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authorBrian Paul <[email protected]>2009-12-29 16:17:14 -0700
committerBrian Paul <[email protected]>2009-12-29 16:17:14 -0700
commitfd5511d27fc44096117c47ab503fb5b47f993061 (patch)
treece5b1a3152d1c7ec495403f43e222c421b6e99d0 /src/mesa/swrast/s_clear.c
parent126b35bd3acbf486471879531cd2e6f446b14497 (diff)
mesa: implement per-buffer color masking
This is part of the GL_EXT_draw_buffers2 extension and part of GL 3.0. The ctx->Color.ColorMask field is now a 2-D array. Until drivers are modified to support per-buffer color masking, they can just look at the 0th color mask. The new _mesa_ColorMaskIndexed() function will be called by glColorMaskIndexedEXT() or glColorMaski().
Diffstat (limited to 'src/mesa/swrast/s_clear.c')
-rw-r--r--src/mesa/swrast/s_clear.c50
1 files changed, 16 insertions, 34 deletions
diff --git a/src/mesa/swrast/s_clear.c b/src/mesa/swrast/s_clear.c
index 002718ded85..2d27797d435 100644
--- a/src/mesa/swrast/s_clear.c
+++ b/src/mesa/swrast/s_clear.c
@@ -40,7 +40,8 @@
* Clear the color buffer when glColorMask is in effect.
*/
static void
-clear_rgba_buffer_with_masking(GLcontext *ctx, struct gl_renderbuffer *rb)
+clear_rgba_buffer_with_masking(GLcontext *ctx, struct gl_renderbuffer *rb,
+ GLuint buf)
{
const GLint x = ctx->DrawBuffer->_Xmin;
const GLint y = ctx->DrawBuffer->_Ymin;
@@ -95,7 +96,7 @@ clear_rgba_buffer_with_masking(GLcontext *ctx, struct gl_renderbuffer *rb)
for (i = 0; i < height; i++) {
span.x = x;
span.y = y + i;
- _swrast_mask_rgba_span(ctx, rb, &span);
+ _swrast_mask_rgba_span(ctx, rb, &span, buf);
/* write masked row */
rb->PutRow(ctx, rb, width, x, y + i, span.array->rgba, NULL);
}
@@ -145,7 +146,7 @@ clear_ci_buffer_with_masking(GLcontext *ctx, struct gl_renderbuffer *rb)
* Clear an rgba color buffer without channel masking.
*/
static void
-clear_rgba_buffer(GLcontext *ctx, struct gl_renderbuffer *rb)
+clear_rgba_buffer(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint buf)
{
const GLint x = ctx->DrawBuffer->_Xmin;
const GLint y = ctx->DrawBuffer->_Ymin;
@@ -158,10 +159,10 @@ clear_rgba_buffer(GLcontext *ctx, struct gl_renderbuffer *rb)
ASSERT(ctx->Visual.rgbMode);
- ASSERT(ctx->Color.ColorMask[0] &&
- ctx->Color.ColorMask[1] &&
- ctx->Color.ColorMask[2] &&
- ctx->Color.ColorMask[3]);
+ ASSERT(ctx->Color.ColorMask[buf][0] &&
+ ctx->Color.ColorMask[buf][1] &&
+ ctx->Color.ColorMask[buf][2] &&
+ ctx->Color.ColorMask[buf][3]);
ASSERT(rb->PutMonoRow);
@@ -246,43 +247,24 @@ clear_ci_buffer(GLcontext *ctx, struct gl_renderbuffer *rb)
static void
clear_color_buffers(GLcontext *ctx)
{
- GLboolean masking;
GLuint buf;
- if (ctx->Visual.rgbMode) {
- if (ctx->Color.ColorMask[0] &&
- ctx->Color.ColorMask[1] &&
- ctx->Color.ColorMask[2] &&
- ctx->Color.ColorMask[3]) {
- masking = GL_FALSE;
- }
- else {
- masking = GL_TRUE;
- }
- }
- else {
- struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];
- const GLuint indexMask = (1 << _mesa_get_format_bits(rb->Format, GL_INDEX_BITS)) - 1;
- if ((ctx->Color.IndexMask & indexMask) == indexMask) {
- masking = GL_FALSE;
- }
- else {
- masking = GL_TRUE;
- }
- }
-
for (buf = 0; buf < ctx->DrawBuffer->_NumColorDrawBuffers; buf++) {
struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[buf];
if (ctx->Visual.rgbMode) {
- if (masking) {
- clear_rgba_buffer_with_masking(ctx, rb);
+ if (ctx->Color.ColorMask[buf][0] == 0 ||
+ ctx->Color.ColorMask[buf][1] == 0 ||
+ ctx->Color.ColorMask[buf][2] == 0 ||
+ ctx->Color.ColorMask[buf][3] == 0) {
+ clear_rgba_buffer_with_masking(ctx, rb, buf);
}
else {
- clear_rgba_buffer(ctx, rb);
+ clear_rgba_buffer(ctx, rb, buf);
}
}
else {
- if (masking) {
+ const GLuint indexMask = (1 << _mesa_get_format_bits(rb->Format, GL_INDEX_BITS)) - 1;
+ if ((ctx->Color.IndexMask & indexMask) != indexMask) {
clear_ci_buffer_with_masking(ctx, rb);
}
else {