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authorBrian Paul <[email protected]>2011-02-28 18:24:30 -0700
committerBrian Paul <[email protected]>2011-02-28 18:24:30 -0700
commit9d20849516fe34bb0a430b007cef7878858cf0c7 (patch)
tree67c226c5ccade1c0eb30f3c3e76443c81ffbd586 /src/mesa/swrast/s_masking.h
parent7e161bcf11d539ecc2482b71b21783a23e36f596 (diff)
mesa: remove GL_SGI_texture_color_table support
It was only implemented in the swrast driver and probably not used by any applications. A modern app would use a dependent/chained texture lookup in the fragment shader.
Diffstat (limited to 'src/mesa/swrast/s_masking.h')
0 files changed, 0 insertions, 0 deletions