diff options
author | Brian Paul <[email protected]> | 2006-09-25 23:57:39 +0000 |
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committer | Brian Paul <[email protected]> | 2006-09-25 23:57:39 +0000 |
commit | a50b7dbc3ba1db8c92b4bbb4f7f06de8d6c039c4 (patch) | |
tree | b1e19031a7563c7da67386584a7e42a4603c4ba1 /src/mesa/swrast/s_masking.c | |
parent | df8632ebd87219c809810d993f56fef1e6853a25 (diff) |
Initial work for supporting different renderbuffer color depths at runtime.
Diffstat (limited to 'src/mesa/swrast/s_masking.c')
-rw-r--r-- | src/mesa/swrast/s_masking.c | 79 |
1 files changed, 49 insertions, 30 deletions
diff --git a/src/mesa/swrast/s_masking.c b/src/mesa/swrast/s_masking.c index f83e305b06c..4a82bbe8e6b 100644 --- a/src/mesa/swrast/s_masking.c +++ b/src/mesa/swrast/s_masking.c @@ -43,44 +43,63 @@ void _swrast_mask_rgba_span(GLcontext *ctx, struct gl_renderbuffer *rb, struct sw_span *span) { - GLchan dest[MAX_WIDTH][4]; -#if CHAN_BITS == 8 - GLuint srcMask = *((GLuint*)ctx->Color.ColorMask); - GLuint dstMask = ~srcMask; - GLuint *rgba32 = (GLuint *) span->array->rgba; - GLuint *dest32 = (GLuint *) dest; -#else - const GLboolean rMask = ctx->Color.ColorMask[RCOMP]; - const GLboolean gMask = ctx->Color.ColorMask[GCOMP]; - const GLboolean bMask = ctx->Color.ColorMask[BCOMP]; - const GLboolean aMask = ctx->Color.ColorMask[ACOMP]; -#endif const GLuint n = span->end; - GLuint i; + void *rbPixels; ASSERT(n < MAX_WIDTH); ASSERT(span->arrayMask & SPAN_RGBA); + ASSERT(rb->DataType == span->array->ChanType); - if (span->arrayMask & SPAN_XY) { - _swrast_get_values(ctx, rb, n, span->array->x, span->array->y, - dest, 4 * sizeof(GLchan)); - } - else { - _swrast_read_rgba_span(ctx, rb, n, span->x, span->y, dest); - } + rbPixels = _swrast_get_dest_rgba(ctx, rb, span); -#if CHAN_BITS == 8 - for (i = 0; i < n; i++) { - rgba32[i] = (rgba32[i] & srcMask) | (dest32[i] & dstMask); + /* + * Do component masking. + * Note that we're not using span->array->mask[] here. We could... + */ + if (span->array->ChanType == GL_UNSIGNED_BYTE) { + /* treat 4xGLubyte as 1xGLuint */ + const GLuint srcMask = *((GLuint *) ctx->Color.ColorMask); + const GLuint dstMask = ~srcMask; + const GLuint *dst = (const GLuint *) rbPixels; + GLuint *src = (GLuint *) span->array->color.sz1.rgba; + GLuint i; + for (i = 0; i < n; i++) { + src[i] = (src[i] & srcMask) | (dst[i] & dstMask); + } + } + else if (span->array->ChanType == GL_UNSIGNED_SHORT) { + /* 2-byte components */ + /* XXX try to use 64-bit arithmetic someday */ + const GLushort rMask = ctx->Color.ColorMask[RCOMP] ? 0xffff : 0x0; + const GLushort gMask = ctx->Color.ColorMask[GCOMP] ? 0xffff : 0x0; + const GLushort bMask = ctx->Color.ColorMask[BCOMP] ? 0xffff : 0x0; + const GLushort aMask = ctx->Color.ColorMask[ACOMP] ? 0xffff : 0x0; + const GLushort (*dst)[4] = (const GLushort (*)[4]) rbPixels; + GLushort (*src)[4] = span->array->color.sz2.rgba; + GLuint i; + for (i = 0; i < n; i++) { + src[i][RCOMP] = (src[i][RCOMP] & rMask) | (dst[i][RCOMP] & ~rMask); + src[i][GCOMP] = (src[i][GCOMP] & gMask) | (dst[i][GCOMP] & ~gMask); + src[i][BCOMP] = (src[i][BCOMP] & bMask) | (dst[i][BCOMP] & ~bMask); + src[i][ACOMP] = (src[i][ACOMP] & aMask) | (dst[i][ACOMP] & ~aMask); + } } -#else - for (i = 0; i < n; i++) { - if (!rMask) span->array->rgba[i][RCOMP] = dest[i][RCOMP]; - if (!gMask) span->array->rgba[i][GCOMP] = dest[i][GCOMP]; - if (!bMask) span->array->rgba[i][BCOMP] = dest[i][BCOMP]; - if (!aMask) span->array->rgba[i][ACOMP] = dest[i][ACOMP]; + else { + /* 4-byte components */ + const GLuint rMask = ctx->Color.ColorMask[RCOMP] ? ~0x0 : 0x0; + const GLuint gMask = ctx->Color.ColorMask[GCOMP] ? ~0x0 : 0x0; + const GLuint bMask = ctx->Color.ColorMask[BCOMP] ? ~0x0 : 0x0; + const GLuint aMask = ctx->Color.ColorMask[ACOMP] ? ~0x0 : 0x0; + const GLuint (*dst)[4] = (const GLuint (*)[4]) rbPixels; + GLuint (*src)[4] = (GLuint (*)[4]) span->array->color.sz4.rgba; + GLuint i; + for (i = 0; i < n; i++) { + src[i][RCOMP] = (src[i][RCOMP] & rMask) | (dst[i][RCOMP] & ~rMask); + src[i][GCOMP] = (src[i][GCOMP] & gMask) | (dst[i][GCOMP] & ~gMask); + src[i][BCOMP] = (src[i][BCOMP] & bMask) | (dst[i][BCOMP] & ~bMask); + src[i][ACOMP] = (src[i][ACOMP] & aMask) | (dst[i][ACOMP] & ~aMask); + } } -#endif } |