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src
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mesa
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swrast
/
s_atifragshader.c
Commit message (
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Author
Age
Files
Lines
*
swrast: move two global defines to the only place where they are used
Miklós Máté
2015-12-17
1
-0
/
+2
*
swrast: Avoid double promotion.
Matt Turner
2015-07-29
1
-2
/
+2
*
swrast: remove unneeded #include of colormac.h
Brian Paul
2015-04-01
1
-1
/
+0
*
mesa: Use assert() instead of ASSERT wrapper.
Matt Turner
2015-02-23
1
-1
/
+1
*
Replace gl_frag_attrib enum with gl_varying_slot.
Paul Berry
2013-03-15
1
-5
/
+5
*
swrast: remove unused ati_fs_opcodes array
Brian Paul
2012-09-15
1
-15
/
+0
*
mesa/ati_fragshader: no need for opcodes to be global.
Dave Airlie
2012-09-15
1
-1
/
+1
*
swrast: Support sampler object for texture fetching state
Pauli Nieminen
2012-08-01
1
-2
/
+4
*
Drop GLcontext typedef and use struct gl_context instead
Kristian Høgsberg
2010-10-13
1
-5
/
+5
*
swrast: Clean up header file inclusion in s_atifragshader.h.
Vinson Lee
2010-08-07
1
-0
/
+1
*
swrast: Remove unnecessary headers.
Vinson Lee
2010-07-31
1
-1
/
+0
*
mesa: move atifragshader.[ch] to main/
Brian Paul
2010-06-10
1
-1
/
+1
*
mesa: Fix compiler warnings
Karl Schultz
2010-02-13
1
-2
/
+2
*
swrast: silence double->float assignment warnings
Brian Paul
2010-01-27
1
-13
/
+14
*
swrast: Remove unnecessary header from s_atifragshader.c.
Vinson Lee
2010-01-13
1
-1
/
+0
*
swrast: Initialize tex_coords in handle_sample_op.
Vinson Lee
2009-12-12
1
-1
/
+1
*
swrast: do texture sampling/combining in floating point
Brian Paul
2009-04-01
1
-6
/
+1
*
mesa: remove some last remnants of GL_MESA_program_debug
Brian Paul
2009-03-11
1
-4
/
+0
*
mesa: prefix a bunch of #include lines with "main/".
Brian Paul
2008-09-18
1
-5
/
+4
*
Be more consistant with paths in #includes. Eventually, eliminate a bunch of...
Brian
2007-07-04
1
-4
/
+3
*
Merge branch 'origin' into glsl-compiler-1
Brian
2007-02-22
1
-2
/
+3
|
\
|
*
silence C++ warnings
Brian
2007-01-23
1
-2
/
+3
*
|
New SWspanarrays attribs[] array.
Brian
2007-02-01
1
-5
/
+6
|
/
*
move/improve comments, clean up code in a few places
Brian Paul
2006-10-21
1
-21
/
+16
*
Always convert colors to float before running a fragment shader/program.
Brian Paul
2006-10-17
1
-49
/
+7
*
Move struct atifs_machine into s_atifragshader.c
Brian Paul
2006-10-17
1
-31
/
+74
*
New SWspan and SWspanarrays typedefs.
Brian Paul
2006-10-01
1
-5
/
+5
*
Fix bogus span mask in s_atifragshader.c leading to trouble when the pixel wa...
Roland Scheidegger
2006-03-03
1
-2
/
+3
*
No longer derive 'ati_fragment_shader' from 'program' class. Only the
Brian Paul
2005-11-19
1
-10
/
+2
*
Rework the texture filtering functions a bit.
Brian Paul
2005-09-16
1
-3
/
+3
*
Update includes post-splitting of s_texture.c
Brian Paul
2005-09-15
1
-1
/
+1
*
fix some bugs with handling of GL_DOT4_ATI, GL_DOT3_ATI and GL_DOT2_ADD_ATI A...
Roland Scheidegger
2005-09-09
1
-5
/
+9
*
fix bug with ATI_fragment_shader in swrast (need to copy all 4 values due to ...
Roland Scheidegger
2005-09-07
1
-6
/
+4
*
ATI_fragment_shader fixes: fix bug in passTexCoord (caused by recent changes)...
Roland Scheidegger
2005-09-02
1
-32
/
+33
*
add error checking to the GL_ATI_FRAGMENT_SHADER entrypoints. Fix bug with sc...
Roland Scheidegger
2005-09-02
1
-35
/
+31
*
fix a few warnings
Brian Paul
2005-01-17
1
-1
/
+2
*
Implement software ATI_fragment_shader
Dave Airlie
2004-12-19
1
-0
/
+624