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authorBrian <[email protected]>2007-10-24 11:37:05 -0600
committerBrian <[email protected]>2007-10-24 11:37:05 -0600
commite48f0b09abe42aa3393a492af07e53b76ad0ff3c (patch)
tree9a3883b6ca306e2f68caae650c6ae1edd120f042 /src/mesa/swrast/s_fog.c
parentc9d495c6f064aacd1e072033b9c17a83b8c37fa1 (diff)
Implement gl_PointCoord attribute for GLSL fragment shaders.
Contains the normalized fragment position within a point sprite.
Diffstat (limited to 'src/mesa/swrast/s_fog.c')
-rw-r--r--src/mesa/swrast/s_fog.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/mesa/swrast/s_fog.c b/src/mesa/swrast/s_fog.c
index ed47964a66a..7b143f6e5bb 100644
--- a/src/mesa/swrast/s_fog.c
+++ b/src/mesa/swrast/s_fog.c
@@ -168,7 +168,6 @@ _swrast_fog_rgba_span( const GLcontext *ctx, SWspan *span )
GLfloat rFog, gFog, bFog;
ASSERT(swrast->_FogEnabled);
- ASSERT(swrast->_ActiveAttribMask & FRAG_BIT_FOGC);
ASSERT(span->arrayMask & SPAN_RGBA);
/* compute (scaled) fog color */