From 3e45db67294faaf0a06c42bdd6dbdb96f87c8801 Mon Sep 17 00:00:00 2001 From: Brian Date: Tue, 27 Mar 2007 09:51:52 -0600 Subject: Restore the UseTexEnvProgram logic. Was removed during glsl-compiler work. Still need to go back and revisit this because of the interaction with fragment shaders... --- src/mesa/swrast/s_pointtemp.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/mesa/swrast/s_pointtemp.h') diff --git a/src/mesa/swrast/s_pointtemp.h b/src/mesa/swrast/s_pointtemp.h index cc6f999b91b..1956eeba50b 100644 --- a/src/mesa/swrast/s_pointtemp.h +++ b/src/mesa/swrast/s_pointtemp.h @@ -121,7 +121,7 @@ NAME ( GLcontext *ctx, const SWvertex *vert ) #endif #if FLAGS & TEXTURE span->arrayMask |= (SPAN_TEXTURE | SPAN_LAMBDA); - if (ctx->FragmentProgram._Current) { + if (ctx->FragmentProgram._Active) { /* Don't divide texture s,t,r by q (use TXP to do that) */ for (attr = swrast->_MinFragmentAttrib; attr < swrast->_MaxFragmentAttrib; attr++) { if (swrast->_FragmentAttribs & (1 << attr)) { -- cgit v1.2.3