *tObj, + const struct gl_texture_image *img, + GLfloat s, GLchan rgba[4]) { const GLint width = img->Width2; /* without border, power of two */ - const GLchan *texel; GLint i; COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapS, s, width, i); @@ -290,42 +176,7 @@ sample_1d_nearest( const struct gl_texture_object *tObj, /* skip over the border, if any */ i += img->Border; - /* Get the texel */ - switch (img->Format) { - case GL_COLOR_INDEX: - { - GLint index = img->Data[i]; - palette_sample(tObj, index, rgba ); - return; - } - case GL_ALPHA: - rgba[ACOMP] = img->Data[i]; - return; - case GL_LUMINANCE: - case GL_INTENSITY: - rgba[RCOMP] = img->Data[i]; - return; - case GL_LUMINANCE_ALPHA: - texel = img->Data + i * 2; - rgba[RCOMP] = texel[0]; - rgba[ACOMP] = texel[1]; - return; - case GL_RGB: - texel = img->Data + i * 3; - rgba[RCOMP] = texel[0]; - rgba[GCOMP] = texel[1]; - rgba[BCOMP] = texel[2]; - return; - case GL_RGBA: - texel = img->Data + i * 4; - rgba[RCOMP] = texel[0]; - rgba[GCOMP] = texel[1]; - rgba[BCOMP] = texel[2]; - rgba[ACOMP] = texel[3]; - return; - default: - gl_problem(NULL, "Bad format in sample_1d_nearest"); - } + (*img->FetchTexel)(ctx, tObj, img, i, 0, 0, rgba); } @@ -334,9 +185,10 @@ sample_1d_nearest( const struct gl_texture_object *tObj, * Return the texture sample for coordinate (s) using GL_LINEAR filter. */ static void -sample_1d_linear( const struct gl_texture_object *tObj, - const struct gl_texture_image *img, - GLfloat s, GLchan rgba[4] ) +sample_1d_linear(GLcontext *ctx, + const struct gl_texture_object *tObj, + const struct gl_texture_image *img, + GLfloat s, GLchan rgba[4]) { const GLint width = img->Width2; GLint i0, i1; @@ -367,13 +219,13 @@ sample_1d_linear( const struct gl_texture_object *tObj, COPY_CHAN4(t0, tObj->BorderColor); } else { - get_1d_texel( tObj, img, i0, t0 ); + (*img->FetchTexel)(ctx, tObj, img, i0, 0, 0, t0); } if (useBorderColor & I1BIT) { COPY_CHAN4(t1, tObj->BorderColor); } else { - get_1d_texel( tObj, img, i1, t1 ); + (*img->FetchTexel)(ctx, tObj, img, i1, 0, 0, t1); } rgba[0] = (GLchan) ((w0 * t0[0] + w1 * t1[0]) >> WEIGHT_SHIFT); @@ -385,45 +237,48 @@ sample_1d_linear( const struct gl_texture_object *tObj, static void -sample_1d_nearest_mipmap_nearest( const struct gl_texture_object *tObj, - GLfloat s, GLfloat lambda, - GLchan rgba[4] ) +sample_1d_nearest_mipmap_nearest(GLcontext *ctx, + const struct gl_texture_object *tObj, + GLfloat s, GLfloat lambda, + GLchan rgba[4]) { GLint level; COMPUTE_NEAREST_MIPMAP_LEVEL(tObj, lambda, level); - sample_1d_nearest( tObj, tObj->Image[level], s, rgba ); + sample_1d_nearest(ctx, tObj, tObj->Image[level], s, rgba); } static void -sample_1d_linear_mipmap_nearest( const struct gl_texture_object *tObj, - GLfloat s, GLfloat lambda, - GLchan rgba[4] ) +sample_1d_linear_mipmap_nearest(GLcontext *ctx, + const struct gl_texture_object *tObj, + GLfloat s, GLfloat lambda, + GLchan rgba[4]) { GLint level; COMPUTE_NEAREST_MIPMAP_LEVEL(tObj, lambda, level); - sample_1d_linear( tObj, tObj->Image[level], s, rgba ); + sample_1d_linear(ctx, tObj, tObj->Image[level], s, rgba); } static void -sample_1d_nearest_mipmap_linear( const struct gl_texture_object *tObj, - GLfloat s, GLfloat lambda, - GLchan rgba[4] ) +sample_1d_nearest_mipmap_linear(GLcontext *ctx, + const struct gl_texture_object *tObj, + GLfloat s, GLfloat lambda, + GLchan rgba[4]) { GLint level; COMPUTE_LINEAR_MIPMAP_LEVEL(tObj, lambda, level); if (level >= tObj->_MaxLevel) { - sample_1d_nearest( tObj, tObj->Image[tObj->_MaxLevel], s, rgba ); + sample_1d_nearest(ctx, tObj, tObj->Image[tObj->_MaxLevel], s, rgba); } else { GLchan t0[4], t1[4]; const GLfloat f = FRAC(lambda); - sample_1d_nearest( tObj, tObj->Image[level ], s, t0 ); - sample_1d_nearest( tObj, tObj->Image[level+1], s, t1 ); + sample_1d_nearest(ctx, tObj, tObj->Image[level ], s, t0); + sample_1d_nearest(ctx, tObj, tObj->Image[level+1], s, t1); rgba[RCOMP] = (GLchan) (GLint) ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]); rgba[GCOMP] = (GLchan) (GLint) ((1.0F-f) * t0[GCOMP] + f * t1[GCOMP]); rgba[BCOMP] = (GLchan) (GLint) ((1.0F-f) * t0[BCOMP] + f * t1[BCOMP]); @@ -434,22 +289,23 @@ sample_1d_nearest_mipmap_linear( const struct gl_texture_object *tObj, static void -sample_1d_linear_mipmap_linear( const struct gl_texture_object *tObj, - GLfloat s, GLfloat lambda, - GLchan rgba[4] ) +sample_1d_linear_mipmap_linear(GLcontext *ctx, + const struct gl_texture_object *tObj, + GLfloat s, GLfloat lambda, + GLchan rgba[4]) { GLint level; COMPUTE_LINEAR_MIPMAP_LEVEL(tObj, lambda, level); if (level >= tObj->_MaxLevel) { - sample_1d_linear( tObj, tObj->Image[tObj->_MaxLevel], s, rgba ); + sample_1d_linear(ctx, tObj, tObj->Image[tObj->_MaxLevel], s, rgba); } else { GLchan t0[4], t1[4]; const GLfloat f = FRAC(lambda); - sample_1d_linear( tObj, tObj->Image[level ], s, t0 ); - sample_1d_linear( tObj, tObj->Image[level+1], s, t1 ); + sample_1d_linear(ctx, tObj, tObj->Image[level ], s, t0); + sample_1d_linear(ctx, tObj, tObj->Image[level+1], s, t1); rgba[RCOMP] = (GLchan) (GLint) ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]); rgba[GCOMP] = (GLchan) (GLint) ((1.0F-f) * t0[GCOMP] + f * t1[GCOMP]); rgba[BCOMP] = (GLchan) (GLint) ((1.0F-f) * t0[BCOMP] + f * t1[BCOMP]); @@ -472,7 +328,7 @@ sample_nearest_1d( GLcontext *ctx, GLuint texUnit, (void) u; (void) lambda; for (i=0;i<n;i++) { - sample_1d_nearest( tObj, image, s[i], rgba[i] ); + sample_1d_nearest(ctx, tObj, image, s[i], rgba[i]); } } @@ -491,7 +347,7 @@ sample_linear_1d( GLcontext *ctx, GLuint texUnit, (void) u; (void) lambda; for (i=0;i<n;i++) { - sample_1d_linear( tObj, image, s[i], rgba[i] ); + sample_1d_linear(ctx, tObj, image, s[i], rgba[i]); } } @@ -519,22 +375,28 @@ sample_lambda_1d( GLcontext *ctx, GLuint texUnit, /* minification */ switch (tObj->MinFilter) { case GL_NEAREST: - sample_1d_nearest( tObj, tObj->Image[tObj->BaseLevel], s[i], rgba[i] ); + sample_1d_nearest(ctx, tObj, tObj->Image[tObj->BaseLevel], + s[i], rgba[i]); break; case GL_LINEAR: - sample_1d_linear( tObj, tObj->Image[tObj->BaseLevel], s[i], rgba[i] ); + sample_1d_linear(ctx, tObj, tObj->Image[tObj->BaseLevel], + s[i], rgba[i]); break; case GL_NEAREST_MIPMAP_NEAREST: - sample_1d_nearest_mipmap_nearest( tObj, lambda[i], s[i], rgba[i] ); + sample_1d_nearest_mipmap_nearest(ctx, tObj, lambda[i], s[i], + rgba[i]); break; case GL_LINEAR_MIPMAP_NEAREST: - sample_1d_linear_mipmap_nearest( tObj, s[i], lambda[i], rgba[i] ); + sample_1d_linear_mipmap_nearest(ctx, tObj, s[i], lambda[i], + rgba[i]); break; case GL_NEAREST_MIPMAP_LINEAR: - sample_1d_nearest_mipmap_linear( tObj, s[i], lambda[i], rgba[i] ); + sample_1d_nearest_mipmap_linear(ctx, tObj, s[i], lambda[i], + rgba[i]); break; case GL_LINEAR_MIPMAP_LINEAR: - sample_1d_linear_mipmap_linear( tObj, s[i], lambda[i], rgba[i] ); + sample_1d_linear_mipmap_linear(ctx, tObj, s[i], lambda[i], + rgba[i]); break; default: gl_problem(NULL, "Bad min filter in sample_1d_texture"); @@ -545,10 +407,12 @@ sample_lambda_1d( GLcontext *ctx, GLuint texUnit, /* magnification */ switch (tObj->MagFilter) { case GL_NEAREST: - sample_1d_nearest( tObj, tObj->Image[tObj->BaseLevel], s[i], rgba[i] ); + sample_1d_nearest(ctx, tObj, tObj->Image[tObj->BaseLevel], + s[i], rgba[i]); break; case GL_LINEAR: - sample_1d_linear( tObj, tObj->Image[tObj->BaseLevel], s[i], rgba[i] ); + sample_1d_linear(ctx, tObj, tObj->Image[tObj->BaseLevel], + s[i], rgba[i]); break; default: gl_problem(NULL, "Bad mag filter in sample_1d_texture"); @@ -567,77 +431,17 @@ sample_lambda_1d( GLcontext *ctx, GLuint texUnit, /* - * Given a texture image and an (i,j) integer texel coordinate, return the - * texel color. - */ -static void -get_2d_texel( const struct gl_texture_object *tObj, - const struct gl_texture_image *img, GLint i, GLint j, - GLchan rgba[4] ) -{ - const GLint width = img->Width; /* includes border */ - const GLchan *texel; - -#ifdef DEBUG - const GLint height = img->Height; /* includes border */ - assert(i >= 0); - assert(i < width); - assert(j >= 0); - assert(j < height); -#endif - - switch (img->Format) { - case GL_COLOR_INDEX: - { - GLint index = img->Data[ width *j + i ]; - palette_sample(tObj, index, rgba ); - return; - } - case GL_ALPHA: - rgba[ACOMP] = img->Data[ width * j + i ]; - return; - case GL_LUMINANCE: - case GL_INTENSITY: - rgba[RCOMP] = img->Data[ width * j + i ]; - return; - case GL_LUMINANCE_ALPHA: - texel = img->Data + (width * j + i) * 2; - rgba[RCOMP] = texel[0]; - rgba[ACOMP] = texel[1]; - return; - case GL_RGB: - texel = img->Data + (width * j + i) * 3; - rgba[RCOMP] = texel[0]; - rgba[GCOMP] = texel[1]; - rgba[BCOMP] = texel[2]; - return; - case GL_RGBA: - texel = img->Data + (width * j + i) * 4; - rgba[RCOMP] = texel[0]; - rgba[GCOMP] = texel[1]; - rgba[BCOMP] = texel[2]; - rgba[ACOMP] = texel[3]; - return; - default: - gl_problem(NULL, "Bad format in get_2d_texel"); - } -} - - - -/* * Return the texture sample for coordinate (s,t) using GL_NEAREST filter. */ static void -sample_2d_nearest( const struct gl_texture_object *tObj, - const struct gl_texture_image *img, - GLfloat s, GLfloat t, - GLchan rgba[] ) +sample_2d_nearest(GLcontext *ctx, + const struct gl_texture_object *tObj, + const struct gl_texture_image *img, + GLfloat s, GLfloat t, + GLchan rgba[]) { - const GLint imgWidth = img->Width; /* includes border */ const GLint width = img->Width2; /* without border, power of two */ const GLint height = img->Height2; /* without border, power of two */ - const GLchan *texel; GLint i, j; COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapS, s, width, i); @@ -647,41 +451,7 @@ sample_2d_nearest( const struct gl_texture_object *tObj, i += img->Border; j += img->Border; - switch (img->Format) { - case GL_COLOR_INDEX: - { - GLint index = img->Data[ j * imgWidth + i ]; - palette_sample(tObj, index, rgba); - return; - } - case GL_ALPHA: - rgba[ACOMP] = img->Data[ j * imgWidth + i ]; - return; - case GL_LUMINANCE: - case GL_INTENSITY: - rgba[RCOMP] = img->Data[ j * imgWidth + i ]; - return; - case GL_LUMINANCE_ALPHA: - texel = img->Data + ((j * imgWidth + i) << 1); - rgba[RCOMP] = texel[0]; - rgba[ACOMP] = texel[1]; - return; - case GL_RGB: - texel = img->Data + (j * imgWidth + i) * 3; - rgba[RCOMP] = texel[0]; - rgba[GCOMP] = texel[1]; - rgba[BCOMP] = texel[2]; - return; - case GL_RGBA: - texel = img->Data + ((j * imgWidth + i) << 2); - rgba[RCOMP] = texel[0]; - rgba[GCOMP] = texel[1]; - rgba[BCOMP] = texel[2]; - rgba[ACOMP] = texel[3]; - return; - default: - gl_problem(NULL, "Bad format in sample_2d_nearest"); - } + (*img->FetchTexel)(ctx, tObj, img, i, j, 0, rgba); } @@ -691,10 +461,11 @@ sample_2d_nearest( const struct gl_texture_object *tObj, * New sampling code contributed by Lynn Quam <[email protected]>. */ static void -sample_2d_linear( const struct gl_texture_object *tObj, - const struct gl_texture_image *img, - GLfloat s, GLfloat t, - GLchan rgba[] ) +sample_2d_linear(GLcontext *ctx, + const struct gl_texture_object *tObj, + const struct gl_texture_image *img, + GLfloat s, GLfloat t, + GLchan rgba[]) { const GLint width = img->Width2; const GLint height = img->Height2; @@ -736,25 +507,25 @@ sample_2d_linear( const struct gl_texture_object *tObj, COPY_CHAN4(t00, tObj->BorderColor); } else { - get_2d_texel( tObj, img, i0, j0, t00 ); + (*img->FetchTexel)(ctx, tObj, img, i0, j0, 0, t00); } if (useBorderColor & (I1BIT | J0BIT)) { COPY_CHAN4(t10, tObj->BorderColor); } else { - get_2d_texel( tObj, img, i1, j0, t10 ); + (*img->FetchTexel)(ctx, tObj, img, i1, j0, 0, t10); } if (useBorderColor & (I0BIT | J1BIT)) { COPY_CHAN4(t01, tObj->BorderColor); } else { - get_2d_texel( tObj, img, i0, j1, t01 ); + (*img->FetchTexel)(ctx, tObj, img, i0, j1, 0, t01); } if (useBorderColor & (I1BIT | J1BIT)) { COPY_CHAN4(t11, tObj->BorderColor); } else { - get_2d_texel( tObj, img, i1, j1, t11 ); + (*img->FetchTexel)(ctx, tObj, img, i1, j1, 0, t11); } rgba[0] = (GLchan) ((w00 * t00[0] + w10 * t10[0] + w01 * t01[0] + w11 * t11[0]) >> WEIGHT_SHIFT); @@ -768,46 +539,49 @@ sample_2d_linear( const struct gl_texture_object *tObj, static void -sample_2d_nearest_mipmap_nearest( const struct gl_texture_object *tObj, - GLfloat s, GLfloat t, GLfloat lambda, - GLchan rgba[4] ) +sample_2d_nearest_mipmap_nearest(GLcontext *ctx, + const struct gl_texture_object *tObj, + GLfloat s, GLfloat t, GLfloat lambda, + GLchan rgba[4]) { GLint level; COMPUTE_NEAREST_MIPMAP_LEVEL(tObj, lambda, level); - sample_2d_nearest( tObj, tObj->Image[level], s, t, rgba ); + sample_2d_nearest(ctx, tObj, tObj->Image[level], s, t, rgba); } static void -sample_2d_linear_mipmap_nearest( const struct gl_texture_object *tObj, - GLfloat s, GLfloat t, GLfloat lambda, - GLchan rgba[4] ) +sample_2d_linear_mipmap_nearest(GLcontext *ctx, + const struct gl_texture_object *tObj, + GLfloat s, GLfloat t, GLfloat lambda, + GLchan rgba[4]) { GLint level; COMPUTE_NEAREST_MIPMAP_LEVEL(tObj, lambda, level); - sample_2d_linear( tObj, tObj->Image[level], s, t, rgba ); + sample_2d_linear(ctx, tObj, tObj->Image[level], s, t, rgba); } static void -sample_2d_nearest_mipmap_linear( const struct gl_texture_object *tObj, - GLfloat s, GLfloat t, GLfloat lambda, - GLchan rgba[4] ) +sample_2d_nearest_mipmap_linear(GLcontext *ctx, + const struct gl_texture_object *tObj, + GLfloat s, GLfloat t, GLfloat lambda, + GLchan rgba[4]) { GLint level; COMPUTE_LINEAR_MIPMAP_LEVEL(tObj, lambda, level); if (level >= tObj->_MaxLevel) { - sample_2d_nearest( tObj, tObj->Image[tObj->_MaxLevel], s, t, rgba ); + sample_2d_nearest(ctx, tObj, tObj->Image[tObj->_MaxLevel], s, t, rgba); } else { GLchan t0[4], t1[4]; /* texels */ const GLfloat f = FRAC(lambda); - sample_2d_nearest( tObj, tObj->Image[level ], s, t, t0 ); - sample_2d_nearest( tObj, tObj->Image[level+1], s, t, t1 ); + sample_2d_nearest(ctx, tObj, tObj->Image[level ], s, t, t0); + sample_2d_nearest(ctx, tObj, tObj->Image[level+1], s, t, t1); rgba[RCOMP] = (GLchan) (GLint) ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]); rgba[GCOMP] = (GLchan) (GLint) ((1.0F-f) * t0[GCOMP] + f * t1[GCOMP]); rgba[BCOMP] = (GLchan) (GLint) ((1.0F-f) * t0[BCOMP] + f * t1[BCOMP]); @@ -818,22 +592,23 @@ sample_2d_nearest_mipmap_linear( const struct gl_texture_object *tObj, static void -sample_2d_linear_mipmap_linear( const struct gl_texture_object *tObj, - GLfloat s, GLfloat t, GLfloat lambda, - GLchan rgba[4] ) +sample_2d_linear_mipmap_linear(GLcontext *ctx, + const struct gl_texture_object *tObj, + GLfloat s, GLfloat t, GLfloat lambda, + GLchan rgba[4]) { GLint level; COMPUTE_LINEAR_MIPMAP_LEVEL(tObj, lambda, level); if (level >= tObj->_MaxLevel) { - sample_2d_linear( tObj, tObj->Image[tObj->_MaxLevel], s, t, rgba ); + sample_2d_linear(ctx, tObj, tObj->Image[tObj->_MaxLevel], s, t, rgba); } else { GLchan t0[4], t1[4]; /* texels */ const GLfloat f = FRAC(lambda); - sample_2d_linear( tObj, tObj->Image[level ], s, t, t0 ); - sample_2d_linear( tObj, tObj->Image[level+1], s, t, t1 ); + sample_2d_linear(ctx, tObj, tObj->Image[level ], s, t, t0); + sample_2d_linear(ctx, tObj, tObj->Image[level+1], s, t, t1); rgba[RCOMP] = (GLchan) (GLint) ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]); rgba[GCOMP] = (GLchan) (GLint) ((1.0F-f) * t0[GCOMP] + f * t1[GCOMP]); rgba[BCOMP] = (GLchan) (GLint) ((1.0F-f) * t0[BCOMP] + f * t1[BCOMP]); @@ -855,7 +630,7 @@ sample_nearest_2d( GLcontext *ctx, GLuint texUnit, (void) u; (void) lambda; for (i=0;i<n;i++) { - sample_2d_nearest( tObj, image, s[i], t[i], rgba[i] ); + sample_2d_nearest(ctx, tObj, image, s[i], t[i], rgba[i]); } } @@ -873,14 +648,14 @@ sample_linear_2d( GLcontext *ctx, GLuint texUnit, (void) u; (void) lambda; for (i=0;i<n;i++) { - sample_2d_linear( tObj, image, s[i], t[i], rgba[i] ); + sample_2d_linear(ctx, tObj, image, s[i], t[i], rgba[i]); } } /* - * Given an (s,t) texture coordinate and lambda (level of detail) value, - * return a texture sample. + * Given an array of (s,t) texture coordinate and lambda (level of detail) + * values, return an array of texture sample. */ static void sample_lambda_2d( GLcontext *ctx, GLuint texUnit, @@ -890,47 +665,76 @@ sample_lambda_2d( GLcontext *ctx, GLuint texUnit, const GLfloat u[], const GLfloat lambda[], GLchan rgba[][4] ) { - GLfloat MinMagThresh = SWRAST_CONTEXT(ctx)->_MinMagThresh[texUnit]; + const GLfloat minMagThresh = SWRAST_CONTEXT(ctx)->_MinMagThresh[texUnit]; GLuint i; (void) u; - for (i=0;i<n;i++) { - if (lambda[i] > MinMagThresh) { - /* minification */ - switch (tObj->MinFilter) { - case GL_NEAREST: - sample_2d_nearest( tObj, tObj->Image[tObj->BaseLevel], s[i], t[i], rgba[i] ); - break; - case GL_LINEAR: - sample_2d_linear( tObj, tObj->Image[tObj->BaseLevel], s[i], t[i], rgba[i] ); - break; - case GL_NEAREST_MIPMAP_NEAREST: - sample_2d_nearest_mipmap_nearest( tObj, s[i], t[i], lambda[i], rgba[i] ); - break; - case GL_LINEAR_MIPMAP_NEAREST: - sample_2d_linear_mipmap_nearest( tObj, s[i], t[i], lambda[i], rgba[i] ); - break; - case GL_NEAREST_MIPMAP_LINEAR: - sample_2d_nearest_mipmap_linear( tObj, s[i], t[i], lambda[i], rgba[i] ); - break; - case GL_LINEAR_MIPMAP_LINEAR: - sample_2d_linear_mipmap_linear( tObj, s[i], t[i], lambda[i], rgba[i] ); - break; - default: - gl_problem(NULL, "Bad min filter in sample_2d_texture"); - return; - } + + /* check if lambda is monotonous-array */ + if (lambda[0] <= minMagThresh && lambda[n-1] <= minMagThresh) { + /* magnification */ + switch (tObj->MagFilter) { + case GL_NEAREST: + for (i = 0; i < n; i++) + sample_2d_nearest(ctx, tObj, tObj->Image[tObj->BaseLevel], + s[i], t[i], rgba[i] ); + break; + case GL_LINEAR: + for (i = 0; i < n; i++) + sample_2d_linear(ctx, tObj, tObj->Image[tObj->BaseLevel], + s[i], t[i], rgba[i] ); + break; + default: + gl_problem(NULL, "Bad mag filter in sample_2d_texture"); } - else { - /* magnification */ - switch (tObj->MagFilter) { - case GL_NEAREST: - sample_2d_nearest( tObj, tObj->Image[tObj->BaseLevel], s[i], t[i], rgba[i] ); - break; - case GL_LINEAR: - sample_2d_linear( tObj, tObj->Image[tObj->BaseLevel], s[i], t[i], rgba[i] ); - break; - default: - gl_problem(NULL, "Bad mag filter in sample_2d_texture"); + } + else { + for (i = 0; i < n; i++) { + if (lambda[i] > minMagThresh) { + /* minification */ + switch (tObj->MinFilter) { + case GL_NEAREST: + sample_2d_nearest(ctx, tObj, tObj->Image[tObj->BaseLevel], + s[i], t[i], rgba[i]); + break; + case GL_LINEAR: + sample_2d_linear(ctx, tObj, tObj->Image[tObj->BaseLevel], + s[i], t[i], rgba[i]); + break; + case GL_NEAREST_MIPMAP_NEAREST: + sample_2d_nearest_mipmap_nearest(ctx, tObj, s[i], t[i], + lambda[i], rgba[i]); + break; + case GL_LINEAR_MIPMAP_NEAREST: + sample_2d_linear_mipmap_nearest(ctx,tObj, s[i], t[i], + lambda[i], rgba[i]); + break; + case GL_NEAREST_MIPMAP_LINEAR: + sample_2d_nearest_mipmap_linear(ctx,tObj, s[i], t[i], + lambda[i], rgba[i]); + break; + case GL_LINEAR_MIPMAP_LINEAR: + sample_2d_linear_mipmap_linear(ctx,tObj, s[i], t[i], + lambda[i], rgba[i] ); + break; + default: + gl_problem(NULL, "Bad min filter in sample_2d_texture"); + return; + } + } + else { + /* magnification */ + switch (tObj->MagFilter) { + case GL_NEAREST: + sample_2d_nearest(ctx, tObj, tObj->Image[tObj->BaseLevel], + s[i], t[i], rgba[i]); + break; + case GL_LINEAR: + sample_2d_linear(ctx, tObj, tObj->Image[tObj->BaseLevel], + s[i], t[i], rgba[i] ); + break; + default: + gl_problem(NULL, "Bad mag filter in sample_2d_texture"); + } } } } @@ -972,7 +776,7 @@ opt_sample_rgb_2d( GLcontext *ctx, GLuint texUnit, GLint i = (GLint) ((s[k] + 10000.0) * width) & colMask; GLint j = (GLint) ((t[k] + 10000.0) * height) & rowMask; GLint pos = (j << shift) | i; - GLchan *texel = img->Data + pos + pos + pos; /* pos*3 */ + GLchan *texel = ((GLchan *) img->Data) + pos + pos + pos; /* pos*3 */ rgba[k][RCOMP] = texel[0]; rgba[k][GCOMP] = texel[1]; rgba[k][BCOMP] = texel[2]; @@ -1015,7 +819,7 @@ opt_sample_rgba_2d( GLcontext *ctx, GLuint texUnit, GLint i = (GLint) ((s[k] + 10000.0) * width) & colMask; GLint j = (GLint) ((t[k] + 10000.0) * height) & rowMask; GLint pos = (j << shift) | i; - GLchan *texel = img->Data + (pos << 2); /* pos*4 */ + GLchan *texel = ((GLchan *) img->Data) + (pos << 2); /* pos*4 */ rgba[k][RCOMP] = texel[0]; rgba[k][GCOMP] = texel[1]; rgba[k][BCOMP] = texel[2]; @@ -1030,125 +834,25 @@ opt_sample_rgba_2d( GLcontext *ctx, GLuint texUnit, /**********************************************************************/ /* - * Given a texture image and an (i,j,k) integer texel coordinate, return the - * texel color. - */ -static void -get_3d_texel( const struct gl_texture_object *tObj, - const struct gl_texture_image *img, - GLint i, GLint j, GLint k, - GLchan rgba[4] ) -{ - const GLint width = img->Width; /* includes border */ - const GLint height = img->Height; /* includes border */ - const GLint rectarea = width * height; - const GLchan *texel; - -#ifdef DEBUG - const GLint depth = img->Depth; /* includes border */ - assert(i >= 0); - assert(i < width); - assert(j >= 0); - assert(j < height); - assert(k >= 0); - assert(k < depth); -#endif - - switch (img->Format) { - case GL_COLOR_INDEX: - { - GLint index = img->Data[ rectarea * k + width * j + i ]; - palette_sample(tObj, index, rgba ); - return; - } - case GL_ALPHA: - rgba[ACOMP] = img->Data[ rectarea * k + width * j + i ]; - return; - case GL_LUMINANCE: - case GL_INTENSITY: - rgba[RCOMP] = img->Data[ rectarea * k + width * j + i ]; - return; - case GL_LUMINANCE_ALPHA: - texel = img->Data + ( rectarea * k + width * j + i) * 2; - rgba[RCOMP] = texel[0]; - rgba[ACOMP] = texel[1]; - return; - case GL_RGB: - texel = img->Data + (rectarea * k + width * j + i) * 3; - rgba[RCOMP] = texel[0]; - rgba[GCOMP] = texel[1]; - rgba[BCOMP] = texel[2]; - return; - case GL_RGBA: - texel = img->Data + (rectarea * k + width * j + i) * 4; - rgba[RCOMP] = texel[0]; - rgba[GCOMP] = texel[1]; - rgba[BCOMP] = texel[2]; - rgba[ACOMP] = texel[3]; - return; - default: - gl_problem(NULL, "Bad format in get_3d_texel"); - } -} - - -/* * Return the texture sample for coordinate (s,t,r) using GL_NEAREST filter. */ static void -sample_3d_nearest( const struct gl_texture_object *tObj, - const struct gl_texture_image *img, - GLfloat s, GLfloat t, GLfloat r, - GLchan rgba[4] ) +sample_3d_nearest(GLcontext *ctx, + const struct gl_texture_object *tObj, + const struct gl_texture_image *img, + GLfloat s, GLfloat t, GLfloat r, + GLchan rgba[4]) { - const GLint imgWidth = img->Width; /* includes border, if any */ - const GLint imgHeight = img->Height; /* includes border, if any */ const GLint width = img->Width2; /* without border, power of two */ const GLint height = img->Height2; /* without border, power of two */ const GLint depth = img->Depth2; /* without border, power of two */ - const GLint rectarea = imgWidth * imgHeight; - const GLchan *texel; GLint i, j, k; COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapS, s, width, i); COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapT, t, height, j); COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapR, r, depth, k); - switch (tObj->Image[0]->Format) { - case GL_COLOR_INDEX: - { - GLint index = img->Data[ rectarea * k + j * imgWidth + i ]; - palette_sample(tObj, index, rgba ); - return; - } - case GL_ALPHA: - rgba[ACOMP] = img->Data[ rectarea * k + j * imgWidth + i ]; - return; - case GL_LUMINANCE: - case GL_INTENSITY: - rgba[RCOMP] = img->Data[ rectarea * k + j * imgWidth + i ]; - return; - case GL_LUMINANCE_ALPHA: - texel = img->Data + ((rectarea * k + j * imgWidth + i) << 1); - rgba[RCOMP] = texel[0]; - rgba[ACOMP] = texel[1]; - return; - case GL_RGB: - texel = img->Data + ( rectarea * k + j * imgWidth + i) * 3; - rgba[RCOMP] = texel[0]; - rgba[GCOMP] = texel[1]; - rgba[BCOMP] = texel[2]; - return; - case GL_RGBA: - texel = img->Data + ((rectarea * k + j * imgWidth + i) << 2); - rgba[RCOMP] = texel[0]; - rgba[GCOMP] = texel[1]; - rgba[BCOMP] = texel[2]; - rgba[ACOMP] = texel[3]; - return; - default: - gl_problem(NULL, "Bad format in sample_3d_nearest"); - } + (*img->FetchTexel)(ctx, tObj, img, i, j, k, rgba); } @@ -1157,10 +861,11 @@ sample_3d_nearest( const struct gl_texture_object *tObj, * Return the texture sample for coordinate (s,t,r) using GL_LINEAR filter. */ static void -sample_3d_linear( const struct gl_texture_object *tObj, - const struct gl_texture_image *img, - GLfloat s, GLfloat t, GLfloat r, - GLchan rgba[4] ) +sample_3d_linear(GLcontext *ctx, + const struct gl_texture_object *tObj, + const struct gl_texture_image *img, + GLfloat s, GLfloat t, GLfloat r, + GLchan rgba[4]) { const GLint width = img->Width2; const GLint height = img->Height2; @@ -1213,50 +918,50 @@ sample_3d_linear( const struct gl_texture_object *tObj, COPY_CHAN4(t000, tObj->BorderColor); } else { - get_3d_texel( tObj, img, i0, j0, k0, t000 ); + (*img->FetchTexel)(ctx, tObj, img, i0, j0, k0, t000); } if (useBorderColor & (I1BIT | J0BIT | K0BIT)) { COPY_CHAN4(t100, tObj->BorderColor); } else { - get_3d_texel( tObj, img, i1, j0, k0, t100 ); + (*img->FetchTexel)(ctx, tObj, img, i1, j0, k0, t100); } if (useBorderColor & (I0BIT | J1BIT | K0BIT)) { COPY_CHAN4(t010, tObj->BorderColor); } else { - get_3d_texel( tObj, img, i0, j1, k0, t010 ); + (*img->FetchTexel)(ctx, tObj, img, i0, j1, k0, t010); } if (useBorderColor & (I1BIT | J1BIT | K0BIT)) { COPY_CHAN4(t110, tObj->BorderColor); } else { - get_3d_texel( tObj, img, i1, j1, k0, t110 ); + (*img->FetchTexel)(ctx, tObj, img, i1, j1, k0, t110); } if (useBorderColor & (I0BIT | J0BIT | K1BIT)) { COPY_CHAN4(t001, tObj->BorderColor); } else { - get_3d_texel( tObj, img, i0, j0, k1, t001 ); + (*img->FetchTexel)(ctx, tObj, img, i0, j0, k1, t001); } if (useBorderColor & (I1BIT | J0BIT | K1BIT)) { COPY_CHAN4(t101, tObj->BorderColor); } else { - get_3d_texel( tObj, img, i1, j0, k1, t101 ); + (*img->FetchTexel)(ctx, tObj, img, i1, j0, k1, t101); } if (useBorderColor & (I0BIT | J1BIT | K1BIT)) { COPY_CHAN4(t011, tObj->BorderColor); } else { - get_3d_texel( tObj, img, i0, j1, k1, t011 ); + (*img->FetchTexel)(ctx, tObj, img, i0, j1, k1, t011); } if (useBorderColor & (I1BIT | J1BIT | K1BIT)) { COPY_CHAN4(t111, tObj->BorderColor); } else { - get_3d_texel( tObj, img, i1, j1, k1, t111 ); + (*img->FetchTexel)(ctx, tObj, img, i1, j1, k1, t111); } rgba[0] = (GLchan) ( @@ -1281,44 +986,48 @@ sample_3d_linear( const struct gl_texture_object *tObj, static void -sample_3d_nearest_mipmap_nearest( const struct gl_texture_object *tObj, - GLfloat s, GLfloat t, GLfloat r, - GLfloat lambda, GLchan rgba[4] ) +sample_3d_nearest_mipmap_nearest(GLcontext *ctx, + const struct gl_texture_object *tObj, + GLfloat s, GLfloat t, GLfloat r, + GLfloat lambda, GLchan rgba[4] ) { GLint level; COMPUTE_NEAREST_MIPMAP_LEVEL(tObj, lambda, level); - sample_3d_nearest( tObj, tObj->Image[level], s, t, r, rgba ); + sample_3d_nearest(ctx, tObj, tObj->Image[level], s, t, r, rgba); } static void -sample_3d_linear_mipmap_nearest( const struct gl_texture_object *tObj, - GLfloat s, GLfloat t, GLfloat r, - GLfloat lambda, GLchan rgba[4] ) +sample_3d_linear_mipmap_nearest(GLcontext *ctx, + const struct gl_texture_object *tObj, + GLfloat s, GLfloat t, GLfloat r, + GLfloat lambda, GLchan rgba[4]) { GLint level; COMPUTE_NEAREST_MIPMAP_LEVEL(tObj, lambda, level); - sample_3d_linear( tObj, tObj->Image[level], s, t, r, rgba ); + sample_3d_linear(ctx, tObj, tObj->Image[level], s, t, r, rgba); } static void -sample_3d_nearest_mipmap_linear( const struct gl_texture_object *tObj, - GLfloat s, GLfloat t, GLfloat r, - GLfloat lambda, GLchan rgba[4] ) +sample_3d_nearest_mipmap_linear(GLcontext *ctx, + const struct gl_texture_object *tObj, + GLfloat s, GLfloat t, GLfloat r, + GLfloat lambda, GLchan rgba[4]) { GLint level; COMPUTE_LINEAR_MIPMAP_LEVEL(tObj, lambda, level); if (level >= tObj->_MaxLevel) { - sample_3d_nearest( tObj, tObj->Image[tObj->_MaxLevel], s, t, r, rgba ); + sample_3d_nearest(ctx, tObj, tObj->Image[tObj->_MaxLevel], + s, t, r, rgba); } else { GLchan t0[4], t1[4]; /* texels */ const GLfloat f = FRAC(lambda); - sample_3d_nearest( tObj, tObj->Image[level ], s, t, r, t0 ); - sample_3d_nearest( tObj, tObj->Image[level+1], s, t, r, t1 ); + sample_3d_nearest(ctx, tObj, tObj->Image[level ], s, t, r, t0); + sample_3d_nearest(ctx, tObj, tObj->Image[level+1], s, t, r, t1); rgba[RCOMP] = (GLchan) (GLint) ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]); rgba[GCOMP] = (GLchan) (GLint) ((1.0F-f) * t0[GCOMP] + f * t1[GCOMP]); rgba[BCOMP] = (GLchan) (GLint) ((1.0F-f) * t0[BCOMP] + f * t1[BCOMP]); @@ -1328,22 +1037,23 @@ sample_3d_nearest_mipmap_linear( const struct gl_texture_object *tObj, static void -sample_3d_linear_mipmap_linear( const struct gl_texture_object *tObj, - GLfloat s, GLfloat t, GLfloat r, - GLfloat lambda, GLchan rgba[4] ) +sample_3d_linear_mipmap_linear(GLcontext *ctx, + const struct gl_texture_object *tObj, + GLfloat s, GLfloat t, GLfloat r, + GLfloat lambda, GLchan rgba[4] ) { GLint level; COMPUTE_LINEAR_MIPMAP_LEVEL(tObj, lambda, level); if (level >= tObj->_MaxLevel) { - sample_3d_linear( tObj, tObj->Image[tObj->_MaxLevel], s, t, r, rgba ); + sample_3d_linear(ctx, tObj, tObj->Image[tObj->_MaxLevel], s, t, r, rgba); } else { GLchan t0[4], t1[4]; /* texels */ const GLfloat f = FRAC(lambda); - sample_3d_linear( tObj, tObj->Image[level ], s, t, r, t0 ); - sample_3d_linear( tObj, tObj->Image[level+1], s, t, r, t1 ); + sample_3d_linear(ctx, tObj, tObj->Image[level ], s, t, r, t0); + sample_3d_linear(ctx, tObj, tObj->Image[level+1], s, t, r, t1); rgba[RCOMP] = (GLchan) (GLint) ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]); rgba[GCOMP] = (GLchan) (GLint) ((1.0F-f) * t0[GCOMP] + f * t1[GCOMP]); rgba[BCOMP] = (GLchan) (GLint) ((1.0F-f) * t0[BCOMP] + f * t1[BCOMP]); @@ -1353,17 +1063,17 @@ sample_3d_linear_mipmap_linear( const struct gl_texture_object *tObj, static void -sample_nearest_3d( GLcontext *ctx, GLuint texUnit, - const struct gl_texture_object *tObj, GLuint n, - const GLfloat s[], const GLfloat t[], - const GLfloat u[], const GLfloat lambda[], - GLchan rgba[][4] ) +sample_nearest_3d(GLcontext *ctx, GLuint texUnit, + const struct gl_texture_object *tObj, GLuint n, + const GLfloat s[], const GLfloat t[], + const GLfloat u[], const GLfloat lambda[], + GLchan rgba[][4]) { GLuint i; struct gl_texture_image *image = tObj->Image[tObj->BaseLevel]; (void) lambda; for (i=0;i<n;i++) { - sample_3d_nearest( tObj, image, s[i], t[i], u[i], rgba[i] ); + sample_3d_nearest(ctx, tObj, image, s[i], t[i], u[i], rgba[i]); } } @@ -1380,7 +1090,7 @@ sample_linear_3d( GLcontext *ctx, GLuint texUnit, struct gl_texture_image *image = tObj->Image[tObj->BaseLevel]; (void) lambda; for (i=0;i<n;i++) { - sample_3d_linear( tObj, image, s[i], t[i], u[i], rgba[i] ); + sample_3d_linear(ctx, tObj, image, s[i], t[i], u[i], rgba[i]); } } @@ -1405,22 +1115,28 @@ sample_lambda_3d( GLcontext *ctx, GLuint texUnit, /* minification */ switch (tObj->MinFilter) { case GL_NEAREST: - sample_3d_nearest( tObj, tObj->Image[tObj->BaseLevel], s[i], t[i], u[i], rgba[i] ); + sample_3d_nearest(ctx, tObj, tObj->Image[tObj->BaseLevel], + s[i], t[i], u[i], rgba[i]); break; case GL_LINEAR: - sample_3d_linear( tObj, tObj->Image[tObj->BaseLevel], s[i], t[i], u[i], rgba[i] ); + sample_3d_linear(ctx, tObj, tObj->Image[tObj->BaseLevel], + s[i], t[i], u[i], rgba[i]); break; case GL_NEAREST_MIPMAP_NEAREST: - sample_3d_nearest_mipmap_nearest( tObj, s[i], t[i], u[i], lambda[i], rgba[i] ); + sample_3d_nearest_mipmap_nearest(ctx, tObj, s[i], t[i], u[i], + lambda[i], rgba[i]); break; case GL_LINEAR_MIPMAP_NEAREST: - sample_3d_linear_mipmap_nearest( tObj, s[i], t[i], u[i], lambda[i], rgba[i] ); + sample_3d_linear_mipmap_nearest(ctx, tObj, s[i], t[i], u[i], + lambda[i], rgba[i]); break; case GL_NEAREST_MIPMAP_LINEAR: - sample_3d_nearest_mipmap_linear( tObj, s[i], t[i], u[i], lambda[i], rgba[i] ); + sample_3d_nearest_mipmap_linear(ctx, tObj, s[i], t[i], u[i], + lambda[i], rgba[i]); break; case GL_LINEAR_MIPMAP_LINEAR: - sample_3d_linear_mipmap_linear( tObj, s[i], t[i], u[i], lambda[i], rgba[i] ); + sample_3d_linear_mipmap_linear(ctx, tObj, s[i], t[i], u[i], + lambda[i], rgba[i]); break; default: gl_problem(NULL, "Bad min filterin sample_3d_texture"); @@ -1430,10 +1146,12 @@ sample_lambda_3d( GLcontext *ctx, GLuint texUnit, /* magnification */ switch (tObj->MagFilter) { case GL_NEAREST: - sample_3d_nearest( tObj, tObj->Image[tObj->BaseLevel], s[i], t[i], u[i], rgba[i] ); + sample_3d_nearest(ctx, tObj, tObj->Image[tObj->BaseLevel], + s[i], t[i], u[i], rgba[i]); break; case GL_LINEAR: - sample_3d_linear( tObj, tObj->Image[tObj->BaseLevel], s[i], t[i], u[i], rgba[i] ); + sample_3d_linear(ctx, tObj, tObj->Image[tObj->BaseLevel], + s[i], t[i], u[i], rgba[i]); break; default: gl_problem(NULL, "Bad mag filter in sample_3d_texture"); @@ -1534,7 +1252,8 @@ sample_nearest_cube(GLcontext *ctx, GLuint texUnit, const struct gl_texture_image **images; GLfloat newS, newT; images = choose_cube_face(tObj, s[i], t[i], u[i], &newS, &newT); - sample_2d_nearest( tObj, images[tObj->BaseLevel], newS, newT, rgba[i] ); + sample_2d_nearest(ctx, tObj, images[tObj->BaseLevel], + newS, newT, rgba[i]); } } @@ -1552,15 +1271,17 @@ sample_linear_cube(GLcontext *ctx, GLuint texUnit, const struct gl_texture_image **images; GLfloat newS, newT; images = choose_cube_face(tObj, s[i], t[i], u[i], &newS, &newT); - sample_2d_linear( tObj, images[tObj->BaseLevel], newS, newT, rgba[i] ); + sample_2d_linear(ctx, tObj, images[tObj->BaseLevel], + newS, newT, rgba[i]); } } static void -sample_cube_nearest_mipmap_nearest( const struct gl_texture_object *tObj, - GLfloat s, GLfloat t, GLfloat u, - GLfloat lambda, GLchan rgba[4] ) +sample_cube_nearest_mipmap_nearest(GLcontext *ctx, + const struct gl_texture_object *tObj, + GLfloat s, GLfloat t, GLfloat u, + GLfloat lambda, GLchan rgba[4]) { const struct gl_texture_image **images; GLfloat newS, newT; @@ -1569,14 +1290,15 @@ sample_cube_nearest_mipmap_nearest( const struct gl_texture_object *tObj, COMPUTE_NEAREST_MIPMAP_LEVEL(tObj, lambda, level); images = choose_cube_face(tObj, s, t, u, &newS, &newT); - sample_2d_nearest( tObj, images[level], newS, newT, rgba ); + sample_2d_nearest(ctx, tObj, images[level], newS, newT, rgba); } static void -sample_cube_linear_mipmap_nearest( const struct gl_texture_object *tObj, - GLfloat s, GLfloat t, GLfloat u, - GLfloat lambda, GLchan rgba[4] ) +sample_cube_linear_mipmap_nearest(GLcontext *ctx, + const struct gl_texture_object *tObj, + GLfloat s, GLfloat t, GLfloat u, + GLfloat lambda, GLchan rgba[4]) { const struct gl_texture_image **images; GLfloat newS, newT; @@ -1585,14 +1307,15 @@ sample_cube_linear_mipmap_nearest( const struct gl_texture_object *tObj, COMPUTE_NEAREST_MIPMAP_LEVEL(tObj, lambda, level); images = choose_cube_face(tObj, s, t, u, &newS, &newT); - sample_2d_linear( tObj, images[level], newS, newT, rgba ); + sample_2d_linear(ctx, tObj, images[level], newS, newT, rgba); } static void -sample_cube_nearest_mipmap_linear( const struct gl_texture_object *tObj, - GLfloat s, GLfloat t, GLfloat u, - GLfloat lambda, GLchan rgba[4] ) +sample_cube_nearest_mipmap_linear(GLcontext *ctx, + const struct gl_texture_object *tObj, + GLfloat s, GLfloat t, GLfloat u, + GLfloat lambda, GLchan rgba[4]) { const struct gl_texture_image **images; GLfloat newS, newT; @@ -1603,13 +1326,13 @@ sample_cube_nearest_mipmap_linear( const struct gl_texture_object *tObj, images = choose_cube_face(tObj, s, t, u, &newS, &newT); if (level >= tObj->_MaxLevel) { - sample_2d_nearest( tObj, images[tObj->_MaxLevel], newS, newT, rgba ); + sample_2d_nearest(ctx, tObj, images[tObj->_MaxLevel], newS, newT, rgba); } else { GLchan t0[4], t1[4]; /* texels */ const GLfloat f = FRAC(lambda); - sample_2d_nearest( tObj, images[level ], newS, newT, t0 ); - sample_2d_nearest( tObj, images[level+1], newS, newT, t1 ); + sample_2d_nearest(ctx, tObj, images[level ], newS, newT, t0); + sample_2d_nearest(ctx, tObj, images[level+1], newS, newT, t1); rgba[RCOMP] = (GLchan) (GLint) ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]); rgba[GCOMP] = (GLchan) (GLint) ((1.0F-f) * t0[GCOMP] + f * t1[GCOMP]); rgba[BCOMP] = (GLchan) (GLint) ((1.0F-f) * t0[BCOMP] + f * t1[BCOMP]); @@ -1619,9 +1342,10 @@ sample_cube_nearest_mipmap_linear( const struct gl_texture_object *tObj, static void -sample_cube_linear_mipmap_linear( const struct gl_texture_object *tObj, - GLfloat s, GLfloat t, GLfloat u, - GLfloat lambda, GLchan rgba[4] ) +sample_cube_linear_mipmap_linear(GLcontext *ctx, + const struct gl_texture_object *tObj, + GLfloat s, GLfloat t, GLfloat u, + GLfloat lambda, GLchan rgba[4]) { const struct gl_texture_image **images; GLfloat newS, newT; @@ -1632,13 +1356,13 @@ sample_cube_linear_mipmap_linear( const struct gl_texture_object *tObj, images = choose_cube_face(tObj, s, t, u, &newS, &newT); if (level >= tObj->_MaxLevel) { - sample_2d_linear( tObj, images[tObj->_MaxLevel], newS, newT, rgba ); + sample_2d_linear(ctx, tObj, images[tObj->_MaxLevel], newS, newT, rgba); } else { GLchan t0[4], t1[4]; const GLfloat f = FRAC(lambda); - sample_2d_linear( tObj, images[level ], newS, newT, t0 ); - sample_2d_linear( tObj, images[level+1], newS, newT, t1 ); + sample_2d_linear(ctx, tObj, images[level ], newS, newT, t0); + sample_2d_linear(ctx, tObj, images[level+1], newS, newT, t1); rgba[RCOMP] = (GLchan) (GLint) ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]); rgba[GCOMP] = (GLchan) (GLint) ((1.0F-f) * t0[GCOMP] + f * t1[GCOMP]); rgba[BCOMP] = (GLchan) (GLint) ((1.0F-f) * t0[BCOMP] + f * t1[BCOMP]); @@ -1667,8 +1391,8 @@ sample_lambda_cube( GLcontext *ctx, GLuint texUnit, GLfloat newS, newT; images = choose_cube_face(tObj, s[i], t[i], u[i], &newS, &newT); - sample_2d_nearest( tObj, images[tObj->BaseLevel], - newS, newT, rgba[i] ); + sample_2d_nearest(ctx, tObj, images[tObj->BaseLevel], + newS, newT, rgba[i]); } break; case GL_LINEAR: @@ -1677,25 +1401,25 @@ sample_lambda_cube( GLcontext *ctx, GLuint texUnit, GLfloat newS, newT; images = choose_cube_face(tObj, s[i], t[i], u[i], &newS, &newT); - sample_2d_linear( tObj, images[tObj->BaseLevel], - newS, newT, rgba[i] ); + sample_2d_linear(ctx, tObj, images[tObj->BaseLevel], + newS, newT, rgba[i]); } break; case GL_NEAREST_MIPMAP_NEAREST: - sample_cube_nearest_mipmap_nearest( tObj, s[i], t[i], u[i], - lambda[i], rgba[i] ); + sample_cube_nearest_mipmap_nearest(ctx, tObj, s[i], t[i], u[i], + lambda[i], rgba[i]); break; case GL_LINEAR_MIPMAP_NEAREST: - sample_cube_linear_mipmap_nearest( tObj, s[i], t[i], u[i], - lambda[i], rgba[i] ); + sample_cube_linear_mipmap_nearest(ctx, tObj, s[i], t[i], u[i], + lambda[i], rgba[i]); break; case GL_NEAREST_MIPMAP_LINEAR: - sample_cube_nearest_mipmap_linear( tObj, s[i], t[i], u[i], - lambda[i], rgba[i] ); + sample_cube_nearest_mipmap_linear(ctx, tObj, s[i], t[i], u[i], + lambda[i], rgba[i]); break; case GL_LINEAR_MIPMAP_LINEAR: - sample_cube_linear_mipmap_linear( tObj, s[i], t[i], u[i], - lambda[i], rgba[i] ); + sample_cube_linear_mipmap_linear(ctx, tObj, s[i], t[i], u[i], + lambda[i], rgba[i]); break; default: gl_problem(NULL, "Bad min filter in sample_lambda_cube"); @@ -1709,12 +1433,12 @@ sample_lambda_cube( GLcontext *ctx, GLuint texUnit, &newS, &newT); switch (tObj->MagFilter) { case GL_NEAREST: - sample_2d_nearest( tObj, images[tObj->BaseLevel], - newS, newT, rgba[i] ); + sample_2d_nearest(ctx, tObj, images[tObj->BaseLevel], + newS, newT, rgba[i]); break; case GL_LINEAR: - sample_2d_linear( tObj, images[tObj->BaseLevel], - newS, newT, rgba[i] ); + sample_2d_linear(ctx, tObj, images[tObj->BaseLevel], + newS, newT, rgba[i]); break; default: gl_problem(NULL, "Bad mag filter in sample_lambda_cube"); @@ -1788,10 +1512,12 @@ _swrast_choose_texture_sample_func( GLcontext *ctx, GLuint texUnit, ASSERT(t->MinFilter==GL_NEAREST); if (t->WrapS==GL_REPEAT && t->WrapT==GL_REPEAT && t->Image[0]->Border==0 && t->Image[0]->Format==GL_RGB) { + /* XXX check for well-known texture image format */ swrast->TextureSample[texUnit] = opt_sample_rgb_2d; } else if (t->WrapS==GL_REPEAT && t->WrapT==GL_REPEAT && t->Image[0]->Border==0 && t->Image[0]->Format==GL_RGBA) { + /* XXX check for well-known texture image format */ swrast->TextureSample[texUnit] = opt_sample_rgba_2d; } else @@ -2585,13 +2311,6 @@ _swrast_texture_fragments( GLcontext *ctx, GLuint texUnit, GLuint n, } } - /* fetch texture images from device driver, if needed */ - if (ctx->Driver.GetTexImage) { - if (!_mesa_get_teximages_from_driver(ctx, textureUnit->_Current)) { - return; - } - } - /* Sample the texture. */ SWRAST_CONTEXT(ctx)->TextureSample[texUnit]( ctx, texUnit, textureUnit->_Current, |