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author | Matt Turner <[email protected]> | 2014-01-03 14:48:53 -0800 |
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committer | Matt Turner <[email protected]> | 2014-01-21 14:20:44 -0800 |
commit | ebf91993c18bdf90c4699b42e58cb84d0b160f25 (patch) | |
tree | 71fcd30c9ab5afc04c16327098f19c0f1e5f50a6 /src/mesa/state_tracker | |
parent | 413622fbefb63c54d331ce5d708479ab847e6709 (diff) |
mesa: rename PreferDP4 to OptimizeForAOS.
This flag was really just a proxy for determining whether the backend
was vector (AOS) or scalar (SOA). It will be used to apply a future
optimization only for vector backends.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r-- | src/mesa/state_tracker/st_context.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c index 77db6ab39ba..0ffc7626388 100644 --- a/src/mesa/state_tracker/st_context.c +++ b/src/mesa/state_tracker/st_context.c @@ -240,7 +240,7 @@ struct st_context *st_create_context(gl_api api, struct pipe_context *pipe, * driver prefers DP4 or MUL/MAD for vertex transformation. */ if (debug_get_option_mesa_mvp_dp4()) - ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].PreferDP4 = GL_TRUE; + ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = GL_TRUE; return st_create_context_priv(ctx, pipe, options); } |