diff options
author | Brian Paul <[email protected]> | 2011-12-24 08:54:25 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2011-12-24 08:54:25 -0700 |
commit | fd104a84591ae854c5d6adc81e2dc31ef6ab9e8a (patch) | |
tree | 4af4daba5c5ead84b87db74a6f047f2e992db537 /src/mesa/swrast/s_stencil.c | |
parent | fb758aab27268593fa6e186d746e8f72831b214d (diff) |
swrast: do depth/stencil clearing with Map/UnmapRenderbuffer()
Another step toward getting rid of the renderbuffer PutRow/etc functions.
v2: fix assorted depth/stencil clear bugs found by Eric
Reviewed-by: José Fonseca <[email protected]>
Diffstat (limited to 'src/mesa/swrast/s_stencil.c')
-rw-r--r-- | src/mesa/swrast/s_stencil.c | 154 |
1 files changed, 70 insertions, 84 deletions
diff --git a/src/mesa/swrast/s_stencil.c b/src/mesa/swrast/s_stencil.c index 101ee505671..5f81fe8ec73 100644 --- a/src/mesa/swrast/s_stencil.c +++ b/src/mesa/swrast/s_stencil.c @@ -1124,121 +1124,107 @@ _swrast_write_stencil_span(struct gl_context *ctx, GLint n, GLint x, GLint y, /** - * Clear the stencil buffer. + * Clear the stencil buffer. If the buffer is a combined + * depth+stencil buffer, only the stencil bits will be touched. */ void -_swrast_clear_stencil_buffer( struct gl_context *ctx, struct gl_renderbuffer *rb ) +_swrast_clear_stencil_buffer(struct gl_context *ctx) { + struct gl_renderbuffer *rb = + ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer; const GLubyte stencilBits = ctx->DrawBuffer->Visual.stencilBits; - const GLuint mask = ctx->Stencil.WriteMask[0]; - const GLuint invMask = ~mask; - const GLuint clearVal = (ctx->Stencil.Clear & mask); + const GLuint writeMask = ctx->Stencil.WriteMask[0]; const GLuint stencilMax = (1 << stencilBits) - 1; GLint x, y, width, height; + GLubyte *map; + GLint rowStride, i, j; + GLbitfield mapMode; - if (!rb || mask == 0) + if (!rb || writeMask == 0) return; - ASSERT(rb->DataType == GL_UNSIGNED_BYTE || - rb->DataType == GL_UNSIGNED_SHORT); - - ASSERT(rb->_BaseFormat == GL_STENCIL_INDEX); - /* compute region to clear */ x = ctx->DrawBuffer->_Xmin; y = ctx->DrawBuffer->_Ymin; width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin; height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; - if (rb->GetPointer(ctx, rb, 0, 0)) { - /* Direct buffer access */ - if ((mask & stencilMax) != stencilMax) { - /* need to mask the clear */ - if (rb->DataType == GL_UNSIGNED_BYTE) { - GLint i, j; - for (i = 0; i < height; i++) { - GLubyte *stencil = (GLubyte*) rb->GetPointer(ctx, rb, x, y + i); - for (j = 0; j < width; j++) { - stencil[j] = (stencil[j] & invMask) | clearVal; - } - } - } - else { - GLint i, j; + mapMode = GL_MAP_WRITE_BIT; + if ((writeMask & stencilMax) != stencilMax) { + /* need to mask stencil values */ + mapMode |= GL_MAP_READ_BIT; + } + else if (_mesa_get_format_bits(rb->Format, GL_DEPTH_BITS) > 0) { + /* combined depth+stencil, need to mask Z values */ + mapMode |= GL_MAP_READ_BIT; + } + + ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, + mapMode, &map, &rowStride); + if (!map) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glClear(stencil)"); + return; + } + + switch (rb->Format) { + case MESA_FORMAT_S8: + { + GLubyte clear = ctx->Stencil.Clear & writeMask & 0xff; + GLubyte mask = (~writeMask) & 0xff; + if (mask != 0) { + /* masked clear */ for (i = 0; i < height; i++) { - GLushort *stencil = (GLushort*) rb->GetPointer(ctx, rb, x, y + i); + GLubyte *row = map; for (j = 0; j < width; j++) { - stencil[j] = (stencil[j] & invMask) | clearVal; + row[j] = (row[j] & mask) | clear; } + map += rowStride; } } - } - else { - /* no bit masking */ - if (width == (GLint) rb->Width && rb->DataType == GL_UNSIGNED_BYTE) { - /* optimized case */ - /* Note: bottom-to-top raster assumed! */ - GLubyte *stencil = (GLubyte *) rb->GetPointer(ctx, rb, x, y); - GLuint len = width * height * sizeof(GLubyte); - memset(stencil, clearVal, len); + else if (rowStride == width) { + /* clear whole buffer */ + memset(map, clear, width * height); } else { - /* general case */ - GLint i; + /* clear scissored */ for (i = 0; i < height; i++) { - GLvoid *stencil = rb->GetPointer(ctx, rb, x, y + i); - if (rb->DataType == GL_UNSIGNED_BYTE) { - memset(stencil, clearVal, width); - } - else { - _mesa_memset16((short unsigned int*) stencil, clearVal, width); - } + memset(map, clear, width); + map += rowStride; } } } - } - else { - /* no direct access */ - if ((mask & stencilMax) != stencilMax) { - /* need to mask the clear */ - if (rb->DataType == GL_UNSIGNED_BYTE) { - GLint i, j; - for (i = 0; i < height; i++) { - GLubyte stencil[MAX_WIDTH]; - rb->GetRow(ctx, rb, width, x, y + i, stencil); - for (j = 0; j < width; j++) { - stencil[j] = (stencil[j] & invMask) | clearVal; - } - rb->PutRow(ctx, rb, width, x, y + i, stencil, NULL); - } - } - else { - GLint i, j; - for (i = 0; i < height; i++) { - GLushort stencil[MAX_WIDTH]; - rb->GetRow(ctx, rb, width, x, y + i, stencil); - for (j = 0; j < width; j++) { - stencil[j] = (stencil[j] & invMask) | clearVal; - } - rb->PutRow(ctx, rb, width, x, y + i, stencil, NULL); + break; + case MESA_FORMAT_S8_Z24: + { + GLuint clear = (ctx->Stencil.Clear & writeMask & 0xff) << 24; + GLuint mask = (((~writeMask) & 0xff) << 24) | 0xffffff; + for (i = 0; i < height; i++) { + GLuint *row = (GLuint *) map; + for (j = 0; j < width; j++) { + row[j] = (row[j] & mask) | clear; } + map += rowStride; } } - else { - /* no bit masking */ - const GLubyte clear8 = (GLubyte) clearVal; - const GLushort clear16 = (GLushort) clearVal; - const void *clear; - GLint i; - if (rb->DataType == GL_UNSIGNED_BYTE) { - clear = &clear8; - } - else { - clear = &clear16; - } + break; + case MESA_FORMAT_Z24_S8: + { + GLuint clear = ctx->Stencil.Clear & writeMask & 0xff; + GLuint mask = 0xffffff00 | ((~writeMask) & 0xff); for (i = 0; i < height; i++) { - rb->PutMonoRow(ctx, rb, width, x, y + i, clear, NULL); + GLuint *row = (GLuint *) map; + for (j = 0; j < width; j++) { + row[j] = (row[j] & mask) | clear; + } + map += rowStride; } } + break; + default: + _mesa_problem(ctx, "Unexpected stencil buffer format %s" + " in _swrast_clear_stencil_buffer()", + _mesa_get_format_name(rb->Format)); } + + ctx->Driver.UnmapRenderbuffer(ctx, rb); } |