diff options
author | Brian Paul <[email protected]> | 2011-02-28 18:24:30 -0700 |
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committer | Brian Paul <[email protected]> | 2011-02-28 18:24:30 -0700 |
commit | 9d20849516fe34bb0a430b007cef7878858cf0c7 (patch) | |
tree | 67c226c5ccade1c0eb30f3c3e76443c81ffbd586 /src/mesa/swrast/s_masking.h | |
parent | 7e161bcf11d539ecc2482b71b21783a23e36f596 (diff) |
mesa: remove GL_SGI_texture_color_table support
It was only implemented in the swrast driver and probably not used by
any applications. A modern app would use a dependent/chained texture
lookup in the fragment shader.
Diffstat (limited to 'src/mesa/swrast/s_masking.h')
0 files changed, 0 insertions, 0 deletions