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authorBrian Paul <[email protected]>2002-08-07 00:45:07 +0000
committerBrian Paul <[email protected]>2002-08-07 00:45:07 +0000
commit77df88727cb0a423dd5cb41498c2302d9df4fce7 (patch)
tree98234cef23e87e196b3628095196daed47bf6dce /src/mesa/swrast/s_copypix.c
parent2353e96c320d4bd26d10dc29b57df3e9f882e6d3 (diff)
struct sw_span is again allocated on the stack, but the arrays of span
data are broken out into a new struct span_arrays which is allocated per-context (to avoid huge stack allocations - a problem on Windows). This lets us use span.redStep instead of span->redStep (for example) to hopefully get slightly better performance in the triangle functions.
Diffstat (limited to 'src/mesa/swrast/s_copypix.c')
-rw-r--r--src/mesa/swrast/s_copypix.c139
1 files changed, 69 insertions, 70 deletions
diff --git a/src/mesa/swrast/s_copypix.c b/src/mesa/swrast/s_copypix.c
index 7f5f41b78f6..58ef3a49cc8 100644
--- a/src/mesa/swrast/s_copypix.c
+++ b/src/mesa/swrast/s_copypix.c
@@ -1,4 +1,4 @@
-/* $Id: s_copypix.c,v 1.39 2002/07/09 01:22:52 brianp Exp $ */
+/* $Id: s_copypix.c,v 1.40 2002/08/07 00:45:07 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -106,14 +106,14 @@ copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
const GLuint transferOps = ctx->_ImageTransferState;
GLfloat *dest, *tmpImage, *convImage;
- struct sw_span *span = swrast->span;
+ struct sw_span span;
INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_RGBA);
if (ctx->Depth.Test)
- _mesa_span_default_z(ctx, span);
+ _mesa_span_default_z(ctx, &span);
if (ctx->Fog.Enabled)
- _mesa_span_default_fog(ctx, span);
+ _mesa_span_default_fog(ctx, &span);
if (SWRAST_CONTEXT(ctx)->_RasterMask == 0
@@ -239,15 +239,15 @@ copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
GLint g = (GLint) (src[i * 4 + GCOMP] * CHAN_MAXF);
GLint b = (GLint) (src[i * 4 + BCOMP] * CHAN_MAXF);
GLint a = (GLint) (src[i * 4 + ACOMP] * CHAN_MAXF);
- span->color.rgba[i][RCOMP] = (GLchan) CLAMP(r, 0, CHAN_MAX);
- span->color.rgba[i][GCOMP] = (GLchan) CLAMP(g, 0, CHAN_MAX);
- span->color.rgba[i][BCOMP] = (GLchan) CLAMP(b, 0, CHAN_MAX);
- span->color.rgba[i][ACOMP] = (GLchan) CLAMP(a, 0, CHAN_MAX);
+ span.array->rgba[i][RCOMP] = (GLchan) CLAMP(r, 0, CHAN_MAX);
+ span.array->rgba[i][GCOMP] = (GLchan) CLAMP(g, 0, CHAN_MAX);
+ span.array->rgba[i][BCOMP] = (GLchan) CLAMP(b, 0, CHAN_MAX);
+ span.array->rgba[i][ACOMP] = (GLchan) CLAMP(a, 0, CHAN_MAX);
}
if (ctx->Pixel.PixelTextureEnabled && ctx->Texture._EnabledUnits) {
- span->end = width;
- _swrast_pixel_texture(ctx, span);
+ span.end = width;
+ _swrast_pixel_texture(ctx, &span);
}
/* write row to framebuffer */
@@ -255,21 +255,21 @@ copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
dy = desty + row;
if (quick_draw && dy >= 0 && dy < (GLint) ctx->DrawBuffer->Height) {
(*swrast->Driver.WriteRGBASpan)( ctx, width, destx, dy,
- (const GLchan (*)[4])span->color.rgba, NULL );
+ (const GLchan (*)[4])span.array->rgba, NULL );
}
else if (zoom) {
- span->x = destx;
- span->y = dy;
- span->end = width;
- _mesa_write_zoomed_rgba_span(ctx, span,
- (CONST GLchan (*)[4])span->color.rgba,
+ span.x = destx;
+ span.y = dy;
+ span.end = width;
+ _mesa_write_zoomed_rgba_span(ctx, &span,
+ (CONST GLchan (*)[4])span.array->rgba,
desty);
}
else {
- span->x = destx;
- span->y = dy;
- span->end = width;
- _mesa_write_rgba_span(ctx, span);
+ span.x = destx;
+ span.y = dy;
+ span.end = width;
+ _mesa_write_rgba_span(ctx, &span);
}
}
@@ -292,7 +292,7 @@ copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
GLint overlapping;
const GLuint transferOps = ctx->_ImageTransferState;
- struct sw_span *span = swrast->span;
+ struct sw_span span;
INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_RGBA);
@@ -319,9 +319,9 @@ copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
if (ctx->Depth.Test)
- _mesa_span_default_z(ctx, span);
+ _mesa_span_default_z(ctx, &span);
if (ctx->Fog.Enabled)
- _mesa_span_default_fog(ctx, span);
+ _mesa_span_default_fog(ctx, &span);
if (SWRAST_CONTEXT(ctx)->_RasterMask == 0
&& !zoom
@@ -370,7 +370,7 @@ copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
/* Get source pixels */
if (overlapping) {
/* get from buffered image */
- MEMCPY(span->color.rgba, p, width * sizeof(GLchan) * 4);
+ MEMCPY(span.array->rgba, p, width * sizeof(GLchan) * 4);
p += width * 4;
}
else {
@@ -378,7 +378,7 @@ copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
if (changeBuffer)
_swrast_use_read_buffer(ctx);
_mesa_read_rgba_span( ctx, ctx->ReadBuffer, width, srcx, sy,
- span->color.rgba );
+ span.array->rgba );
if (changeBuffer)
_swrast_use_draw_buffer(ctx);
}
@@ -391,10 +391,10 @@ copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
/* convert chan to float */
for (k = 0; k < width; k++) {
- rgbaFloat[k][RCOMP] = (GLfloat) span->color.rgba[k][RCOMP] * scale;
- rgbaFloat[k][GCOMP] = (GLfloat) span->color.rgba[k][GCOMP] * scale;
- rgbaFloat[k][BCOMP] = (GLfloat) span->color.rgba[k][BCOMP] * scale;
- rgbaFloat[k][ACOMP] = (GLfloat) span->color.rgba[k][ACOMP] * scale;
+ rgbaFloat[k][RCOMP] = (GLfloat) span.array->rgba[k][RCOMP] * scale;
+ rgbaFloat[k][GCOMP] = (GLfloat) span.array->rgba[k][GCOMP] * scale;
+ rgbaFloat[k][BCOMP] = (GLfloat) span.array->rgba[k][BCOMP] * scale;
+ rgbaFloat[k][ACOMP] = (GLfloat) span.array->rgba[k][ACOMP] * scale;
}
/* scale & bias */
if (transferOps & IMAGE_SCALE_BIAS_BIT) {
@@ -454,36 +454,36 @@ copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
GLint g = (GLint) (rgbaFloat[k][GCOMP] * CHAN_MAXF);
GLint b = (GLint) (rgbaFloat[k][BCOMP] * CHAN_MAXF);
GLint a = (GLint) (rgbaFloat[k][ACOMP] * CHAN_MAXF);
- span->color.rgba[k][RCOMP] = (GLchan) CLAMP(r, 0, CHAN_MAX);
- span->color.rgba[k][GCOMP] = (GLchan) CLAMP(g, 0, CHAN_MAX);
- span->color.rgba[k][BCOMP] = (GLchan) CLAMP(b, 0, CHAN_MAX);
- span->color.rgba[k][ACOMP] = (GLchan) CLAMP(a, 0, CHAN_MAX);
+ span.array->rgba[k][RCOMP] = (GLchan) CLAMP(r, 0, CHAN_MAX);
+ span.array->rgba[k][GCOMP] = (GLchan) CLAMP(g, 0, CHAN_MAX);
+ span.array->rgba[k][BCOMP] = (GLchan) CLAMP(b, 0, CHAN_MAX);
+ span.array->rgba[k][ACOMP] = (GLchan) CLAMP(a, 0, CHAN_MAX);
}
UNDEFARRAY(rgbaFloat); /* mac 32k limitation */
}
if (ctx->Pixel.PixelTextureEnabled && ctx->Texture._EnabledUnits) {
- span->end = width;
- _swrast_pixel_texture(ctx, span);
+ span.end = width;
+ _swrast_pixel_texture(ctx, &span);
}
if (quick_draw && dy >= 0 && dy < (GLint) ctx->DrawBuffer->Height) {
(*swrast->Driver.WriteRGBASpan)( ctx, width, destx, dy,
- (const GLchan (*)[4])span->color.rgba, NULL );
+ (const GLchan (*)[4])span.array->rgba, NULL );
}
else if (zoom) {
- span->x = destx;
- span->y = dy;
- span->end = width;
- _mesa_write_zoomed_rgba_span(ctx, span,
- (CONST GLchan (*)[4]) span->color.rgba,
+ span.x = destx;
+ span.y = dy;
+ span.end = width;
+ _mesa_write_zoomed_rgba_span(ctx, &span,
+ (CONST GLchan (*)[4]) span.array->rgba,
desty);
}
else {
- span->x = destx;
- span->y = dy;
- span->end = width;
- _mesa_write_rgba_span(ctx, span);
+ span.x = destx;
+ span.y = dy;
+ span.end = width;
+ _mesa_write_rgba_span(ctx, &span);
}
}
@@ -496,7 +496,6 @@ static void copy_ci_pixels( GLcontext *ctx,
GLint srcx, GLint srcy, GLint width, GLint height,
GLint destx, GLint desty )
{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
GLuint *tmpImage,*p;
GLint sy, dy, stepy;
GLint j;
@@ -504,7 +503,7 @@ static void copy_ci_pixels( GLcontext *ctx,
const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
const GLboolean shift_or_offset = ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset;
GLint overlapping;
- struct sw_span *span = swrast->span;
+ struct sw_span span;
INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_INDEX);
@@ -526,9 +525,9 @@ static void copy_ci_pixels( GLcontext *ctx,
ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
if (ctx->Depth.Test)
- _mesa_span_default_z(ctx, span);
+ _mesa_span_default_z(ctx, &span);
if (ctx->Fog.Enabled)
- _mesa_span_default_fog(ctx, span);
+ _mesa_span_default_fog(ctx, &span);
/* If read and draw buffer are different we must do buffer switching */
changeBuffer = ctx->Pixel.ReadBuffer != ctx->Color.DrawBuffer
@@ -564,32 +563,32 @@ static void copy_ci_pixels( GLcontext *ctx,
for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
if (overlapping) {
- MEMCPY(span->color.index, p, width * sizeof(GLuint));
+ MEMCPY(span.array->index, p, width * sizeof(GLuint));
p += width;
}
else {
if (changeBuffer)
_swrast_use_read_buffer(ctx);
_mesa_read_index_span( ctx, ctx->ReadBuffer, width, srcx, sy,
- span->color.index );
+ span.array->index );
if (changeBuffer)
_swrast_use_draw_buffer(ctx);
}
if (shift_or_offset) {
- _mesa_shift_and_offset_ci( ctx, width, span->color.index );
+ _mesa_shift_and_offset_ci( ctx, width, span.array->index );
}
if (ctx->Pixel.MapColorFlag) {
- _mesa_map_ci( ctx, width, span->color.index );
+ _mesa_map_ci( ctx, width, span.array->index );
}
- span->x = destx;
- span->y = dy;
- span->end = width;
+ span.x = destx;
+ span.y = dy;
+ span.end = width;
if (zoom)
- _mesa_write_zoomed_index_span(ctx, span, desty);
+ _mesa_write_zoomed_index_span(ctx, &span, desty);
else
- _mesa_write_index_span(ctx, span);
+ _mesa_write_index_span(ctx, &span);
}
if (overlapping)
@@ -611,7 +610,7 @@ static void copy_depth_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
GLint i, j;
const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
GLint overlapping;
- struct sw_span *span = SWRAST_CONTEXT(ctx)->span;
+ struct sw_span span;
INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_Z);
@@ -637,9 +636,9 @@ static void copy_depth_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
- _mesa_span_default_color(ctx, span);
+ _mesa_span_default_color(ctx, &span);
if (ctx->Fog.Enabled)
- _mesa_span_default_fog(ctx, span);
+ _mesa_span_default_fog(ctx, &span);
if (overlapping) {
GLint ssy = sy;
@@ -671,25 +670,25 @@ static void copy_depth_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
for (i = 0; i < width; i++) {
GLfloat d = depth[i] * ctx->Pixel.DepthScale + ctx->Pixel.DepthBias;
- span->zArray[i] = (GLdepth) (CLAMP(d, 0.0F, 1.0F) * ctx->DepthMax);
+ span.array->z[i] = (GLdepth) (CLAMP(d, 0.0F, 1.0F) * ctx->DepthMax);
}
- span->x = destx;
- span->y = dy;
- span->end = width;
+ span.x = destx;
+ span.y = dy;
+ span.end = width;
if (ctx->Visual.rgbMode) {
if (zoom)
- _mesa_write_zoomed_rgba_span( ctx, span,
- (const GLchan (*)[4])span->color.rgba,
+ _mesa_write_zoomed_rgba_span( ctx, &span,
+ (const GLchan (*)[4])span.array->rgba,
desty );
else
- _mesa_write_rgba_span(ctx, span);
+ _mesa_write_rgba_span(ctx, &span);
}
else {
if (zoom)
- _mesa_write_zoomed_index_span( ctx, span, desty );
+ _mesa_write_zoomed_index_span( ctx, &span, desty );
else
- _mesa_write_index_span(ctx, span);
+ _mesa_write_index_span(ctx, &span);
}
}