aboutsummaryrefslogtreecommitdiffstats
path: root/src/mesa/swrast/s_renderbuffer.c
diff options
context:
space:
mode:
authorBrian Paul <[email protected]>2012-02-03 08:17:24 -0700
committerBrian Paul <[email protected]>2012-02-12 11:22:31 -0700
commitbd1ae51b13535bc4438c663ffe91ded49db4890a (patch)
treebe0bb5f3d6060b44823e009fdf829827dea923d3 /src/mesa/swrast/s_renderbuffer.c
parentb72d5767e3092016e0c2cfacaf38bb09d570955d (diff)
swrast: fix span color type selection
Fixes a regression from commit 660ed923ded3552e023ef8c3dd9f92e6792f1bd2. The basic idea is to look at the format of the dest renderbuffer and choose either GLubyte or GLfloat for colors. The previous code used _mesa_format_to_type_and_comps() which could return a bunch types other than ubyte/float. Determine the datatype at renderbuffer mapping time to avoid frequent calls to the format query functions. NOTE: This is a candidate for the 8.0 branch. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=45578 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=45577
Diffstat (limited to 'src/mesa/swrast/s_renderbuffer.c')
-rw-r--r--src/mesa/swrast/s_renderbuffer.c28
1 files changed, 26 insertions, 2 deletions
diff --git a/src/mesa/swrast/s_renderbuffer.c b/src/mesa/swrast/s_renderbuffer.c
index 637a7b6dc1e..d8a7467b08d 100644
--- a/src/mesa/swrast/s_renderbuffer.c
+++ b/src/mesa/swrast/s_renderbuffer.c
@@ -615,8 +615,31 @@ unmap_attachment(struct gl_context *ctx,
srb->Map = NULL;
}
-
-
+
+
+/**
+ * Determine what type to use (ubyte vs. float) for span colors for the
+ * given renderbuffer.
+ * See also _swrast_write_rgba_span().
+ */
+static void
+find_renderbuffer_colortype(struct gl_renderbuffer *rb)
+{
+ struct swrast_renderbuffer *srb = swrast_renderbuffer(rb);
+ GLuint rbMaxBits = _mesa_get_format_max_bits(rb->Format);
+ GLenum rbDatatype = _mesa_get_format_datatype(rb->Format);
+
+ if (rbDatatype == GL_UNSIGNED_NORMALIZED && rbMaxBits <= 8) {
+ /* the buffer's values fit in GLubyte values */
+ srb->ColorType = GL_UNSIGNED_BYTE;
+ }
+ else {
+ /* use floats otherwise */
+ srb->ColorType = GL_FLOAT;
+ }
+}
+
+
/**
* Map the renderbuffers we'll use for tri/line/point rendering.
*/
@@ -641,6 +664,7 @@ _swrast_map_renderbuffers(struct gl_context *ctx)
for (buf = 0; buf < fb->_NumColorDrawBuffers; buf++) {
map_attachment(ctx, fb, fb->_ColorDrawBufferIndexes[buf]);
+ find_renderbuffer_colortype(fb->_ColorDrawBuffers[buf]);
}
}