diff options
author | Brian Paul <[email protected]> | 2006-10-01 16:03:05 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2006-10-01 16:03:05 +0000 |
commit | cdb27e8242215271364602995d85607cfc06d441 (patch) | |
tree | 0f210cead892fe7b4c3831f66e5dd6711d71cb4c /src/mesa/swrast/s_atifragshader.c | |
parent | 46929c93d8c3b1a9682c24b3f3f6d6ed1878e422 (diff) |
New SWspan and SWspanarrays typedefs.
Diffstat (limited to 'src/mesa/swrast/s_atifragshader.c')
-rw-r--r-- | src/mesa/swrast/s_atifragshader.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mesa/swrast/s_atifragshader.c b/src/mesa/swrast/s_atifragshader.c index 08640e146b5..286239400b3 100644 --- a/src/mesa/swrast/s_atifragshader.c +++ b/src/mesa/swrast/s_atifragshader.c @@ -259,7 +259,7 @@ struct ati_fs_opcode_st ati_fs_opcodes[] = { static void handle_pass_op(struct atifs_machine *machine, struct atifs_setupinst *texinst, - const struct sw_span *span, GLuint column, GLuint idx) + const SWspan *span, GLuint column, GLuint idx) { GLuint swizzle = texinst->swizzle; GLuint pass_tex = texinst->src; @@ -279,7 +279,7 @@ handle_pass_op(struct atifs_machine *machine, struct atifs_setupinst *texinst, static void handle_sample_op(GLcontext * ctx, struct atifs_machine *machine, - struct atifs_setupinst *texinst, const struct sw_span *span, + struct atifs_setupinst *texinst, const SWspan *span, GLuint column, GLuint idx) { /* sample from unit idx using texinst->src as coords */ @@ -307,7 +307,7 @@ do { \ static GLboolean execute_shader(GLcontext * ctx, const struct ati_fragment_shader *shader, GLuint maxInst, - struct atifs_machine *machine, const struct sw_span *span, + struct atifs_machine *machine, const SWspan *span, GLuint column) { GLuint pc; @@ -548,7 +548,7 @@ execute_shader(GLcontext * ctx, static void init_machine(GLcontext * ctx, struct atifs_machine *machine, const struct ati_fragment_shader *shader, - const struct sw_span *span, GLuint col) + const SWspan *span, GLuint col) { GLint i, j; @@ -582,7 +582,7 @@ init_machine(GLcontext * ctx, struct atifs_machine *machine, * Execute the current fragment program, operating on the given span. */ void -_swrast_exec_fragment_shader(GLcontext * ctx, struct sw_span *span) +_swrast_exec_fragment_shader(GLcontext * ctx, SWspan *span) { const struct ati_fragment_shader *shader = ctx->ATIFragmentShader.Current; GLuint i; |