diff options
author | Brian Paul <[email protected]> | 2002-03-19 16:47:04 +0000 |
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committer | Brian Paul <[email protected]> | 2002-03-19 16:47:04 +0000 |
commit | aeb4434563c4014a662ea334878b60d3031bb3c1 (patch) | |
tree | c46189840da3ba9ba94cfcc5a99f4a6deccc582f /src/mesa/swrast/s_alphabuf.c | |
parent | d0570646bd67eae8152b63ccaf5c73970b1f56ea (diff) |
Use MESA_PBUFFER_ALLOC/FREE macros to allocate all framebuffer and texture
memory. These can be overridden by applications which need to manage this
memory specially. Contributed by Gerk Huisma.
Also, new code for 8-bit -> 16-bit/channel texture image storage which
fills in the least-significant bits properly.
Diffstat (limited to 'src/mesa/swrast/s_alphabuf.c')
-rw-r--r-- | src/mesa/swrast/s_alphabuf.c | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/mesa/swrast/s_alphabuf.c b/src/mesa/swrast/s_alphabuf.c index 2b7c4f7de26..56c4d552da2 100644 --- a/src/mesa/swrast/s_alphabuf.c +++ b/src/mesa/swrast/s_alphabuf.c @@ -1,4 +1,4 @@ -/* $Id: s_alphabuf.c,v 1.9 2002/03/16 00:53:15 brianp Exp $ */ +/* $Id: s_alphabuf.c,v 1.10 2002/03/19 16:47:05 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -57,9 +57,9 @@ _mesa_alloc_alpha_buffers( GLframebuffer *buffer ) ASSERT(buffer->UseSoftwareAlphaBuffers); if (buffer->FrontLeftAlpha) { - FREE( buffer->FrontLeftAlpha ); + MESA_PBUFFER_FREE( buffer->FrontLeftAlpha ); } - buffer->FrontLeftAlpha = (GLchan *) MALLOC( bytes ); + buffer->FrontLeftAlpha = (GLchan *) MESA_PBUFFER_ALLOC( bytes ); if (!buffer->FrontLeftAlpha) { /* out of memory */ _mesa_error( NULL, GL_OUT_OF_MEMORY, @@ -68,9 +68,9 @@ _mesa_alloc_alpha_buffers( GLframebuffer *buffer ) if (buffer->Visual.doubleBufferMode) { if (buffer->BackLeftAlpha) { - FREE( buffer->BackLeftAlpha ); + MESA_PBUFFER_FREE( buffer->BackLeftAlpha ); } - buffer->BackLeftAlpha = (GLchan *) MALLOC( bytes ); + buffer->BackLeftAlpha = (GLchan *) MESA_PBUFFER_ALLOC( bytes ); if (!buffer->BackLeftAlpha) { /* out of memory */ _mesa_error( NULL, GL_OUT_OF_MEMORY, @@ -80,9 +80,9 @@ _mesa_alloc_alpha_buffers( GLframebuffer *buffer ) if (buffer->Visual.stereoMode) { if (buffer->FrontRightAlpha) { - FREE( buffer->FrontRightAlpha ); + MESA_PBUFFER_FREE( buffer->FrontRightAlpha ); } - buffer->FrontRightAlpha = (GLchan *) MALLOC( bytes ); + buffer->FrontRightAlpha = (GLchan *) MESA_PBUFFER_ALLOC( bytes ); if (!buffer->FrontRightAlpha) { /* out of memory */ _mesa_error( NULL, GL_OUT_OF_MEMORY, @@ -91,9 +91,9 @@ _mesa_alloc_alpha_buffers( GLframebuffer *buffer ) if (buffer->Visual.doubleBufferMode) { if (buffer->BackRightAlpha) { - FREE( buffer->BackRightAlpha ); + MESA_PBUFFER_FREE( buffer->BackRightAlpha ); } - buffer->BackRightAlpha = (GLchan *) MALLOC( bytes ); + buffer->BackRightAlpha = (GLchan *) MESA_PBUFFER_ALLOC( bytes ); if (!buffer->BackRightAlpha) { /* out of memory */ _mesa_error( NULL, GL_OUT_OF_MEMORY, |