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authorDave Airlie <[email protected]>2013-11-27 19:47:51 +1000
committerDave Airlie <[email protected]>2014-04-02 12:12:04 +1000
commit76ba50a25a8bbc1e5fbcdb24da7e09f8996cf2c5 (patch)
tree05bd8c06d733e96246bacab1e8a429bf3800be51 /src/mesa/state_tracker
parent882b46a42ee8f25853b972911e6e31988b979412 (diff)
mesa/soft/llvmpipe: add fake MSAA support
This adds a gallium cap that allows us to fake GL3.0 by not exposing MSAA on sw rendering. It also forces the extra extensions needed for GL3.2. Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r--src/mesa/state_tracker/st_extensions.c7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
index 18ddd4e471a..a83a7088624 100644
--- a/src/mesa/state_tracker/st_extensions.c
+++ b/src/mesa/state_tracker/st_extensions.c
@@ -728,6 +728,13 @@ void st_init_extensions(struct st_context *st)
ctx->Extensions.EXT_framebuffer_multisample_blit_scaled = GL_TRUE;
}
+ if (ctx->Const.MaxSamples == 0 && screen->get_param(screen, PIPE_CAP_FAKE_SW_MSAA)) {
+ ctx->Const.FakeSWMSAA = GL_TRUE;
+ ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE;
+ ctx->Extensions.EXT_framebuffer_multisample_blit_scaled = GL_TRUE;
+ ctx->Extensions.ARB_texture_multisample = GL_TRUE;
+ }
+
if (ctx->Const.MaxDualSourceDrawBuffers > 0 &&
!st->options.disable_blend_func_extended)
ctx->Extensions.ARB_blend_func_extended = GL_TRUE;