diff options
author | Brian Paul <[email protected]> | 2002-08-07 00:45:07 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2002-08-07 00:45:07 +0000 |
commit | 77df88727cb0a423dd5cb41498c2302d9df4fce7 (patch) | |
tree | 98234cef23e87e196b3628095196daed47bf6dce /src/mesa/swrast/s_blend.c | |
parent | 2353e96c320d4bd26d10dc29b57df3e9f882e6d3 (diff) |
struct sw_span is again allocated on the stack, but the arrays of span
data are broken out into a new struct span_arrays which is allocated
per-context (to avoid huge stack allocations - a problem on Windows).
This lets us use span.redStep instead of span->redStep (for example) to
hopefully get slightly better performance in the triangle functions.
Diffstat (limited to 'src/mesa/swrast/s_blend.c')
-rw-r--r-- | src/mesa/swrast/s_blend.c | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/src/mesa/swrast/s_blend.c b/src/mesa/swrast/s_blend.c index 8397d876a20..eb95bb36d33 100644 --- a/src/mesa/swrast/s_blend.c +++ b/src/mesa/swrast/s_blend.c @@ -1,4 +1,4 @@ -/* $Id: s_blend.c,v 1.23 2002/06/30 15:57:45 brianp Exp $ */ +/* $Id: s_blend.c,v 1.24 2002/08/07 00:45:07 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -765,11 +765,12 @@ _mesa_blend_span( GLcontext *ctx, const struct sw_span *span, if (span->arrayMask & SPAN_XY) { /* array of x/y pixel coords */ (*swrast->Driver.ReadRGBAPixels)( ctx, span->end, - span->xArray, span->yArray, - framebuffer, span->mask ); + span->array->x, span->array->y, + framebuffer, span->array->mask ); if (swrast->_RasterMask & ALPHABUF_BIT) { - _mesa_read_alpha_pixels( ctx, span->end, span->xArray, span->yArray, - framebuffer, span->mask ); + _mesa_read_alpha_pixels( ctx, span->end, + span->array->x, span->array->y, + framebuffer, span->array->mask ); } } else { @@ -778,6 +779,6 @@ _mesa_blend_span( GLcontext *ctx, const struct sw_span *span, span->x, span->y, framebuffer ); } - SWRAST_CONTEXT(ctx)->BlendFunc( ctx, span->end, span->mask, rgba, + SWRAST_CONTEXT(ctx)->BlendFunc( ctx, span->end, span->array->mask, rgba, (const GLchan (*)[4]) framebuffer ); } |