diff options
author | Brian <[email protected]> | 2007-10-24 11:37:05 -0600 |
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committer | Brian <[email protected]> | 2007-10-24 11:37:05 -0600 |
commit | e48f0b09abe42aa3393a492af07e53b76ad0ff3c (patch) | |
tree | 9a3883b6ca306e2f68caae650c6ae1edd120f042 /src/mesa/swrast/s_fog.c | |
parent | c9d495c6f064aacd1e072033b9c17a83b8c37fa1 (diff) |
Implement gl_PointCoord attribute for GLSL fragment shaders.
Contains the normalized fragment position within a point sprite.
Diffstat (limited to 'src/mesa/swrast/s_fog.c')
-rw-r--r-- | src/mesa/swrast/s_fog.c | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/mesa/swrast/s_fog.c b/src/mesa/swrast/s_fog.c index ed47964a66a..7b143f6e5bb 100644 --- a/src/mesa/swrast/s_fog.c +++ b/src/mesa/swrast/s_fog.c @@ -168,7 +168,6 @@ _swrast_fog_rgba_span( const GLcontext *ctx, SWspan *span ) GLfloat rFog, gFog, bFog; ASSERT(swrast->_FogEnabled); - ASSERT(swrast->_ActiveAttribMask & FRAG_BIT_FOGC); ASSERT(span->arrayMask & SPAN_RGBA); /* compute (scaled) fog color */ |