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authorBrian Paul <[email protected]>2012-02-20 11:07:00 -0700
committerBrian Paul <[email protected]>2012-02-24 08:03:08 -0700
commit47d88ef204b42a9220c6be3e98c92df9c9aa0860 (patch)
treedb21898e4a2d49e47f05593547babf4776c233c6 /src/mesa/swrast/s_drawpix.c
parentb5d096ac1ac075380d597133a484446afaa3571b (diff)
swrast: define, use SWRAST_MAX_WIDTH/HEIGHT
We'll get rid of MAX_WIDTH, MAX_HEIGHT soon.
Diffstat (limited to 'src/mesa/swrast/s_drawpix.c')
-rw-r--r--src/mesa/swrast/s_drawpix.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/mesa/swrast/s_drawpix.c b/src/mesa/swrast/s_drawpix.c
index cff0bb37e72..1fa64c37829 100644
--- a/src/mesa/swrast/s_drawpix.c
+++ b/src/mesa/swrast/s_drawpix.c
@@ -319,7 +319,7 @@ draw_depth_pixels( struct gl_context *ctx, GLint x, GLint y,
&& ctx->DrawBuffer->Visual.depthBits == 16
&& !scaleOrBias
&& !zoom
- && width <= MAX_WIDTH
+ && width <= SWRAST_MAX_WIDTH
&& !unpack->SwapBytes) {
/* Special case: directly write 16-bit depth values */
GLint row;
@@ -339,7 +339,7 @@ draw_depth_pixels( struct gl_context *ctx, GLint x, GLint y,
else if (type == GL_UNSIGNED_INT
&& !scaleOrBias
&& !zoom
- && width <= MAX_WIDTH
+ && width <= SWRAST_MAX_WIDTH
&& !unpack->SwapBytes) {
/* Special case: shift 32-bit values down to Visual.depthBits */
const GLint shift = 32 - ctx->DrawBuffer->Visual.depthBits;
@@ -367,11 +367,11 @@ draw_depth_pixels( struct gl_context *ctx, GLint x, GLint y,
const GLuint depthMax = ctx->DrawBuffer->_DepthMax;
GLint skipPixels = 0;
- /* in case width > MAX_WIDTH do the copy in chunks */
+ /* in case width > SWRAST_MAX_WIDTH do the copy in chunks */
while (skipPixels < width) {
- const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
+ const GLint spanWidth = MIN2(width - skipPixels, SWRAST_MAX_WIDTH);
GLint row;
- ASSERT(span.end <= MAX_WIDTH);
+ ASSERT(span.end <= SWRAST_MAX_WIDTH);
for (row = 0; row < height; row++) {
const GLvoid *zSrc = _mesa_image_address2d(unpack,
pixels, width, height,
@@ -453,9 +453,9 @@ draw_rgba_pixels( struct gl_context *ctx, GLint x, GLint y,
/* use span array for temp color storage */
GLfloat *rgba = (GLfloat *) span.array->attribs[FRAG_ATTRIB_COL0];
- /* if the span is wider than MAX_WIDTH we have to do it in chunks */
+ /* if the span is wider than SWRAST_MAX_WIDTH we have to do it in chunks */
while (skipPixels < width) {
- const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
+ const GLint spanWidth = MIN2(width - skipPixels, SWRAST_MAX_WIDTH);
const GLubyte *source
= (const GLubyte *) _mesa_image_address2d(unpack, pixels,
width, height, format,