From e48f0b09abe42aa3393a492af07e53b76ad0ff3c Mon Sep 17 00:00:00 2001 From: Brian Date: Wed, 24 Oct 2007 11:37:05 -0600 Subject: Implement gl_PointCoord attribute for GLSL fragment shaders. Contains the normalized fragment position within a point sprite. --- src/mesa/swrast/s_fog.c | 1 - 1 file changed, 1 deletion(-) (limited to 'src/mesa/swrast/s_fog.c') diff --git a/src/mesa/swrast/s_fog.c b/src/mesa/swrast/s_fog.c index ed47964a66a..7b143f6e5bb 100644 --- a/src/mesa/swrast/s_fog.c +++ b/src/mesa/swrast/s_fog.c @@ -168,7 +168,6 @@ _swrast_fog_rgba_span( const GLcontext *ctx, SWspan *span ) GLfloat rFog, gFog, bFog; ASSERT(swrast->_FogEnabled); - ASSERT(swrast->_ActiveAttribMask & FRAG_BIT_FOGC); ASSERT(span->arrayMask & SPAN_RGBA); /* compute (scaled) fog color */ -- cgit v1.2.3