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authorBrian <[email protected]>2007-03-27 09:51:52 -0600
committerBrian <[email protected]>2007-03-27 09:51:52 -0600
commit3e45db67294faaf0a06c42bdd6dbdb96f87c8801 (patch)
treeb8dc873e8449e4f53e0acab6d410f8ad0b60e68c /src/mesa/swrast/s_pointtemp.h
parent3b8ab881312f36a948913653ed3c471017f811f0 (diff)
Restore the UseTexEnvProgram logic.
Was removed during glsl-compiler work. Still need to go back and revisit this because of the interaction with fragment shaders...
Diffstat (limited to 'src/mesa/swrast/s_pointtemp.h')
-rw-r--r--src/mesa/swrast/s_pointtemp.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/swrast/s_pointtemp.h b/src/mesa/swrast/s_pointtemp.h
index cc6f999b91b..1956eeba50b 100644
--- a/src/mesa/swrast/s_pointtemp.h
+++ b/src/mesa/swrast/s_pointtemp.h
@@ -121,7 +121,7 @@ NAME ( GLcontext *ctx, const SWvertex *vert )
#endif
#if FLAGS & TEXTURE
span->arrayMask |= (SPAN_TEXTURE | SPAN_LAMBDA);
- if (ctx->FragmentProgram._Current) {
+ if (ctx->FragmentProgram._Active) {
/* Don't divide texture s,t,r by q (use TXP to do that) */
for (attr = swrast->_MinFragmentAttrib; attr < swrast->_MaxFragmentAttrib; attr++) {
if (swrast->_FragmentAttribs & (1 << attr)) {