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authorBrian Paul <[email protected]>2002-01-27 18:32:03 +0000
committerBrian Paul <[email protected]>2002-01-27 18:32:03 +0000
commit2a182a98973edc9ecf2936b1288485bb2b3fa722 (patch)
tree4c832bef597d1cbbccb7e7ab80f508aac2bbaba9 /src/mesa/swrast/s_aatritemp.h
parent6a731f343e847226537080122e2fb327e2486564 (diff)
LOTS of changes, building upon Klaus's work.
struct sw_span is used throughout span/fragment processing. This is leading to less code and more chances for optimization.
Diffstat (limited to 'src/mesa/swrast/s_aatritemp.h')
-rw-r--r--src/mesa/swrast/s_aatritemp.h176
1 files changed, 106 insertions, 70 deletions
diff --git a/src/mesa/swrast/s_aatritemp.h b/src/mesa/swrast/s_aatritemp.h
index 3ca9893735e..91571cb3743 100644
--- a/src/mesa/swrast/s_aatritemp.h
+++ b/src/mesa/swrast/s_aatritemp.h
@@ -1,10 +1,10 @@
-/* $Id: s_aatritemp.h,v 1.23 2001/12/17 04:54:35 brianp Exp $ */
+/* $Id: s_aatritemp.h,v 1.24 2002/01/27 18:32:03 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.5
+ * Version: 4.1
*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -57,11 +57,9 @@
#ifdef DO_Z
GLfloat zPlane[4];
- GLdepth z[MAX_WIDTH];
#endif
#ifdef DO_FOG
GLfloat fogPlane[4];
- GLfloat fog[MAX_WIDTH];
#else
GLfloat *fog = NULL;
#endif
@@ -70,9 +68,6 @@
#endif
#ifdef DO_INDEX
GLfloat iPlane[4];
- GLint icoverageSpan[MAX_WIDTH];
-#else
- GLfloat coverageSpan[MAX_WIDTH];
#endif
#ifdef DO_SPEC
GLfloat srPlane[4], sgPlane[4], sbPlane[4];
@@ -90,6 +85,9 @@
GLfloat bf = SWRAST_CONTEXT(ctx)->_backface_sign;
+ INIT_SPAN(span);
+ span.arrayMask |= SPAN_COVERAGE;
+
/* determine bottom to top order of vertices */
{
GLfloat y0 = v0->win[1];
@@ -143,9 +141,11 @@
*/
#ifdef DO_Z
compute_plane(p0, p1, p2, p0[2], p1[2], p2[2], zPlane);
+ span.arrayMask |= SPAN_Z;
#endif
#ifdef DO_FOG
compute_plane(p0, p1, p2, v0->fog, v1->fog, v2->fog, fogPlane);
+ span.arrayMask |= SPAN_FOG;
#endif
#ifdef DO_RGBA
if (ctx->Light.ShadeModel == GL_SMOOTH) {
@@ -160,6 +160,7 @@
constant_plane(v2->color[BCOMP], bPlane);
constant_plane(v2->color[ACOMP], aPlane);
}
+ span.arrayMask |= SPAN_RGBA;
#endif
#ifdef DO_INDEX
if (ctx->Light.ShadeModel == GL_SMOOTH) {
@@ -169,6 +170,7 @@
else {
constant_plane((GLfloat) v2->index, iPlane);
}
+ span.arrayMask |= SPAN_INDEX;
#endif
#ifdef DO_SPEC
if (ctx->Light.ShadeModel == GL_SMOOTH) {
@@ -181,6 +183,7 @@
constant_plane(v2->specular[GCOMP], sgPlane);
constant_plane(v2->specular[BCOMP], sbPlane);
}
+ span.arrayMask |= SPAN_SPEC;
#endif
#ifdef DO_TEX
{
@@ -208,6 +211,7 @@
texWidth = (GLfloat) texImage->Width;
texHeight = (GLfloat) texImage->Height;
}
+ span.arrayMask |= (SPAN_TEXTURE | SPAN_LAMBDA);
#elif defined(DO_MULTITEX)
{
GLuint u;
@@ -239,6 +243,7 @@
}
}
}
+ span.arrayMask |= (SPAN_TEXTURE | SPAN_LAMBDA);
#endif
/* Begin bottom-to-top scan over the triangle.
@@ -282,15 +287,15 @@
/* (cx,cy) = center of fragment */
const GLfloat cx = ix + 0.5F, cy = iy + 0.5F;
#ifdef DO_INDEX
- icoverageSpan[count] = compute_coveragei(pMin, pMid, pMax, ix, iy);
+ span.coverage[count] = (GLfloat) compute_coveragei(pMin, pMid, pMax, ix, iy);
#else
- coverageSpan[count] = coverage;
+ span.coverage[count] = coverage;
#endif
#ifdef DO_Z
- z[count] = (GLdepth) solve_plane(cx, cy, zPlane);
+ span.zArray[count] = (GLdepth) solve_plane(cx, cy, zPlane);
#endif
#ifdef DO_FOG
- fog[count] = solve_plane(cx, cy, fogPlane);
+ span.fogArray[count] = solve_plane(cx, cy, fogPlane);
#endif
#ifdef DO_RGBA
span.color.rgba[count][RCOMP] = solve_plane_chan(cx, cy, rPlane);
@@ -302,9 +307,9 @@
span.color.index[count] = (GLint) solve_plane(cx, cy, iPlane);
#endif
#ifdef DO_SPEC
- span.specular[count][RCOMP] = solve_plane_chan(cx, cy, srPlane);
- span.specular[count][GCOMP] = solve_plane_chan(cx, cy, sgPlane);
- span.specular[count][BCOMP] = solve_plane_chan(cx, cy, sbPlane);
+ span.specArray[count][RCOMP] = solve_plane_chan(cx, cy, srPlane);
+ span.specArray[count][GCOMP] = solve_plane_chan(cx, cy, sgPlane);
+ span.specArray[count][BCOMP] = solve_plane_chan(cx, cy, sbPlane);
#endif
#ifdef DO_TEX
{
@@ -342,38 +347,39 @@
#ifdef DO_MULTITEX
# ifdef DO_SPEC
- _old_write_multitexture_span(ctx, n, startX, iy, z, fog,
+ _old_write_multitexture_span(ctx, n, startX, iy, span.zArray,
+ span.fogArray,
span.texcoords,
span.lambda, span.color.rgba,
- span.specular,
- coverageSpan, GL_POLYGON);
+ span.specArray,
+ span.coverage, GL_POLYGON);
# else
- _old_write_multitexture_span(ctx, n, startX, iy, z, fog,
+ _old_write_multitexture_span(ctx, n, startX, iy, span.zArray,
+ span.fogArray,
span.texcoords,
span.lambda, span.color.rgba,
- NULL, coverageSpan,
+ NULL, span.coverage,
GL_POLYGON);
# endif
#elif defined(DO_TEX)
-# ifdef DO_SPEC
- _old_write_texture_span(ctx, n, startX, iy, z, fog,
- span.texcoords[0],
- span.lambda[0], span.color.rgba,
- span.specular,
- coverageSpan, GL_POLYGON);
-# else
- _old_write_texture_span(ctx, n, startX, iy, z, fog,
- span.texcoords[0],
- span.lambda[0],
- span.color.rgba, NULL,
- coverageSpan, GL_POLYGON);
-# endif
+
+ span.x = startX;
+ span.y = iy;
+ span.end = n;
+ _mesa_write_texture_span(ctx, &span, GL_POLYGON);
+
#elif defined(DO_RGBA)
- _old_write_rgba_span(ctx, n, startX, iy, z, fog, span.color.rgba,
- coverageSpan, GL_POLYGON);
+ span.x = startX;
+ span.y = iy;
+ span.end = n;
+ ASSERT(span.interpMask == 0);
+ _mesa_write_rgba_span(ctx, &span, GL_POLYGON);
#elif defined(DO_INDEX)
- _old_write_index_span(ctx, n, startX, iy, z, fog, span.color.index,
- icoverageSpan, GL_POLYGON);
+ span.x = startX;
+ span.y = iy;
+ span.end = n;
+ ASSERT(span.interpMask == 0);
+ _mesa_write_index_span(ctx, &span, GL_POLYGON);
#endif
}
}
@@ -411,15 +417,15 @@
/* (cx,cy) = center of fragment */
const GLfloat cx = ix + 0.5F, cy = iy + 0.5F;
#ifdef DO_INDEX
- icoverageSpan[ix] = compute_coveragei(pMin, pMid, pMax, ix, iy);
+ span.coverage[ix] = (GLfloat) compute_coveragei(pMin, pMax, pMid, ix, iy);
#else
- coverageSpan[ix] = coverage;
+ span.coverage[ix] = coverage;
#endif
#ifdef DO_Z
- z[ix] = (GLdepth) solve_plane(cx, cy, zPlane);
+ span.zArray[ix] = (GLdepth) solve_plane(cx, cy, zPlane);
#endif
#ifdef DO_FOG
- fog[ix] = solve_plane(cx, cy, fogPlane);
+ span.fogArray[ix] = solve_plane(cx, cy, fogPlane);
#endif
#ifdef DO_RGBA
span.color.rgba[ix][RCOMP] = solve_plane_chan(cx, cy, rPlane);
@@ -431,9 +437,9 @@
span.color.index[ix] = (GLint) solve_plane(cx, cy, iPlane);
#endif
#ifdef DO_SPEC
- span.specular[ix][RCOMP] = solve_plane_chan(cx, cy, srPlane);
- span.specular[ix][GCOMP] = solve_plane_chan(cx, cy, sgPlane);
- span.specular[ix][BCOMP] = solve_plane_chan(cx, cy, sbPlane);
+ span.specArray[ix][RCOMP] = solve_plane_chan(cx, cy, srPlane);
+ span.specArray[ix][GCOMP] = solve_plane_chan(cx, cy, sgPlane);
+ span.specArray[ix][BCOMP] = solve_plane_chan(cx, cy, sbPlane);
#endif
#ifdef DO_TEX
{
@@ -489,46 +495,76 @@
}
}
# ifdef DO_SPEC
- _old_write_multitexture_span(ctx, n, left, iy, z + left, fog + left,
+ _old_write_multitexture_span(ctx, n, left, iy, span.zArray + left,
+ span.fogArray + left,
span.texcoords, span.lambda,
span.color.rgba + left,
- span.specular + left,
- coverageSpan + left,
+ span.specArray + left,
+ span.coverage + left,
GL_POLYGON);
# else
- _old_write_multitexture_span(ctx, n, left, iy, z + left, fog + left,
+ _old_write_multitexture_span(ctx, n, left, iy, span.zArray + left,
+ span.fogArray + left,
span.texcoords, span.lambda,
span.color.rgba + left, NULL,
- coverageSpan + left,
+ span.coverage + left,
GL_POLYGON);
# endif
#elif defined(DO_TEX)
-# ifdef DO_SPEC
- _old_write_texture_span(ctx, n, left, iy, z + left, fog + left,
- span.texcoords[0] + left,
- span.lambda[0] + left,
- span.color.rgba + left,
- span.specular + left, coverageSpan + left,
- GL_POLYGON);
-# else
- _old_write_texture_span(ctx, n, left, iy, z + left, fog + left,
- span.texcoords[0] + left,
- span.lambda[0] + left,
- span.color.rgba + left, NULL,
- coverageSpan + left, GL_POLYGON);
-# endif
+
+ /* XXX this is temporary */
+ {
+ GLint j;
+ for (j = 0; j < (GLint) n; j++) {
+ span.fogArray[j] = span.fogArray[j + left];
+ span.zArray[j] = span.zArray[j + left];
+ COPY_4V(span.color.rgba[j], span.color.rgba[j + left]);
+ COPY_4V(span.specArray[j], span.specArray[j + left]);
+ COPY_4V(span.texcoords[0][j], span.texcoords[0][j + left]);
+ span.lambda[0][j] = span.lambda[0][j + left];
+ span.coverage[j] = span.coverage[j + left];
+ }
+ }
+ span.x = left;
+ span.y = iy;
+ span.end = n;
+ _mesa_write_texture_span(ctx, &span, GL_POLYGON);
+
#elif defined(DO_RGBA)
- _old_write_rgba_span(ctx, n, left, iy, z + left, fog + left,
- span.color.rgba + left, coverageSpan + left, GL_POLYGON);
+ /* XXX this is temporary */
+ {
+ GLint j;
+ for (j = 0; j < (GLint) n; j++) {
+ span.fogArray[j] = span.fogArray[j + left];
+ span.zArray[j] = span.zArray[j + left];
+ COPY_4V(span.color.rgba[j], span.color.rgba[j + left]);
+ span.coverage[j] = span.coverage[j + left];
+ }
+ }
+ span.x = left;
+ span.y = iy;
+ span.end = n;
+ ASSERT(span.interpMask == 0);
+ _mesa_write_rgba_span(ctx, &span, GL_POLYGON);
#elif defined(DO_INDEX)
- _old_write_index_span(ctx, n, left, iy, z + left, fog + left,
- span.color.index + left,
- icoverageSpan + left, GL_POLYGON);
+ /* XXX this is temporary */
+ {
+ GLint j;
+ for (j = 0; j < (GLint) n; j++) {
+ span.fogArray[j] = span.fogArray[j + left];
+ span.zArray[j] = span.zArray[j + left];
+ span.color.index[j] = span.color.index[j + left];
+ span.coverage[j] = span.coverage[j + left];
+ }
+ }
+ span.x = left;
+ span.y = iy;
+ span.end = n;
+ ASSERT(span.interpMask == 0);
+ _mesa_write_index_span(ctx, &span, GL_POLYGON);
#endif
}
}
-
-
}