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authorBrian Paul <[email protected]>2011-12-24 08:54:25 -0700
committerBrian Paul <[email protected]>2011-12-24 08:54:25 -0700
commitfd104a84591ae854c5d6adc81e2dc31ef6ab9e8a (patch)
tree4af4daba5c5ead84b87db74a6f047f2e992db537 /src/mesa/swrast/s_stencil.c
parentfb758aab27268593fa6e186d746e8f72831b214d (diff)
swrast: do depth/stencil clearing with Map/UnmapRenderbuffer()
Another step toward getting rid of the renderbuffer PutRow/etc functions. v2: fix assorted depth/stencil clear bugs found by Eric Reviewed-by: José Fonseca <[email protected]>
Diffstat (limited to 'src/mesa/swrast/s_stencil.c')
-rw-r--r--src/mesa/swrast/s_stencil.c154
1 files changed, 70 insertions, 84 deletions
diff --git a/src/mesa/swrast/s_stencil.c b/src/mesa/swrast/s_stencil.c
index 101ee505671..5f81fe8ec73 100644
--- a/src/mesa/swrast/s_stencil.c
+++ b/src/mesa/swrast/s_stencil.c
@@ -1124,121 +1124,107 @@ _swrast_write_stencil_span(struct gl_context *ctx, GLint n, GLint x, GLint y,
/**
- * Clear the stencil buffer.
+ * Clear the stencil buffer. If the buffer is a combined
+ * depth+stencil buffer, only the stencil bits will be touched.
*/
void
-_swrast_clear_stencil_buffer( struct gl_context *ctx, struct gl_renderbuffer *rb )
+_swrast_clear_stencil_buffer(struct gl_context *ctx)
{
+ struct gl_renderbuffer *rb =
+ ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
const GLubyte stencilBits = ctx->DrawBuffer->Visual.stencilBits;
- const GLuint mask = ctx->Stencil.WriteMask[0];
- const GLuint invMask = ~mask;
- const GLuint clearVal = (ctx->Stencil.Clear & mask);
+ const GLuint writeMask = ctx->Stencil.WriteMask[0];
const GLuint stencilMax = (1 << stencilBits) - 1;
GLint x, y, width, height;
+ GLubyte *map;
+ GLint rowStride, i, j;
+ GLbitfield mapMode;
- if (!rb || mask == 0)
+ if (!rb || writeMask == 0)
return;
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE ||
- rb->DataType == GL_UNSIGNED_SHORT);
-
- ASSERT(rb->_BaseFormat == GL_STENCIL_INDEX);
-
/* compute region to clear */
x = ctx->DrawBuffer->_Xmin;
y = ctx->DrawBuffer->_Ymin;
width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
- if (rb->GetPointer(ctx, rb, 0, 0)) {
- /* Direct buffer access */
- if ((mask & stencilMax) != stencilMax) {
- /* need to mask the clear */
- if (rb->DataType == GL_UNSIGNED_BYTE) {
- GLint i, j;
- for (i = 0; i < height; i++) {
- GLubyte *stencil = (GLubyte*) rb->GetPointer(ctx, rb, x, y + i);
- for (j = 0; j < width; j++) {
- stencil[j] = (stencil[j] & invMask) | clearVal;
- }
- }
- }
- else {
- GLint i, j;
+ mapMode = GL_MAP_WRITE_BIT;
+ if ((writeMask & stencilMax) != stencilMax) {
+ /* need to mask stencil values */
+ mapMode |= GL_MAP_READ_BIT;
+ }
+ else if (_mesa_get_format_bits(rb->Format, GL_DEPTH_BITS) > 0) {
+ /* combined depth+stencil, need to mask Z values */
+ mapMode |= GL_MAP_READ_BIT;
+ }
+
+ ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height,
+ mapMode, &map, &rowStride);
+ if (!map) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glClear(stencil)");
+ return;
+ }
+
+ switch (rb->Format) {
+ case MESA_FORMAT_S8:
+ {
+ GLubyte clear = ctx->Stencil.Clear & writeMask & 0xff;
+ GLubyte mask = (~writeMask) & 0xff;
+ if (mask != 0) {
+ /* masked clear */
for (i = 0; i < height; i++) {
- GLushort *stencil = (GLushort*) rb->GetPointer(ctx, rb, x, y + i);
+ GLubyte *row = map;
for (j = 0; j < width; j++) {
- stencil[j] = (stencil[j] & invMask) | clearVal;
+ row[j] = (row[j] & mask) | clear;
}
+ map += rowStride;
}
}
- }
- else {
- /* no bit masking */
- if (width == (GLint) rb->Width && rb->DataType == GL_UNSIGNED_BYTE) {
- /* optimized case */
- /* Note: bottom-to-top raster assumed! */
- GLubyte *stencil = (GLubyte *) rb->GetPointer(ctx, rb, x, y);
- GLuint len = width * height * sizeof(GLubyte);
- memset(stencil, clearVal, len);
+ else if (rowStride == width) {
+ /* clear whole buffer */
+ memset(map, clear, width * height);
}
else {
- /* general case */
- GLint i;
+ /* clear scissored */
for (i = 0; i < height; i++) {
- GLvoid *stencil = rb->GetPointer(ctx, rb, x, y + i);
- if (rb->DataType == GL_UNSIGNED_BYTE) {
- memset(stencil, clearVal, width);
- }
- else {
- _mesa_memset16((short unsigned int*) stencil, clearVal, width);
- }
+ memset(map, clear, width);
+ map += rowStride;
}
}
}
- }
- else {
- /* no direct access */
- if ((mask & stencilMax) != stencilMax) {
- /* need to mask the clear */
- if (rb->DataType == GL_UNSIGNED_BYTE) {
- GLint i, j;
- for (i = 0; i < height; i++) {
- GLubyte stencil[MAX_WIDTH];
- rb->GetRow(ctx, rb, width, x, y + i, stencil);
- for (j = 0; j < width; j++) {
- stencil[j] = (stencil[j] & invMask) | clearVal;
- }
- rb->PutRow(ctx, rb, width, x, y + i, stencil, NULL);
- }
- }
- else {
- GLint i, j;
- for (i = 0; i < height; i++) {
- GLushort stencil[MAX_WIDTH];
- rb->GetRow(ctx, rb, width, x, y + i, stencil);
- for (j = 0; j < width; j++) {
- stencil[j] = (stencil[j] & invMask) | clearVal;
- }
- rb->PutRow(ctx, rb, width, x, y + i, stencil, NULL);
+ break;
+ case MESA_FORMAT_S8_Z24:
+ {
+ GLuint clear = (ctx->Stencil.Clear & writeMask & 0xff) << 24;
+ GLuint mask = (((~writeMask) & 0xff) << 24) | 0xffffff;
+ for (i = 0; i < height; i++) {
+ GLuint *row = (GLuint *) map;
+ for (j = 0; j < width; j++) {
+ row[j] = (row[j] & mask) | clear;
}
+ map += rowStride;
}
}
- else {
- /* no bit masking */
- const GLubyte clear8 = (GLubyte) clearVal;
- const GLushort clear16 = (GLushort) clearVal;
- const void *clear;
- GLint i;
- if (rb->DataType == GL_UNSIGNED_BYTE) {
- clear = &clear8;
- }
- else {
- clear = &clear16;
- }
+ break;
+ case MESA_FORMAT_Z24_S8:
+ {
+ GLuint clear = ctx->Stencil.Clear & writeMask & 0xff;
+ GLuint mask = 0xffffff00 | ((~writeMask) & 0xff);
for (i = 0; i < height; i++) {
- rb->PutMonoRow(ctx, rb, width, x, y + i, clear, NULL);
+ GLuint *row = (GLuint *) map;
+ for (j = 0; j < width; j++) {
+ row[j] = (row[j] & mask) | clear;
+ }
+ map += rowStride;
}
}
+ break;
+ default:
+ _mesa_problem(ctx, "Unexpected stencil buffer format %s"
+ " in _swrast_clear_stencil_buffer()",
+ _mesa_get_format_name(rb->Format));
}
+
+ ctx->Driver.UnmapRenderbuffer(ctx, rb);
}