diff options
author | Brian Paul <[email protected]> | 2012-02-03 08:17:24 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2012-02-12 11:22:31 -0700 |
commit | bd1ae51b13535bc4438c663ffe91ded49db4890a (patch) | |
tree | be0bb5f3d6060b44823e009fdf829827dea923d3 /src/mesa/swrast/s_renderbuffer.c | |
parent | b72d5767e3092016e0c2cfacaf38bb09d570955d (diff) |
swrast: fix span color type selection
Fixes a regression from commit 660ed923ded3552e023ef8c3dd9f92e6792f1bd2.
The basic idea is to look at the format of the dest renderbuffer and
choose either GLubyte or GLfloat for colors. The previous code used
_mesa_format_to_type_and_comps() which could return a bunch types other
than ubyte/float.
Determine the datatype at renderbuffer mapping time to avoid frequent
calls to the format query functions.
NOTE: This is a candidate for the 8.0 branch.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=45578
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=45577
Diffstat (limited to 'src/mesa/swrast/s_renderbuffer.c')
-rw-r--r-- | src/mesa/swrast/s_renderbuffer.c | 28 |
1 files changed, 26 insertions, 2 deletions
diff --git a/src/mesa/swrast/s_renderbuffer.c b/src/mesa/swrast/s_renderbuffer.c index 637a7b6dc1e..d8a7467b08d 100644 --- a/src/mesa/swrast/s_renderbuffer.c +++ b/src/mesa/swrast/s_renderbuffer.c @@ -615,8 +615,31 @@ unmap_attachment(struct gl_context *ctx, srb->Map = NULL; } - - + + +/** + * Determine what type to use (ubyte vs. float) for span colors for the + * given renderbuffer. + * See also _swrast_write_rgba_span(). + */ +static void +find_renderbuffer_colortype(struct gl_renderbuffer *rb) +{ + struct swrast_renderbuffer *srb = swrast_renderbuffer(rb); + GLuint rbMaxBits = _mesa_get_format_max_bits(rb->Format); + GLenum rbDatatype = _mesa_get_format_datatype(rb->Format); + + if (rbDatatype == GL_UNSIGNED_NORMALIZED && rbMaxBits <= 8) { + /* the buffer's values fit in GLubyte values */ + srb->ColorType = GL_UNSIGNED_BYTE; + } + else { + /* use floats otherwise */ + srb->ColorType = GL_FLOAT; + } +} + + /** * Map the renderbuffers we'll use for tri/line/point rendering. */ @@ -641,6 +664,7 @@ _swrast_map_renderbuffers(struct gl_context *ctx) for (buf = 0; buf < fb->_NumColorDrawBuffers; buf++) { map_attachment(ctx, fb, fb->_ColorDrawBufferIndexes[buf]); + find_renderbuffer_colortype(fb->_ColorDrawBuffers[buf]); } } |