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authorTimothy Arceri <[email protected]>2016-10-19 13:23:37 +1100
committerTimothy Arceri <[email protected]>2016-10-26 14:29:36 +1100
commit3423488d55b9c483fcdb3996eb89b424c1031d24 (patch)
tree270d90fe3fd4c090f2c8e59a3b20d0afe7d98e72 /src/mesa/swrast/s_context.c
parent17e28a1571b6141368fefc84cc8b0a3b4e52f8ee (diff)
st/mesa/r200/i915/i965: eliminate gl_fragment_program
Here we move OriginUpperLeft and PixelCenterInteger into gl_program all other fields have been replace by shader_info. V2: Don't use anonymous union/structs to hold vertex/fragment fields suggested by Ian. Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/mesa/swrast/s_context.c')
-rw-r--r--src/mesa/swrast/s_context.c15
1 files changed, 7 insertions, 8 deletions
diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c
index 325a0a84ad5..3eb931fd3ad 100644
--- a/src/mesa/swrast/s_context.c
+++ b/src/mesa/swrast/s_context.c
@@ -220,13 +220,12 @@ _swrast_update_deferred_texture(struct gl_context *ctx)
}
else {
GLboolean use_fprog = _swrast_use_fragment_program(ctx);
- const struct gl_fragment_program *fprog
- = ctx->FragmentProgram._Current;
- if (use_fprog && (fprog->Base.OutputsWritten & (1 << FRAG_RESULT_DEPTH))) {
+ const struct gl_program *fprog = ctx->FragmentProgram._Current;
+ if (use_fprog && (fprog->OutputsWritten & (1 << FRAG_RESULT_DEPTH))) {
/* Z comes from fragment program/shader */
swrast->_DeferredTexture = GL_FALSE;
}
- else if (use_fprog && fprog->Base.info.fs.uses_discard) {
+ else if (use_fprog && fprog->info.fs.uses_discard) {
swrast->_DeferredTexture = GL_FALSE;
}
else if (ctx->Query.CurrentOcclusionObject) {
@@ -247,9 +246,9 @@ static void
_swrast_update_fog_state( struct gl_context *ctx )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
- const struct gl_fragment_program *fp = ctx->FragmentProgram._Current;
+ const struct gl_program *fp = ctx->FragmentProgram._Current;
- assert(fp == NULL || fp->Base.Target == GL_FRAGMENT_PROGRAM_ARB);
+ assert(fp == NULL || fp->Target == GL_FRAGMENT_PROGRAM_ARB);
(void) fp; /* silence unused var warning */
/* determine if fog is needed, and if so, which fog mode */
@@ -269,7 +268,7 @@ _swrast_update_fragment_program(struct gl_context *ctx, GLbitfield newState)
return;
_mesa_load_state_parameters(ctx,
- ctx->FragmentProgram._Current->Base.Parameters);
+ ctx->FragmentProgram._Current->Parameters);
}
@@ -500,7 +499,7 @@ _swrast_update_active_attribs(struct gl_context *ctx)
*/
if (_swrast_use_fragment_program(ctx)) {
/* fragment program/shader */
- attribsMask = ctx->FragmentProgram._Current->Base.InputsRead;
+ attribsMask = ctx->FragmentProgram._Current->InputsRead;
attribsMask &= ~VARYING_BIT_POS; /* WPOS is always handled specially */
}
else if (ctx->ATIFragmentShader._Enabled) {