diff options
author | Timothy Arceri <[email protected]> | 2016-10-19 13:23:37 +1100 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2016-10-26 14:29:36 +1100 |
commit | 3423488d55b9c483fcdb3996eb89b424c1031d24 (patch) | |
tree | 270d90fe3fd4c090f2c8e59a3b20d0afe7d98e72 /src/mesa/swrast/s_context.c | |
parent | 17e28a1571b6141368fefc84cc8b0a3b4e52f8ee (diff) |
st/mesa/r200/i915/i965: eliminate gl_fragment_program
Here we move OriginUpperLeft and PixelCenterInteger into gl_program
all other fields have been replace by shader_info.
V2: Don't use anonymous union/structs to hold vertex/fragment fields
suggested by Ian.
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/mesa/swrast/s_context.c')
-rw-r--r-- | src/mesa/swrast/s_context.c | 15 |
1 files changed, 7 insertions, 8 deletions
diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c index 325a0a84ad5..3eb931fd3ad 100644 --- a/src/mesa/swrast/s_context.c +++ b/src/mesa/swrast/s_context.c @@ -220,13 +220,12 @@ _swrast_update_deferred_texture(struct gl_context *ctx) } else { GLboolean use_fprog = _swrast_use_fragment_program(ctx); - const struct gl_fragment_program *fprog - = ctx->FragmentProgram._Current; - if (use_fprog && (fprog->Base.OutputsWritten & (1 << FRAG_RESULT_DEPTH))) { + const struct gl_program *fprog = ctx->FragmentProgram._Current; + if (use_fprog && (fprog->OutputsWritten & (1 << FRAG_RESULT_DEPTH))) { /* Z comes from fragment program/shader */ swrast->_DeferredTexture = GL_FALSE; } - else if (use_fprog && fprog->Base.info.fs.uses_discard) { + else if (use_fprog && fprog->info.fs.uses_discard) { swrast->_DeferredTexture = GL_FALSE; } else if (ctx->Query.CurrentOcclusionObject) { @@ -247,9 +246,9 @@ static void _swrast_update_fog_state( struct gl_context *ctx ) { SWcontext *swrast = SWRAST_CONTEXT(ctx); - const struct gl_fragment_program *fp = ctx->FragmentProgram._Current; + const struct gl_program *fp = ctx->FragmentProgram._Current; - assert(fp == NULL || fp->Base.Target == GL_FRAGMENT_PROGRAM_ARB); + assert(fp == NULL || fp->Target == GL_FRAGMENT_PROGRAM_ARB); (void) fp; /* silence unused var warning */ /* determine if fog is needed, and if so, which fog mode */ @@ -269,7 +268,7 @@ _swrast_update_fragment_program(struct gl_context *ctx, GLbitfield newState) return; _mesa_load_state_parameters(ctx, - ctx->FragmentProgram._Current->Base.Parameters); + ctx->FragmentProgram._Current->Parameters); } @@ -500,7 +499,7 @@ _swrast_update_active_attribs(struct gl_context *ctx) */ if (_swrast_use_fragment_program(ctx)) { /* fragment program/shader */ - attribsMask = ctx->FragmentProgram._Current->Base.InputsRead; + attribsMask = ctx->FragmentProgram._Current->InputsRead; attribsMask &= ~VARYING_BIT_POS; /* WPOS is always handled specially */ } else if (ctx->ATIFragmentShader._Enabled) { |