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authorBrian Paul <[email protected]>2001-01-23 23:39:36 +0000
committerBrian Paul <[email protected]>2001-01-23 23:39:36 +0000
commitb6bcae5698df88f7730d40004ce7ce0462e97a20 (patch)
tree14c77826b5016293914eb529822e609792150964 /src/mesa/swrast/s_copypix.c
parentab0c886a6c0dd38ac6168c2a239720a761e6578f (diff)
Replaced struct gl_visual with struct __GLcontextModesRec from glcore.h.
Replace "RGBAMode" with "rgbMode", etc. Other minor clean-ups.
Diffstat (limited to 'src/mesa/swrast/s_copypix.c')
-rw-r--r--src/mesa/swrast/s_copypix.c24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/mesa/swrast/s_copypix.c b/src/mesa/swrast/s_copypix.c
index 401b448a630..401955d00ae 100644
--- a/src/mesa/swrast/s_copypix.c
+++ b/src/mesa/swrast/s_copypix.c
@@ -1,10 +1,10 @@
-/* $Id: s_copypix.c,v 1.9 2001/01/05 21:28:31 brianp Exp $ */
+/* $Id: s_copypix.c,v 1.10 2001/01/23 23:39:37 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -88,7 +88,7 @@ copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
if (ctx->Depth.Test || ctx->Fog.Enabled) {
/* fill in array of z values */
GLdepth z = (GLdepth)
- (ctx->Current.RasterPos[2] * ctx->Visual.DepthMax);
+ (ctx->Current.RasterPos[2] * ctx->DepthMax);
GLint i;
for (i = 0; i < width; i++) {
zspan[i] = z;
@@ -315,7 +315,7 @@ copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
if (ctx->Depth.Test || ctx->Fog.Enabled) {
/* fill in array of z values */
- GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * ctx->Visual.DepthMax);
+ GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * ctx->DepthMax);
for (i=0;i<width;i++) {
zspan[i] = z;
}
@@ -552,7 +552,7 @@ static void copy_ci_pixels( GLcontext *ctx,
if (ctx->Depth.Test || ctx->Fog.Enabled) {
/* fill in array of z values */
- GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * ctx->Visual.DepthMax);
+ GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * ctx->DepthMax);
for (i=0;i<width;i++) {
zspan[i] = z;
}
@@ -650,7 +650,7 @@ static void copy_depth_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
GLint overlapping;
- if (!ctx->Visual.DepthBits) {
+ if (!ctx->Visual.depthBits) {
gl_error( ctx, GL_INVALID_OPERATION, "glCopyPixels" );
return;
}
@@ -673,7 +673,7 @@ static void copy_depth_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
/* setup colors or indexes */
- if (ctx->Visual.RGBAflag) {
+ if (ctx->Visual.rgbMode) {
GLuint *rgba32 = (GLuint *) rgba;
GLuint color = *(GLuint*)( ctx->Current.Color );
for (i = 0; i < width; i++) {
@@ -716,10 +716,10 @@ static void copy_depth_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
for (i = 0; i < width; i++) {
GLfloat d = depth[i] * ctx->Pixel.DepthScale + ctx->Pixel.DepthBias;
- zspan[i] = (GLdepth) (CLAMP(d, 0.0F, 1.0F) * ctx->Visual.DepthMax);
+ zspan[i] = (GLdepth) (CLAMP(d, 0.0F, 1.0F) * ctx->DepthMax);
}
- if (ctx->Visual.RGBAflag) {
+ if (ctx->Visual.rgbMode) {
if (zoom) {
gl_write_zoomed_rgba_span( ctx, width, destx, dy, zspan, 0,
(const GLchan (*)[4])rgba, desty );
@@ -758,7 +758,7 @@ static void copy_stencil_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
const GLboolean shift_or_offset = ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset;
GLint overlapping;
- if (!ctx->Visual.StencilBits) {
+ if (!ctx->Visual.stencilBits) {
gl_error( ctx, GL_INVALID_OPERATION, "glCopyPixels" );
return;
}
@@ -841,10 +841,10 @@ _swrast_CopyPixels( GLcontext *ctx,
if (SWRAST_CONTEXT(ctx)->NewState)
_swrast_validate_derived( ctx );
- if (type == GL_COLOR && ctx->Visual.RGBAflag) {
+ if (type == GL_COLOR && ctx->Visual.rgbMode) {
copy_rgba_pixels( ctx, srcx, srcy, width, height, destx, desty );
}
- else if (type == GL_COLOR && !ctx->Visual.RGBAflag) {
+ else if (type == GL_COLOR && !ctx->Visual.rgbMode) {
copy_ci_pixels( ctx, srcx, srcy, width, height, destx, desty );
}
else if (type == GL_DEPTH) {