diff options
author | Brian Paul <[email protected]> | 2010-09-24 08:26:32 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2010-09-24 08:27:06 -0600 |
commit | f5c810c42f9dfcb660303ea898975b64f060b238 (patch) | |
tree | 2fb37d28b8a355bbab3d0ac3fcab190960734728 /src/mesa/state_tracker | |
parent | 10dcc989ab9f143f0bd6d103fd2b336429644467 (diff) |
st/mesa: use the wrapped renderbuffer in CopyPixels()
Fixes assertion failures when copying stencil pixels.
NOTE: this is a candidate for the 7.9 branch.
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r-- | src/mesa/state_tracker/st_cb_drawpixels.c | 12 |
1 files changed, 11 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c index 1147b1950e2..fb1fec1aefd 100644 --- a/src/mesa/state_tracker/st_cb_drawpixels.c +++ b/src/mesa/state_tracker/st_cb_drawpixels.c @@ -832,7 +832,7 @@ copy_stencil_pixels(GLcontext *ctx, GLint srcx, GLint srcy, GLsizei width, GLsizei height, GLint dstx, GLint dsty) { - struct st_renderbuffer *rbDraw = st_renderbuffer(ctx->DrawBuffer->_StencilBuffer); + struct st_renderbuffer *rbDraw; struct pipe_context *pipe = st_context(ctx)->pipe; enum pipe_transfer_usage usage; struct pipe_transfer *ptDraw; @@ -846,6 +846,13 @@ copy_stencil_pixels(GLcontext *ctx, GLint srcx, GLint srcy, return; } + /* Get the dest renderbuffer. If there's a wrapper, use the + * underlying renderbuffer. + */ + rbDraw = st_renderbuffer(ctx->DrawBuffer->_StencilBuffer); + if (rbDraw->Base.Wrapped) + rbDraw = st_renderbuffer(rbDraw->Base.Wrapped); + /* this will do stencil pixel transfer ops */ st_read_stencil_pixels(ctx, srcx, srcy, width, height, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, @@ -968,6 +975,9 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy, driver_vp = make_passthrough_vertex_shader(st, GL_TRUE); } + if (rbRead->Base.Wrapped) + rbRead = st_renderbuffer(rbRead->Base.Wrapped); + sample_count = rbRead->texture->nr_samples; /* I believe this would be legal, presumably would need to do a resolve for color, and for depth/stencil spec says to just use one of the |